I like Reach for the most part. Though honesty, I don’t play it as much as I did 3 but that’s simply because I don’t play as much online FPS games as I did back then.
Only thing I will say is that the playlists need to be cleaned up. As it is, there’s way too many for the amount of players on average and just spreads them out too thin. Team Classic has only 60 players for example. If this was Halo 3, it would have been removed ages ago. I might even stretch as far as saying remove Arena. It’s never been popular with the Halo Community and even after all this time people still don’t like it that much or care about its Ranking system.
With the new maps coming around and the update, a clean up is needed.
Remove the playlists with the lowest amount of players on average, integrate the gametypes into other playlists if needs be and remove the more “quirkier” playlists like Zombies. Have them show up the odd time in Rumble Pit (very rare) and have it be a part of the new weekend playlist like we had in Halo 3. Same for Grifball and Action Sack.
Then take what’s left and split them into two playlists. Social and “Pro”. Social being gametypes like BTB and “Pro” being Team Slayer.
Remove the most populated playlist on Reach?
All infection needs is community maps for it to be perfect.
i would disagree, i thoroughly enjoy being able to look at the playlists and play pretty much exactly what i want due to the large variety. And Zombies is very necessary, if you’ve been getting nowhere in whatever else you’ve been doing, a little mindless camping and sword-slashing is really great to keep your self-esteem up
> i would disagree, i thoroughly enjoy being able to look at the playlists and play pretty much exactly what i want due to the large variety.
Large variety isn’t much help when there’s only 60-70 players in the gametype at any given time though. Classic is just a ghost.
This isn’t about removing gametypes anyway. It’s about taking playlists that only take up players and lengthens waiting times for all playlists and pulling them together.
In comparison to 3, the player count in a large amount of playlists is tiny. Do we need a 4v4, 5v5, another 4v4, another 4v4 and MLG, technically another 4v4. And the DLC 4V4 as well. That’s just basic slayer gametypes with some different variations. Of which a lot of those could be formed together.
A large amount of playlists have only 100-300 players at any given time and all it’s doing is making waiting times longer and connection stretch further. Halo 3 at the least had a few thousand per playlist at this point in its lifespan. If we’re already at this point point so quick in Reach’s lifespan, imagine a year from now.
Variety is one thing, having quick access and a good connection sounds like a better recipe for fun.
It’d be nice to be able to hold on to all the playlists but we just don’t have the playbase to support every single one of them. And with the new maps and update, I presume more playlists for that to stretch it further too.
We need some form of a clean up at some point or another.