Playlist & AA Revolution

What are the most things that people hates in halo reach?

One thing is evident: people hates AA. so, why don’t create only one AA playlist, removing it from all other playlist!

Second: many playlist for some players is too dispersive. Slayer DMR, slayer pro, arena, mlg… the result is only 150 players in arena…people that want to play competitive goes in mlg…

this is a revolutionary organizzation, that combines arena & team slayer, remving AA:

Only 1 competitive playlist:
MLG

Only 1 team slayer:
Team Slayer DMR

  • without AA
  • anniversary physics
  • radar on
  • team slayer maps
  • ranking system (if possible)

1 funny playlist:
AA Slayer

  • AR start
  • radar on
  • community maps

No, I think we should expand the AAs and loudout ideas and create gametypes based around them. Competitive gametypes usually have their own rules and shouldn’t expand onto other playlists.

Although I’m all for throwing in gametypes like, “Slayer AA-pick up” and “Slayer No AA” into general playlists like Team Slayer.

As much as I hate AAs, they will never be removed. Just cross your fingers that 343 doesn’t put them in h4

> No, I think we should expand the AAs and loudout ideas and create gametypes based around them. Competitive gametypes usually have their own rules and shouldn’t expand onto other playlists.
>
> Although I’m all for throwing in gametypes like, “Slayer AA-pick up” and “Slayer No AA” into general playlists like Team Slayer.

but a team slayer dmr without AA is not competitive… it is a team slayer not ruined from AA… the original halo team slayer… imho…

mlg is competitive…

Hell no.

> Only 1 competitive playlist:
> MLG

The MLG playlist doesn’t have party restrictions or any tangible form of skill matching so I would hardly consider it competitive. Just watch pro’s streams where they are being matched with randoms who get stomped on and often quit.

It is the most competitive Reach playlist no doubt but a far cry from the ranked Halo 2 Hardcore and Halo 3 MLG playlist.