I’m curious what everyone’s thoughts are about how 343 should handle players that quit out. I’ve just recently got back into playing H5 and MCC and I literally can not play a single game, no matter what playlist it is, without having at least 1 person quit out. I really think that there should be harsh penalties in place for those that quit out, could even escalate it to permanent bans if someone does it enough.
The one option I’ve advocated since before the Reach release is to pool together players who are elegible for bans, and have them matched together, with little rewards and no stat tracking for those matches. To get back into the regular MM pool a series of consequtive clean games would be required. This means AFKers, Team Killers, habitual quitters and so forth beimg grouped together.
Second thing which could be implememted is a short time out, or just a rejoin.
If you quit out of a match you could either not be able to start searching for a match untill the one you quit out of is finished, or you can only rejoin the match you quit out of. Getting booted being the exception and that’d mean no joining new matches untill the last match is done.
> 2533274813513633;1:
> I’m curious what everyone’s thoughts are about how 343 should handle players that quit out. I’ve just recently got back into playing H5 and MCC and I literally can not play a single game, no matter what playlist it is, without having at least 1 person quit out. I really think that there should be harsh penalties in place for those that quit out, could even escalate it to permanent bans if someone does it enough.
Remove the option to quit. Honestly if that do that it solves the issue. Make it where they can’t quit middle game unless the turn of the console or they wait to after the match during que.
But this is only for Competitive Playlists. Casual shouldn’t have this.
> 2533274867552438;3:
> > 2533274813513633;1:
> > I’m curious what everyone’s thoughts are about how 343 should handle players that quit out. I’ve just recently got back into playing H5 and MCC and I literally can not play a single game, no matter what playlist it is, without having at least 1 person quit out. I really think that there should be harsh penalties in place for those that quit out, could even escalate it to permanent bans if someone does it enough.
>
> Remove the option to quit. Honestly if that do that it solves the issue. Make it where they can’t quit middle game unless the turn of the console or they wait to after the match during que.
> But this is only for Competitive Playlists. Casual shouldn’t have this.
I don’t think this would work since players could just use the Xbox UI to quit the game and return to the dashboard.
The way I see it, games like Halo can deter quitters by either punishing those who leave early, or putting in some kind of incentive to complete a match. Maybe 343 could double down and use both approaches. Additionally, they should tackle the root of the problem, the thing that causes players to leave in the first place: Lack of fun from unbalanced matches. Players aren’t going to stay if they feel like they’re getting destroyed and have no chance of winning. If matchmaking was tightened and focused more on pairing players of similar skill levels, then lop-sided matches would happen less often, players feel like they always have a chance, and therefore quitting goes down.
I know it probably wouldn’t work exactly like this, and there would be a few glitches as well as unavoidable problems like slightly longer matchmaking time. However, I think this would still be a great step in cutting down on quitting.
> 2533274813513633;1:
> I really think that there should be harsh penalties in place for those that quit out, could even escalate it to permanent bans if someone does it enough.
It does not matter how harsh the penalties are, players will quit. Also, how do they tell between a disconnect and quit ?
I think they should use Titanfall’s join in progress system. If you join a losing match you do not record a loss. If you stay an help get the win, you are awarded said win. Titanfall’s system works well.
As another member stated, the way 343i can help stop quitting is to have better match making, have queues for solo and teams, make the game fun, and match skill better to avoid one sided blow out games.
If they don’t add jip, I hope they consider a surrender option. That way a solo player can quit when they’re being t bagged at every kill by the full team unsporting players. Or a a squad of 3 or less can vote to surrender if the game is too one sided.
I think that jackpot or boost systems for consecutive completed games would be a carrot for players to complete the games.
Otherwise, just regular temporary bans for consecutive quitting since there can be connection problems and people have life outside the games.
I remember in some post a OP (some other OP, not this one) mentioning that when they asked a player through message as to why the person quit the quitters kid was crying. I think that sort of things are more important things than completing some match.
Sure there are tryhards who will quit when the match gets hard but there still needs to be room for understandable reasons to some quitting like events in real life and occasional server problems. Thats why i think there should be a form of punishments for consecutive quits but not too sudden or harsh punishments. And also that there should be boosts or such things for players who consecutively finish matches.
