Players who support vanilla settings, why?

Why do you like vanilla settings better than tu settings and why do you want to keep vanilla settings?

Another one of these? Okay…

I’m neutral on the subject, I personally am able to enjoy either setting. They are two entirely different flavors for certain, and player opinions are vastly different because the feel of the combat changes so drastically. These are my opinions:

Pros of Vanilla: The weapons sandbox is much more balanced.
Cons of Vanilla: The high bloom of the precision weapons results in luck being the determining factor in precision firefights as opposed to skill. AL and AC are OP.

Pros of TU: Precision weapon battles are no longer as random, most often the more skilled shooter wins. AL and AC are nerfed to better balance the AAs.
Cons of TU: Weapon sandbox balance is essentially destroyed, with 85% bloom applied to precision weapons only, the other guns are essentially weakened. Almost all firefights are won by the player wielding a precision weapon, regardless of range.

I think both gametypes have their merits, and I think they should be able to co-exist. I’d like to see one standard across the board too, but it’s not going to happen in Reach. The problem is 343 would need to completely reprogram the way bloom works entirely to balance the sandbox; The TU didn’t fix the problemetic bloom, it just reduced it to make the shots more accurate when players spam, thereby making it less luck-based and more about who can keep the crosshairs on the enemy’s head. Fragtality made a great video to demonstrate how to fix bloom, but it currently does not work this way, and if it does not work this way in Halo 4 I’m going to be disappointed.

I really don’t understand why it’s impossible for people to realize that not everyone likes the same thing they like. It’s very much possible for that to happen and for people to just disagree. Doesn’t give anyone the right to flame others because they prefer a different game type.

It’s like ice cream. Not everyone likes chocolate ice cream. Shocking, I know. (Related to ice cream only, I actually don’t like chocolate ice cream. I don’t really like chocolate much either.)

Does it really matter now at this point in Reach’s life?

> Does it really matter now at this point in Reach’s life?

Not really, I just wish I could play some tu settings with the dlc maps I barely get to play.

> Another one of these? Okay…
>
> I’m neutral on the subject, I personally am able to enjoy either setting. They are two entirely different flavors for certain, and player opinions are vastly different because the feel of the combat changes so drastically. These are my opinions:
>
> Pros of Vanilla: The weapons sandbox is much more balanced.
> Cons of Vanilla: The high bloom of the precision weapons results in luck being the determining factor in precision firefights as opposed to skill. AL and AC are OP.
>
> Pros of TU: Precision weapon battles are no longer as random, most often the more skilled shooter wins. AL and AC are nerfed to better balance the AAs.
> Cons of TU: Weapon sandbox balance is essentially destroyed, with 85% bloom applied to precision weapons only, the other guns are essentially weakened. Almost all firefights are won by the player wielding a precision weapon, regardless of range.
>
> I think both gametypes have their merits, and I think they should be able to co-exist. I’d like to see one standard across the board too, but it’s not going to happen in Reach. The problem is 343 would need to completely reprogram the way bloom works entirely to balance the sandbox; The TU didn’t fix the problemetic bloom, it just reduced it to make the shots more accurate when players spam, thereby making it less luck-based and more about who can keep the crosshairs on the enemy’s head. Fragtality made a great video to demonstrate how to fix bloom, but it currently does not work this way, and if it does not work this way in Halo 4 I’m going to be disappointed.

I mean halo has always had a precision weapon that dominated the sandbox. Halo ce had pistol, br in halo 2/3, and dmr in reach.

