The DLC NEEDS to be added to the rotation in Halo 4, I don’t much care what the current player count is, nearly half the maps in the game go completely unused.
Not that every playlist should require DLC, but I think it’s completely obvious a single DLC playlist will never work. That said the basic Halo experience should remain intact for non-DLC owners.
So here is my opinion on which current Halo 4 playlists must require DLC moving forward:
All Playlists - Forge Island required (obviously)
Big Team Battle - Crimson and Castle map packs required
SWAT - Majestic and Bullseye map packs required
Ricochet - Majestic and Bullseye map packs required
Snipers - Majestic and Bullseye map packs required
The game shipped with 9 maps, +3 Forge spaces.
The DLC since ship is 11 maps, +1 Forge space.
I think it’s safe to say that STALENESS is one reason Halo 4 is dying, staleness caused by poor map variation.
Just take a second to remember Halo 3’s MM. Remember all those awesome games on Avalanche, Heretic, Blackout, Ghost Town, and Orbital? I do, because they came up ALL THE TIME.
Now think of your day-to-day Halo 4 experience. How about all those awesome games you play on Shatter, Perdition, Skyline, Landfall, and Daybreak?.. Right, you don’t ever play them.
I could go on BTB on Halo 3 TODAY and I’d have a healthy balance of Sandtrap, Avalanche, Valhalla, Sandbox, Rat’s Nest, Last Resort, Longshore, and Standoff. So when I play the same 3 maps over and over and over in Halo 4 on BTB? (By which I of course mean Ragnarok, Exile, and Complex wit only a VERY rare case of Meltdown or Vortex), you can imagine why I’ve grown so sick and tired of this game.
Halo Reach was just as bad, no matter how many forge maps they added I felt like I was playing Hemmorhage over and over again with the odd case of a Boneyard or Spire. No Tempest, Highlands, Headlong, Timberland, or Breakpoint to be seen. I miss the HELL out of those maps.