Having better matchmaking would sure help HEAPS as currently H5 matchmaking suffers from low population and as Rhydon65 stated players will be more inclined to quit one sided games and unfortunately H5 suffers greatly in this department. I guess Infinite will initially have well balanced games being new with a good population so maybe quitting will be lower. Maybe other things could help the quitting like sorting out the servers, introducing options to choose your region and be able to select a server within that region (like Titanfall 2) that shows your ping, this in turn ensures you are getting lower latency games which ‘should’ provide smoother balanced games and by matching players within your area and not from all over the world! The better the gameplay the less inclined players are to quit.
As Eviltedi stated Titanfall 2 has a great system in place regarding JIP. Also incentives are a great way to keep players in a game and see it through over harse banning options…
If they have Warzone in Halo Infinite, they have to fix this. I have been in too many games where people leave from my team and then people join the match and are put on the enemy team. It is so annoying as this is a guarantee that you will loose the game. Here is a screenshot of a recent game where this happened. This should not happen. The game must know that it has to balance teams when players join.
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> > 2533274867552438;3:
> > > 2533274813513633;1:
> > > I’m curious what everyone’s thoughts are about how 343 should handle players that quit out. I’ve just recently got back into playing H5 and MCC and I literally can not play a single game, no matter what playlist it is, without having at least 1 person quit out. I really think that there should be harsh penalties in place for those that quit out, could even escalate it to permanent bans if someone does it enough.
> >
> > Remove the option to quit. Honestly if that do that it solves the issue. Make it where they can’t quit middle game unless the turn of the console or they wait to after the match during que.
> > But this is only for Competitive Playlists. Casual shouldn’t have this.
>
> I don’t think this would work since players could just use the Xbox UI to quit the game and return to the dashboard.
>
> The way I see it, games like Halo can deter quitters by either punishing those who leave early, or putting in some kind of incentive to complete a match. Maybe 343 could double down and use both approaches. Additionally, they should tackle the root of the problem, the thing that causes players to leave in the first place: Lack of fun from unbalanced matches. Players aren’t going to stay if they feel like they’re getting destroyed and have no chance of winning. If matchmaking was tightened and focused more on pairing players of similar skill levels, then lop-sided matches would happen less often, players feel like they always have a chance, and therefore quitting goes down.
>
> I know it probably wouldn’t work exactly like this, and there would be a few glitches as well as unavoidable problems like slightly longer matchmaking time. However, I think this would still be a great step in cutting down on quitting.
well how about how they did it in Halo Reach? In Halo Reach you could quite 3 games without warning, but getr that warning you quit again it would put you on a 10 min. Cool Down. On top of that the game start paring you up with other players who quit often and highly impacts you rank division.
I think that when a player quits, all deaths for the rest of the map would go on the quitters stats (let’s be honest, this is a huge reason people quit).
If a person gets ‘join in progress’ to replace the quitter, they do not get a loss on the profile if the team losses. Deaths go to quiiter, kills go to new person. Win goes to JIP player, loss goes to quitter.
Quitting will reduce by 90%. Quote me (:
It makes zero sense to get JIP’d into a game, and get a loss (when it’s usually a disaster). The quitter should get all negative stats.
Also, this way, 4 total people get a win, and 4 total people get a loss. It just makes sense.
In ranked, there is no join in progress. This makes the system very easy.
If someone quits, they get all team deaths for the rest of the map. If 2 quit, the deaths are split every other.
The people who stay (and get dominated) will still get a loss, and de-rank, but at least they have a chance to get some kills, while giving the quitters all deaths. Also, the quitter should lose 3X the rank, as well.
> 2533274813513633;1:
> I’m curious what everyone’s thoughts are about how 343 should handle players that quit out. I’ve just recently got back into playing H5 and MCC and I literally can not play a single game, no matter what playlist it is, without having at least 1 person quit out. I really think that there should be harsh penalties in place for those that quit out, could even escalate it to permanent bans if someone does it enough.
No, certainly not.
////////// Rant incoming //////////Permanent bans for quitting is absolute lunacy as such a punishment would never, ever be justifiable for leaving matches early.
The current penalties are more than enough to deter most people from wanting to quit out. And while yes, it does still occasionally happen, it’s not nearly as bad as it was a long time ago.
I really like and agree with J Teeps’ solution for properly punishing quitters and further solving the problem (Which would simultaneously reward JIP players with the chance to win but not lose)…
But the thought of permanently banning someone for leaving early would like flogging and tar and feathering someone for routinely picking up parking tickets. I understand you’re frustrated over this issue after a couple recent matches but jeez OP do me a favor and keep things in perspective…
////////// Rant complete //////////

> 2535444702990491;11:
> > 2533274813513633;1:
> > I’m curious what everyone’s thoughts are about how 343 should handle players that quit out. I’ve just recently got back into playing H5 and MCC and I literally can not play a single game, no matter what playlist it is, without having at least 1 person quit out. I really think that there should be harsh penalties in place for those that quit out, could even escalate it to permanent bans if someone does it enough.