> I really don’t understand why it’s impossible for people to realize that not everyone likes the same thing they like. It’s very much possible for that to happen and for people to just disagree. Doesn’t give anyone the right to flame others because they prefer a different game type.
> )

my goverment laws state the everyone is equal, so that means they like the same things as me because they’re equal to me.

hm …

> Another one of these? Okay…
>
> I’m neutral on the subject, I personally am able to enjoy either setting. They are two entirely different flavors for certain, and player opinions are vastly different because the feel of the combat changes so drastically. These are my opinions:
>
> Pros of Vanilla: The weapons sandbox is much more balanced.
> Cons of Vanilla: The high bloom of the precision weapons results in luck being the determining factor in precision firefights as opposed to skill. AL and AC are OP.
>
> Pros of TU: Precision weapon battles are no longer as random, most often the more skilled shooter wins. AL and AC are nerfed to better balance the AAs.
> Cons of TU: Weapon sandbox balance is essentially destroyed, with 85% bloom applied to precision weapons only, the other guns are essentially weakened. Almost all firefights are won by the player wielding a precision weapon, regardless of range.
>
> I think both gametypes have their merits, and I think they should be able to co-exist. I’d like to see one standard across the board too, but it’s not going to happen in Reach. The problem is 343 would need to completely reprogram the way bloom works entirely to balance the sandbox; The TU didn’t fix the problemetic bloom, it just reduced it to make the shots more accurate when players spam, thereby making it less luck-based and more about who can keep the crosshairs on the enemy’s head. Fragtality made a great video to demonstrate how to fix bloom, but it currently does not work this way, and if it does not work this way in Halo 4 I’m going to be disappointed.

Thats actually a very even handed appraisal of the situation, well done.

I prefer vanilla for the reasons you stated.

Oh, Not Again!

> > Another one of these? Okay…
> >
> > I’m neutral on the subject, I personally am able to enjoy either setting. They are two entirely different flavors for certain, and player opinions are vastly different because the feel of the combat changes so drastically. These are my opinions:
> >
> > Pros of Vanilla: The weapons sandbox is much more balanced.
> > Cons of Vanilla: The high bloom of the precision weapons results in luck being the determining factor in precision firefights as opposed to skill. AL and AC are OP.
> >
> > Pros of TU: Precision weapon battles are no longer as random, most often the more skilled shooter wins. AL and AC are nerfed to better balance the AAs.
> > Cons of TU: Weapon sandbox balance is essentially destroyed, with 85% bloom applied to precision weapons only, the other guns are essentially weakened. Almost all firefights are won by the player wielding a precision weapon, regardless of range.
> >
> > I think both gametypes have their merits, and I think they should be able to co-exist. I’d like to see one standard across the board too, but it’s not going to happen in Reach. The problem is 343 would need to completely reprogram the way bloom works entirely to balance the sandbox; The TU didn’t fix the problemetic bloom, it just reduced it to make the shots more accurate when players spam, thereby making it less luck-based and more about who can keep the crosshairs on the enemy’s head. Fragtality made a great video to demonstrate how to fix bloom, but it currently does not work this way, and if it does not work this way in Halo 4 I’m going to be disappointed.
>
> Thats actually a very even handed appraisal of the situation, well done.
>
> I prefer vanilla for the reasons you stated.

You’re just trying to piss me off, aren’t you?

Youve got an attitude problem kid.

> > > Another one of these? Okay…
> > >
> > > I’m neutral on the subject, I personally am able to enjoy either setting. They are two entirely different flavors for certain, and player opinions are vastly different because the feel of the combat changes so drastically. These are my opinions:
> > >
> > > Pros of Vanilla: The weapons sandbox is much more balanced.
> > > Cons of Vanilla: The high bloom of the precision weapons results in luck being the determining factor in precision firefights as opposed to skill. AL and AC are OP.
> > >
> > > Pros of TU: Precision weapon battles are no longer as random, most often the more skilled shooter wins. AL and AC are nerfed to better balance the AAs.
> > > Cons of TU: Weapon sandbox balance is essentially destroyed, with 85% bloom applied to precision weapons only, the other guns are essentially weakened. Almost all firefights are won by the player wielding a precision weapon, regardless of range.
> > >
> > > I think both gametypes have their merits, and I think they should be able to co-exist. I’d like to see one standard across the board too, but it’s not going to happen in Reach. The problem is 343 would need to completely reprogram the way bloom works entirely to balance the sandbox; The TU didn’t fix the problemetic bloom, it just reduced it to make the shots more accurate when players spam, thereby making it less luck-based and more about who can keep the crosshairs on the enemy’s head. Fragtality made a great video to demonstrate how to fix bloom, but it currently does not work this way, and if it does not work this way in Halo 4 I’m going to be disappointed.
> >
> > Thats actually a very even handed appraisal of the situation, well done.
> >
> > I prefer vanilla for the reasons you stated.
>
> You’re just trying to piss me off, aren’t you?

