The Definition Of A “Player” In A Multiplayer Game: A player is someone who knows the map like the back of their hand, knows how the spawning system works, knows how to use the X’s of their teammates to their advantage, weapon locations and listens to where enemy gunfire sounds are coming from and is therefore what you’d call the top dog warrior, ninja or samurai on the battlefield.
The Definition Of A “Pawn” Player In A Multiplayer Game: Pawns are like your frontline mindless scrubs who have no self awareness and run straight in to the battlefield without thinking or outsmarting the enemy. Sure some might have a good 3 kill streak or 2 and perhaps maybe a killing spree but overall they’ll die and die and die eventually.
I play with too many pawns in BTB. Also in Husky Raid
What are we discussing here?
This sounds like a perfectly healthy and accurate way to represent the complexity of the human experience through the lens of Halo 5 multiplayer.
What? 

If you are saying you need a trustworthy fireteam in multiplayer to win, then yes.
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> What are we discussing here?
My question exactly…
I know how the spawn system works but not halo 5s cause it doesn’t appear to follow any of the rules that the system has or had.
“At the end of the game, the king and the pawn go into the same box”
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> > What are we discussing here?
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> My question exactly…
I agree, OP can you please elaborate on why you made this post.
I separate the two groups into heros and drones.
Hero’s can carry, drones are bullet sponges for us heros.