>
> No, certainlynot.
>
>
> ////////// Rant incoming //////////Permanent bans for quitting is absolute lunacy as such a punishment would never, ever be justifiable for leaving matches early.
>
> The current penalties are more than enough to deter most people from wanting to quit out. And while yes, it does still occasionally happen, it’s not nearly as bad as it was a long time ago.
>
> I really like and agree with J Teeps’ solution for properly punishing quitters and further solving the problem (Which would simultaneously reward JIP players with the chance to win but not lose)…
>
> But the thought of permanently banning someone for leaving early would like flogging and tar and feathering someone for routinely picking up parking tickets. I understand you’re frustrated over this issue after a couple recent matches but jeez OP do me a favor and keep things in perspective…
>
> ////////// Rant complete //////////
>
> 
I couldn’t disagree with you more. Why should anything be kept in perspective when someone quits 2-3 matches a day? If I’m 343, those are not the players that I want playing my game. I love how Smite does it.
- When you desert a match a 24 hour clock is started. - Each time you desert the clock starts over. - The first time you desert you get a 30 minute ban from joining match queues. Second time you get 60 minutes, then 120. Fourth time and above is 4 hours. - You must not have deserted for 24 hours to have your deserter count reset to zero. - A separate deserter penalty occurs when specifically not accepting a match invite. This penalty is 2 minutes and also escalates in the same way as the other type of penalty. Those are the types of penalties that I wish we had in Halo.
> 2592250499819446;5:
> > 2533274813513633;1:
> > I really think that there should be harsh penalties in place for those that quit out, could even escalate it to permanent bans if someone does it enough.
>
> It does not matter how harsh the penalties are, players will quit. Also, how do they tell between a disconnect and quit ?
>
> I think they should use Titanfall’s join in progress system. If you join a losing match you do not record a loss. If you stay an help get the win, you are awarded said win. Titanfall’s system works well.
>
> As another member stated, the way 343i can help stop quitting is to have better match making, have queues for solo and teams, make the game fun, and match skill better to avoid one sided blow out games.
>
> If they don’t add jip, I hope they consider a surrender option. That way a solo player can quit when they’re being t bagged at every kill by the full team unsporting players. Or a a squad of 3 or less can vote to surrender if the game is too one sided.
I agree. There should be a surrender system. Originally they beefed up spartan kills to end farming games faster in warzone. But that backfired as Warzone ends so quickly that the losing team could never hope for the last 200 points boss to turn the tide, if you lose the center base, unless you are in a good team, hardly you can come back anymore. Not even back-capturing will cut it. Also, it really just makes farming more common since farming becomes more useful in winning the game. By adding a surrender option, a team being farmed could just concede and move on with rest of their time. Everyone has something to do, I certainly don’t want to waste 20min of my leisure time just getting destroyed and keep pressing X to respawn.
-
Most of the players are solo players, at best only with 2-3 friends. I only regularly play with 2-3 friends, there is no way to go up again a company. Since the whole archillis armor set hype-train was so out of control, warzone is becoming a grinding place for those companies. Sure, when the game was released, with a large population, the situation was under control. But with population decline, more and more so, a large proportion is just companies grinding for the armor. Halo has a such long release cycle, unlike COD you get a new one every year. 343 has to consider how this game will play against time in 3-5 years after release. To retain the majority of players, 343 has to address the snow-ball games happen all to often.
-
Matchmaking algorithm. Microsoft TureSkill 2.0 team fell for the trap of simple average. I have read the research paper they wrote. I am impressed with the result of all that. But there is one caveat. A billionaire with 9 homeless gives you an average of 10 millionaires. But that’s not representative of the wealth. Those 9 homelesses are still homelesses. Let’s say Do Like is god-tier player. And I am normal-tier (High Plat — Low Diamond in ranked-playlist) and there are noob-tier players. If god-tier teams up a bunch of noob-tiers, they match-up against a bunch of normal-tier players. The algorithm considers this an even match cuz the CSR average is similar. But in reality, the god-tier destroyed every normal tier players, with 50-70 kills while the normal tier still destroyed the rest of the noobs with 20-30 kills. The game then ended up not fun for both sides. Both think that the match was so tilted “why I am playing against this dude clearly way beyond my CSR”. 343 has to think of matchmaking more than a simple average of CSRs, but a combination of factors such as i, communication (with or without mic), ii, CSR median, iii, CSR distribution and deviation, iv, company status (try to protect solo players from companies) v, CSR average. Without using any complex solutions, just purely calculating those factors I believe they can improve matchmaking so much.