What? What on earth prompted this reaction? NOTHING either Alzarahn or Fatal Factor said was inflammatory. Just because you don’t agree doesn’t mean you have to act like this.

> Youve got an attitude problem kid.

Everyone needs to cool it.

In my opinion the differences between Vanilla and TU settings are barely existent. TU settings are a tiny step in the right direction, but the small difference between the two isn’t enough to warrant the intense arguments people have over the them.

Most who enjoy TU are from a competitive crowd or have played previous Halo games.

Most who enjoy Vanilla are newer players who didn’t like having their Reach experience changed halfway through.

Can we just lock the thread and move on?

Some people like Vanilla, some people like TU. It’s a matter of preference.

TU helps alleviate the unfair variable with bloom where certain players are able to spam unpunished and others have to pace… With 85% bloom, the results are more consistent across the board as more players can “spam”. Unfortunately, it does add more emphasis to the DMR than there already was. I wouldn’t say it makes the DMR OP, as the weapon was already a spiritual successor to the CE Pistol as it is “the ultimate hold out weapon.”

And on that note, I leave you with a quote… Although, keep in mind, the CE sandbox was considerably more balanced…

> Posted by John Howard, Halo 1 lead designer:
> [22:08] [JohnHoward:] The Halo 1 pistol wasn’t a mistake…
> [22:08] [JohnHoward:] It was also intended to be the ultimate hold out weapon…
> [22:09] [JohnHoward:] I always believe that balance is about giving each weapon / ability / whatever it’s own perfect situation.(Taken from Shadowrun Launch Party IRC Chat)

You also need to take into consideration that many players are actually ignorant as to what TU is. For the average joe, the TU are some weird settings that feel different… And by nature, people are repelled by it as it’s not what is part of the perceived norm.

Really, why cares so much at this point. If Vanilla was put back across the board (except MLG), just as many people would probably still play the game. If TU was implemented across the board, we’d probably have the same results. At the end of the day, kids are gonna play Halo. The only ones that really seem to get worked up about any of it are us forum warriors.

Halo 4 will be a better game out of the box and will be better managed me. This time 343i will have full control from day one and we shouldn’t be forced with some awful rent in the player base like when Bungie handed off Reach.

> > Does it really matter now at this point in Reach’s life?
>
> Not really, I just wish I could play some tu settings with the dlc maps I barely get to play.

Save the TU gametypes after you play in MM and then play them with friends (if you have them). I play TU games in customs all the time on weekends.

> Youve got an attitude problem kid.

You have never read any of my posts and accused me of being “unreasonably intransigent” in another thread similar to this topic. Why would you go as to come on this thread I created and support the position I oppose?

But no that’s not the worst part, you have the audacity to flat out call me a kid because your lack of contribution just shows how poor of a troll you are.

> > Youve got an attitude problem kid.
>
> Why would you go as to come on this thread I created and support the position I oppose?

What???..Maybe because you posted a thread that is directly relevant to Fatal Factor’s interests? You can’t seriously post a thread like this and then get mad when people who disagree with you post. That’s not how forums work. Especially when Fatal never even said anything directly to you until YOU snarked at him.

And with that, this discussion comes to a close.

End result - people like different things because they do.