Playlist Consolidation Proposition

The recent announcement of Legendary BRs being added into the standard Slayer playlist, as well as the new “Team Slayer” gametype being introduced, has made a lot of people very happy, myself included.

343i, this is for you. A proposition, if you will. Since the current goal with matchmaking is a playlist consolidation, I have taken the liberty to create a streamlined lineup of Slayer variants. I believe that if done properly, this can alleviate the overwhelming feeling many players get when trying to figure out which gametype to play. A streamlined list of gametypes will not only help with that feeling, but give clear feedback of what it is that people want out of their gameplay, thus allowing adjustments to be made accordingly.

I have come up with five base gametypes for Slayer, each catering to a different level of competitive play. The list is as follows:

Throwdown: 4V4 only. The most competitive playlist in Halo 4 (basically the way it is now is fine). This will obviously have it’s own playlist.

Legendary Slayer: 4V4 and BTB. A mix of both regular Legendary Slayer and Legendary BRs. This is the next step up from throwdown, and the more classic experience. I feel this can be applied to both team sizes.

Team Slayer: 4V4 and BTB. As recently revealed, a gametype with loadouts but no random or personal ordnance. This appears to be an ideal middle ground. As soon as this was announced, I immediately thought about how this would play in a BTB setting. I hope you will take that into consideration.

Infinity Slayer: 4V4 and BTB. Just as it is now, in both 4V4 and BTB. Personal loadouts, random and personal ordnance, radar, all that good stuff. I do feel, however, that the personal ordnance system could be applied better, with less chance of the more powerful weapons showing up (rockets, snipers, splazers, etc). But please, turn things down a notch or two on the map setups for BTB. The current set ups for the maps is a bit too much, with power vehicles and power weapons EVERYWHERE. Save that kind of setup for this next one:

BTB Heavies: BTB only. Obviously, this will only be included in the 8V8 playlist. Going all out with the power weapons and vehicles on this one. This will be for those who truly want chaotic gameplay on a large scale. Unfortunately, I feel the current setup for regular BTB is too close to this, and that can easily be addressed.

Please give this some thought, as I have put a decent amount of thought into this for some time. I would love to see more consolidated playlists and a more concrete set of different gametypes across the board, as would many others. This can truly allow people to play what they want to play, and highlight the different features of Halo 4 in such a way that each new feature that has been added to the series has a chance to shine in their own gametype.

Thank you for your time, and keep up the good work. We know it’s a tough job keeping everyone happy, and I applaud your efforts and persistence in making this game a better experience for everyone.

So you want 5 different playlists for Slayer? That’s the opposite of consolidating.

> So you want 5 different playlists for Slayer? That’s the opposite of consolidating.

No, no. There would still be the same three playlists we have now: Team Throwdown, 4V4 Slayer, and Big Team Slayer. Throwdown is it’s own beast, but the other two playlists will have the options of Legendary Slayer, regular Team Slayer, and Infinity Slayer. In Big Team, there would be a fourth option thrown into the mix: Heavies. I just feel that having so many different gametypes specifically catered to different team sizes and playlists can be a little overwhelming. Give each gametype the same name across all playlists, and simplify things down to five unique and instantly recognizable gametypes, each catering to a different kind of play.

Read it thoroughly and I agree, I believe it is time to fade away from infinity settings as they were never ideal and the main reason people play it is because lesser skilled players in the playlist. My only hope is further direction to halo’s classic core mechanics and (maybe) new mechanics that compliment the old ones.

Agreed with OP. Not too sure about AR starts BTB though. That could get very frustrating very quickly if you were playing on something like, say, Complex and somebody gets on the big roof with a DMR.

Seeing Heavies return would bring a smile to my face :smiley:

Well, the BTB version of Legendary Slayer would only be BR starts. AR starts BTB would be a bad idea XD