<p></p>
> 2533274813513633;12:
> > 2535444702990491;11:
> > > 2533274813513633;1:
> > > I’m curious what everyone’s thoughts are about how 343 should handle players that quit out. I’ve just recently got back into playing H5 and MCC and I literally can not play a single game, no matter what playlist it is, without having at least 1 person quit out. I really think that there should be harsh penalties in place for those that quit out, could even escalate it to permanent bans if someone does it enough.
> >
> > No, certainlynot.
> >
> >
> > ////////// Rant incoming //////////Permanent bans for quitting is absolute lunacy as such a punishment would never, ever be justifiable for leaving matches early.
> >
> > The current penalties are more than enough to deter most people from wanting to quit out. And while yes, it does still occasionally happen, it’s not nearly as bad as it was a long time ago.
> >
> > I really like and agree with J Teeps’ solution for properly punishing quitters and further solving the problem (Which would simultaneously reward JIP players with the chance to win but not lose)…
> >
> > But the thought of permanently banning someone for leaving early would like flogging and tar and feathering someone for routinely picking up parking tickets. I understand you’re frustrated over this issue after a couple recent matches but jeez OP do me a favor and keep things in perspective…
> >
> > ////////// Rant complete //////////
> >
> > 
>
> I couldn’t disagree with you more. Why should anything be kept in perspective when someone quits 2-3 matches a day? If I’m 343, those are not the players that I want playing my game. I love how Smite does it.
> - When you desert a match a 24 hour clock is started. - Each time you desert the clock starts over. - The first time you desert you get a 30 minute ban from joining match queues. Second time you get 60 minutes, then 120. Fourth time and above is 4 hours. - You must not have deserted for 24 hours to have your deserter count reset to zero. - A separate deserter penalty occurs when specifically not accepting a match invite. This penalty is 2 minutes and also escalates in the same way as the other type of penalty. Those are the types of penalties that I wish we had in Halo.
-
Honey goes a lot further than vinegar… As others here have suggested, rewarding JIP players is one of many possible methods to apply rewards to instigate a cultural solution to this issue.
-
Where do you think you deserve to implement stricter punishments against your fellow gamers? It’s not like you can pretend to know why everyone needs to leave early- they could have to leave for work or class (perhaps miscalculating the time they had left), they could have had connection issues (perhaps with temporary data peak issues in their neighborhood), or sometimes they get frustrated with the poor performance of random teammates (perhaps a “surrender,” option would help mitigate many reasons for quitting out).
-
Your example is oblique to your original point. My biggest issue was that you originally suggested permanent bans against quitters. That punishment would never fit that “crime,” if you would even call it that.
Permabanning someone is the worst thing to do if you want to keep your game population up. I mean what if I have bad internet and get disconnected, then im stuck there paying for XBox Live membership and a 80chf game that I cant play with my friends? Honestly these are the types of ideas that break a game, it should just be that when you quit you rejoin the same game until its over and if you dont you get to sit out for 20 minutes and cache your deaths
Quitting from ranked play should lead to bans (which it already does), and social playlists should only penalize quitters who do it frequently (which it already does). Come to think of it, I’m ok with the way it works now
A surrender system would be nice. Prevent the farming, in warzone especially.
To have a successful system there needs to be multiple components. Here’s what I am proposing:
PART I: SUFFICIENT BAN
If you quit, no matter what–rage quit, disconnect, betrayal–you will have to wait 5 minutes before you can rejoin matchmaking. If you quit twice within the same day it goes up to 10 minutes. Three times will lead to 20 minutes. Four times will lead to 40 minutes. And so on and so forth. After the day is over these quits will reset and 5 minutes will be the default waiting time. I am not a fan of long-term bans, unless we have a habitual quitter.
This is just an example. If disconnects become a major and frequent problem then we will have to overhaul this. Players in other countries with high rates of disconnects would probably hate this system, so we would have to work with them and figure out something. But this is just an idea.
