Please discuss the Team Swat playlist here.
-I wish the old pinnacle could be in the playlist.
-I think it would be cool to see Zero Bloom implemented into this playlist because Swat is all about accuracy.
-More maps
-Ranking System…
Reduced bloom would be good 75-80%. The problem with H3 SWAT is that it was too easy to just hit someone and get a kill. Reach makes it harder with excessive bloom. Lowering it would make it more and/or realistic.
I’d love to replace Pinnacle with a Blackout Remake, or some Community maps.
Oh Yeah…
Max Local Players be 2
SWAT should be an Arena/Ranked playlist, Social SWAT should be put in Action Sack or Team Slayer with a high weighting.
-Max local players 2, or preferably 1
-MORE MAPS
-85% bloom
-MORE MAPS
-Either remove SWAT Magnums or replace it with ZB SWAT Magnums (Magnums is way too host dependent with bloom)
-MORE MAPS
-Add Jetpack SWAT (very low weighting)
-MORE MAPS
-Add SWAT CTF with some Speedpile rules (you don’t move faster with the flag but you can fire while carrying it)
-MORE MAPS
-Add 3 voting rounds. Round 1 would be DMR Slayer only, Round 2 would be Objective, Round 3 would be the crazy variants like Jetpack SWAT and other random gametypes
I think I am forgetting something…Oh yeah…MORE MAPS!
And put in an Elite SWAT variant:
Elites only
Needler Rifles and/or Plasma Pistols
Normal Bloom (to prevent trigger spamming)
SWAT needs more gametypes in it - think along gametype lines (and maps) and you’ll have a much more satisfied playlist fanbase.
I suggest addition of Three new gametypes:
- SWAT Pro
- Regular SWAT minus the Magnum
- Add Hologram Load-out
- Elite SWAT
- Forced Elites
- 500% Damage Resistance
- Needle Rifle
- Evade
- SWAT Flag
- Flag Slayer
- Regular SWAT settings
- 20 points for a flag capture
- 1 bonus point for flag carrier kill (2 total)
I would also be strongly in favor of reducing the bloom to as low as 50% in SWAT Pro and 70% in all other game-types.
Give the SWAT playlist 110% speed, 110% jump, and 150% gravity (MLG movement settings) along with 85% bloom. These settings will not break maps currently in the playlist but will allow for MLG maps and Classic maps to be added to the map rotation. The faster movement and reduced bloom balance each other. The higher jump makes MLG and Classic maps like The Pit and Prophet (Midship) playable.
The only major issue I have with the SWAT playlist would be that of spawn points on particular maps; notably Sword Base and Pinnacle in which, on occasion, the opposing team spawn behind you. 
Spawn traps, though rare and difficult to ‘perfect’, can also prove irritating. For example, on Pinnacle.
~ Otter ϡ
I wouldn’t like to see ZB implemented into SWAT, but I would love it if 85% were. I think the long sight lines on some maps (looking at you, Boardwalk) would encourage some people to sit in one area of the map and rain rapid-fired DMR bullets down upon the opposition. With reduced bloom, there’s still that increase in cadence that people (including myself) would like to see, while still forcing people to slow down at longer ranges.
Bloom is perfect for SWAT.
All i want to see is better maps, perhaps a movement speed buff.
Swat - Grenades
Research Halo 3 Swat and across the maps there are the rare grenades
This would almost completly wipeout arcoss all maps, especially the annoyance on swordbase
I can make a prototype across the maps if you so wish.
I love Team Swat, it is easily my favorite playlist. They could add better maps to the playlist rather than the forge world ones like pinnacle and others. Those are no fun but I do like Sword Base, Reflection and others.
>>Remove Uncaged.
>>Don’t add more maps.
>>Restore Pinnacle to Default.
>>Don’t add community maps–They belong in their own playlist.
>>Game-wide ranking system.
>>75-85% Bloom will be orgasmic. Improved accuracy and a less broken, if not fixed DMR.
@GiantOtter: Work with your team to break set-ups like that.
Or, alternatively, make a team of 4 and search together.
more maps swat rules
i love swat.
- substitute actual bloom with 50% bloom or ZB (no togheter).
- add a 5vs5 mode
- new ranking
- some maps…(blackout? it would be a dream…)
please no abilities. AA will be the dead of this playlist. Swat must be competitive.
And no objective in the same playlist. They could be added in separate playlist.
Take out jumping. Make all the bumper jumper kids get some actual skill. Seriously. To me, SWAT is about one shot, one kill just like snipers. People shouldn’t be jumping nonstop like they’re freakin frogs the whole match. It’s cheap and saps the fun out of it. If you could shoot good you wouldn’t need to jump constantly to survive.
Ideas update (posted in another thread):
SWAT changes please:
Max Local Players reduced to 2
New Objectives
DLC maps being listed as First Choice in the post-Veto selection screen as well
SHWATguns (SWAT with Shotguns)
Remove Sword Base (or make it show up ONLY in the post-Veto selection screen)
SWAT gametype put in Slot 1 Always, Magnums as Option 2, Objective as Option 3
Potential NEW GAMETYPE: Jetpack SWAT
Put it on the Outdoor maps (Forge World, Ridgeline, Boneyard, Highlands, Spire, Tempest, Breakpoint and Breakneck), with 100%+ Bloom and Unlimited Jet Pack, with the ground on each map part of a Safe Kill Zone.
What about adding SWAT game types to Team Objective? Nobody ever votes for them in the regular list.
> Take out jumping. Make all the bumper jumper kids get some actual skill. Seriously. To me, SWAT is about one shot, one kill just like snipers. People shouldn’t be jumping nonstop like they’re freakin frogs the whole match. It’s cheap and saps the fun out of it. If you could shoot good you wouldn’t need to jump constantly to survive.
There’s this thing called aiming. You should try it out sometime.
Edit: Not trying to insult you, your argument just seems like whining that other people are killing you, which is the point of an FPS.
> > Take out jumping. Make all the bumper jumper kids get some actual skill. Seriously. To me, SWAT is about one shot, one kill just like snipers. People shouldn’t be jumping nonstop like they’re freakin frogs the whole match. It’s cheap and saps the fun out of it. If you could shoot good you wouldn’t need to jump constantly to survive.
>
> There’s this thing called aiming. You should try it out sometime.
>
> Edit: Not trying to insult you, your argument just seems like whining that other people are killing you, which is the point of an FPS.
No. I’m whining that people are exploiting the bumper jumper control scheme or the ability to jump in general. I’m not afraid to die. They are.