Playlist Overhaul, Reporting Players, and Stiff Penalties

That was a short honeymoon period. I’ve been loving the gameplay since release, but several days of slogging through 24/7 Slayer has worn me ragged.

Did I say 24/7 Slayer? I meant Quick Play. Not that you could tell Quick Play had other game modes, since the only one people actually play is Slayer.

Look, snide remarks aside, there absolutely needs to be some short term (or immediate) changes to the MP client, beta or not, to improve the game experience for everyone.

1: Playlist Overhaul/Diversification

First thing’s first, Quick Play (and maybe Ranked?) need tweaks to their playlist. I’m all for mosh pit playlists and all that, but throwing in Slayer has resulted in the default mode of the player base being 24/7 Slayer mindsets regardless of the actual mode being played. Breaking Slayer out of the Quick Play and into its own playlist would definitely split the community, but would give objective players a more enjoyable experience by reducing the number of lone wolf/slayer types in matches. Heck, you could even do a CoD style selector where players can toggle which modes they want to play, or exclude modes entirely. Seeing as how we’re kicked back to the queue screen after every match anyway (instead of the glorious old lobby system of yore), it seems like a smart option to include.

2: Reporting Players

As it currently stands (on PC anyway), reporting a player looks like this: open the scoreboard (usually post match), find their name, open their results pane, then select View Profile, then choose Gamercard, THEN click Report/Block, and finally choose Report for the standard XBL report process.

This is ridiculous.

Instead of making us jump through so many hoops to report bad actors, just give us the ability to report via Scoreboard directly. CoD Cold War does it smartly: open scoreboard, choose player, choose report, choose the reason, enter any notes, and click submit. Voila, you’ve screamed into the void and lowered your blood pressure even as XxCrackSmoker1337xX refuses to even look at the objective, and all in the span of the 8 second respawn timer to boot.

3: Stiff Penalties

I’m just going to be personally blunt and subjective here: if you’re making a team game but NOT penalizing players for refusing to play as a team, then you’re no better than the teacher who knowingly stood by as one person did the work of four people on their team project while the rest screwed around and contributed nothing of value. Players who feed kills in Slayer are no better than players who refuse to guard or capture the objective in team games. Throw in Ranked play and it’s exponentially worse.

I know this is mostly screaming into the void since literally no other company cares about such a concern, but I’d really like 343 to consider penalizing non-team players in team games. If someone isn’t at least defending their flag, attacking the ball carrier, or standing on a stronghold point a few times per round, then why should they be rewarded with XP just like the players actually contributing to the team’s success? Why aren’t players who only contribute to their team’s failure penalized accordingly?

For Quick Play, I’d suggest a strike system that starts with gentle nudges (mandatory post-game screen discussing how objective game modes work, encouraging you to be a team player, etc), escalates to light penalties (locking out PvP playlists/objective playlists for an hour or two, forcing the player to complete Player v Bot objective modes to confirm they understand how objectives work), and eventually to stiff punishments (day/week bans from PvP, rolling back Battle Pass progress or adding an XP ‘penalty bar’, or locking out challenge rewards for X amount of weeks). You could even use this as a sort of “safety valve” to disable Ranked Play entirely for someone who doesn’t play by the rules in Quick Play, thus reducing bad actors in Ranked.

For Ranked, the “gentle nudging” should be skipped directly in favor of bans. It’s safe to assume ranked players - especially those who have finished their placement matches - know better and don’t have any sort of deniability. Chalk it up as deliberate griefing and go right for temporary bans, with the maximum punishment being a permanent ban for the season and revoking all received awards from the profile. I’d also suggest integrating a gatekeeper function to prevent Ranked Play until at least X number of Quick Play/PvP matches have been completed, to discourage new accounts/smurfing (since HI is F2P), which would also give bad actors a higher chance of being caught and banned before entering Ranked via the Quick Play strike system.

Closing Thoughts

These are my recommendations based on way too many years of FPS online gaming, going all the way back to UT/Q3A. It’s great to want to combine the community with larger playlists like Mosh Pits, but there’s also a sizable chunk of the community who just want to grind out games in the mode of their choice, be it DM or Objective modes. Catering to both groups isn’t particularly difficult, but it does involve giving them the tools to either police themselves, or putting in transparent systems of discipline for rule breakers and those violating the spirit of the game. 343 would be taking a unique stand in the industry by policing and punishing non-team players, particularly in objective modes, and help build a stronger, healthier community as a result.

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Dude is really trying to get randoms banned from Infinite for working on their Battle Pass, because they’re not actively playing CTF huh. I understand if you want to sweat in Ranked, but relax about nonranked games. Lots of f2p noobs learning Halo for the first time.

I mean, yeah. Coming from other Battle Pass games, if you have to choose between one or the other, then you play the game mode you queued for.