PART II. TAKE SOMETHING AWAY FROM THE PLAYER WHEN THEY QUIT, REWARD THEM WHEN THEY DON’T
You will slightly de-rank every time you quit and lose any experience you would’ve gained.
For players that routinely finish games, they have a higher chance to win an experience jackpot. For example, each player has a 90% chance of winning a normal experience jackpot, a 9% chance of winning a high experience jackpot, and a 1% chance of winning an ultra experience jackpot when they finish a game (these are base values). Each consecutive game completed will increase the odds of the 9% and 1% jackpots by 2% each game (ie. two consecutive finishes means 82% chance for normal, 13% chance for high, and 5% chance for ultra). Once a high or ultra jackpot is achieved the jackpot percentages go back to their default values. Quitting also resets these values.
PART III. DON’T ENCOURAGE QUITTING
Match players with similar amounts of experience and have high quality and fair game play. Have dedicated servers. Don’t give people the option to quit (make them dashboard). Don’t have join-in-progress. Nobody wants to join a losing match, and most teams with quitters are losing.
When a team is down a certain number of players (ie. 4v2, 5v2, 6v3 - these are predetermined), the option to surrender will appear. All losing players would need to surrender for the game to end. Both teams will get experience and the match will prematurely end. The surrendering team still gets the loss, however.
This is what I would try in Halo Infinite, and see what works.
> 2533274794684102;16:
> Quitting from ranked play should lead to bans (which it already does), and social playlists should only penalize quitters who do it frequently (which it already does). Come to think of it, I’m ok with the way it works now
It clearly doesn’t work if someone is quitting every single game.
> 2535444702990491;14:
> > 2533274813513633;12:
> > > 2535444702990491;11:
> > > > 2533274813513633;1:
> > > > I’m curious what everyone’s thoughts are about how 343 should handle players that quit out. I’ve just recently got back into playing H5 and MCC and I literally can not play a single game, no matter what playlist it is, without having at least 1 person quit out. I really think that there should be harsh penalties in place for those that quit out, could even escalate it to permanent bans if someone does it enough.
> > >
> > > No, certainlynot.
> > >
> > >
> > > ////////// Rant incoming //////////Permanent bans for quitting is absolute lunacy as such a punishment would never, ever be justifiable for leaving matches early.
> > >
> > > The current penalties are more than enough to deter most people from wanting to quit out. And while yes, it does still occasionally happen, it’s not nearly as bad as it was a long time ago.
> > >
> > > I really like and agree with J Teeps’ solution for properly punishing quitters and further solving the problem (Which would simultaneously reward JIP players with the chance to win but not lose)…
> > >
> > > But the thought of permanently banning someone for leaving early would like flogging and tar and feathering someone for routinely picking up parking tickets. I understand you’re frustrated over this issue after a couple recent matches but jeez OP do me a favor and keep things in perspective…
> > >
> > > ////////// Rant complete //////////
> > >
> > > 
> >
> > I couldn’t disagree with you more. Why should anything be kept in perspective when someone quits 2-3 matches a day? If I’m 343, those are not the players that I want playing my game. I love how Smite does it.
> > - When you desert a match a 24 hour clock is started. - Each time you desert the clock starts over. - The first time you desert you get a 30 minute ban from joining match queues. Second time you get 60 minutes, then 120. Fourth time and above is 4 hours. - You must not have deserted for 24 hours to have your deserter count reset to zero. - A separate deserter penalty occurs when specifically not accepting a match invite. This penalty is 2 minutes and also escalates in the same way as the other type of penalty. Those are the types of penalties that I wish we had in Halo.
>
> 1) Honey goes a lot further than vinegar… As others here have suggested, rewarding JIP players is one of many possible methods to apply rewards to instigate a cultural solution to this issue.
>
> 2) Where do you think you deserve to implement stricter punishments against your fellow gamers? It’s not like you can pretend to know why everyone needs to leave early- they could have to leave for work or class (perhaps miscalculating the time they had left), they could have had connection issues (perhaps with temporary data peak issues in their neighborhood), or sometimes they get frustrated with the poor performance of random teammates (perhaps a “surrender,” option would help mitigate many reasons for quitting out).
>
> 3) Your example is oblique to your original point. My biggest issue was that you originally suggested permanent bans against quitters. That punishment would never fit that “crime,” if you would even call it that.
The fact that you don’t think that it’s a bad thing that someone quits a game shows how out of
touch and not qualified you were to engage in the topic.