Playing Halo Infinite with gyro on the Steam Deck changed my perspective on controller aiming

Before I get into the whole gyro spiel, I just want to say that the Steam Deck is my first ‘console’ in upwards of a decade. The last Halo title I played was Halo 4 on my Xbox 360 Slim, so forgive me if my info on controller aiming is outdated.

When my Steam Deck [finally] arrived last month, I couldn’t think of any games to play. My main go-to genre has always been first-person shooters, so it’s not like there’s a shortage of options on Steam. I wanted to try a free-to-play option first, though, as I hadn’t decided if the Deck was a good investment yet. So… TF2? Nah—too many hackers. How about… CS:GO? Nope—too sweaty. Then there’s… Halo Infinite? Yeah—that could work. I used to fw Halo so hard back in the day.

I’ll spare you all from a paragraph on how much nostalgia I got from the menu music, so let’s jump right in.

I first started playing against offline enemies. My aim was expectedly trash, and not just because I hadn’t played a video game in a long time. Trying shooters on a handheld without strong aim assist feels super janky to me. I have a PSP with hundreds of hours spent on Star Wars Battlefront II to prove it.

Then, something clicked in my brain. The SD has a gyro aiming option, yeah? What’s the harm in turning it on? So, I did just that.

At first, nothing changed. My aim was still a hot mess express, and I continued getting dunked on by robots that didn’t even have the decency to tbag me. But the more I played, the more I realized… ‘wait, this is working’. I stayed in the training arena for about 30 minutes; by the end, I’d cranked up the bots to the highest difficulty and was feeling like a god. Next, I went to the weapon drills section. I got perfect scores in, like, seven of the highest-tier ones. Real matchmaking is still going to be the final test, but guys and gals… gyro aiming feels nuts.

You can call it a gimmick, a fad, just hype, or whatever you want. I’m on that ‘gyro is the future’ train now, though, and I don’t plan on getting off. The aiming is like having the precision of a mouse and keyboard without the drawbacks. I don’t know why more games haven’t implemented it yet. All those years of watching people mock Splatoon players… and now I know where that community is coming from.

If you have a Steam Deck, just try it. You won’t regret it.

2 Likes

so do you use primarily Gyro or just for fine control?

Because aim assist.

Anyway, this isn’t the first implementation of gyro axis. They all fade away eventually. PS3? Wii? I remember when the Wii was revealed and all the kids at Best Buy said it was going to be the FPS console…

I have a Steam Deck for my pc games on the go but I don’t mess with Gyro personally I like to use the 360 controls wan I can.