Battle Pass is gravy, albeit a bit sour at the moment. There’s nothing wrong with mandating kills with specific weapons or performing specific actions in a match, but either give players the ability to get those via Bot matches or starkly reduce their frequency entirely unless every challenge is doable in every map or game mode (for weapons/vehicles). No challenge system will be totally perfect, but the current lack of useful XP outside of weekly challenges along with their incredibly niche and rare completion requirements essentially places the burden on people other than yourselves to actually carry your weight if you prioritize the Battle Pass over gameplay.

Besides, what about other players whose challenges are WIN 3 Games of CTF in PvP? Why is your challenge to get a kill with the Cindershot more important than a teammate’s win in the game mode you queued for? You’re in a team game; the least you can do is play as a team.

Idk what to tell you other than both teams can’t win every match, so it’s always down to player performance and communication, but not everyone wants to mic, and Halo is well known for players goofing off, it’s nothing new. As long as they don’t AFK the match, and get 0 kills 10 deaths or so, it never bothers me. Some people are new, some are bad. I’ve played Halo for about 20 years now and it’s not that serious. Join a clan and squad up if you’re concerned about your team always doing well. I play with 8+ other friends and take up almost the full BTB match so we have full communication. You should try that instead of reporting players and trying to get people banned.

I don’t think you actually read what I wrote, so consider this the last in-depth reply I’ll give you unless you demonstrate some reading comprehension instead of jumping to conclusions.

Idk what to tell you other than both teams can’t win every match, so it’s always down to player performance and communication, but not everyone wants to mic, and Halo is well known for players goofing off, it’s nothing new

I’m well aware that in order for one side to win, the other has to lose. That’s not exactly news to me. I’m also aware that individual player performance is a key indicator of team success. A team of bad players will lose against a team of good players, even if everyone plays the objective. What my post was trying to articulate is that instead, what HI currently has are great players refusing to play the objective outright, opting to either focus on Challenges or their personal K/D as if it were a Slayer match. We’re talking about players that are 25:13 in an Oddball match yet never even touch the ball or kill its holder and cost their team the victory.

Goofing off is one thing, but that’s not what I’m talking about at all. Besides, if they want to goof off, there’s custom games for that very reason. If you queue for a game mode in a public playlist but refuse to play it, you should be reprimanded accordingly.

Join a clan and squad up if you’re concerned about your team always doing well. I play with 8+ other friends and take up almost the full BTB match so we have full communication

Not everyone has that many friends who can all join their preferred game at their preferred time. Why should solo or duo players get punished by others sabotaging their team in objective modes? Why even have objective playlists if solo or duo players aren’t permitted to succeed, or worse, be hampered by others deliberately sabotaging the game? That argument makes no sense whatsoever, but it seems to be what you’re implying.

You should try that instead of reporting players and trying to get people banned.

Ideally I shouldn’t have to report anyone, because as much data and telemetry as modern developers can pull from their MP games, they should be able to craft a system that finds and punishes most offenders automatically for violating the rules or spirit of the game. Stop trying to paint those who simply want to play a game by its ruleset in a publicly advertised playlist as being “stiffs” or “up tight” or “just want people banned”. We don’t. We just want to play the game we queued for and have fun, just like everybody else.

I don’t need advanced reading comprehension when you stated clear as day you want severe punishments for people not being sweaty enough for you. You may as well suggest they’re banned from Xbox Live if they didn’t capture the flag that match. I wouldn’t be shocked if you report every player with a negative KDA every match. Halo has always been a game to come home and have fun. It’s really not that serious. Again, punishments in Ranked is justified but not in nonranked.

Are you uh, deliberately browsing for slayer games?

I’m having the total opposite problem with Quick Play, I’d like to knock out some Slayer now and again and it just never pops up. I’ve been playing for almost 8 hours straight and I’ve had two games of Slayer. Not that it really matters, since everyone just ignores the objectives to try and grind whatever challenges they have available anyway.

Regardless, we’re still in beta. I’m sure there’ll be more playlist variety before too long, there’s been plenty in most Halo’s traditionally.

As far as implementing stiff penalties goes, if 343 started banning people for not playing the objective they would hardly have a playerbase. It’s also clearly not an issue they care very much about or they wouldn’t have gone with this progression system, which doesn’t reward performance or playing the objective and incentivises selfish play. It would also be a bit silly of them to punish the behaviour they’re incentivising in the first place. They’re certainly not going to start rolling back battle pass progress, considering the fact that people can pay for individual levels that would be ridiculous.

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I actually just did 4 Slayer BTB matches in a row. I need 3 CTF wins and it never pops up. Maybe try BTB for a bit.

I’ve been playing BTB regularly too and I never get 'em there either! I think I’ve literally had 2 Slayer BTB’s since the game came out. BTB for me has been 90% Stockpile, which is driving me crazy.