Players need the ability to choose which multiplayer game mode they play

The fact that the Devs have us forced to do russian roullette to see which game mode we get in multiplayer is a huge disappointment. IF PLAYERS AREN’T PLAYING A CERTAIN GAME MODE, THAT MEANS IT ISN’T FUN!!! It doesn’t mean you force us to play it anyway.

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Would you always search the same thing?

I found myself in Halo MCC 99% of the time just having the same search settings on.

It’s comfortable, but damn it’s boring.

I would play what I felt like playing, not relegated to the whims of devs with god complexes. It would also help achieve the weekly challenges much more easily as you wouldn’t have to play “ro-sham-bo” to see if you got your necessary game mode

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There’s positives to that type of system and a lot of negatives too. For me, I’d much rather have defined playlists like Infinite does than custom sliders.

But that’s probably because I play so much Halo.

Well, at any point you could have turned the settings to something different. We need player choice to make the game better for everyone. Personally, I love Slayer, oddball, and CTF. I hate strongholds and shouldn’t be forced to play it. No one likes being forced to play something they don’t want to.

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The issue is with too many options it diminishes game quality as the game has less players to choose from to get good skill and connection based matches.

I love Strongholds and hate Oddball, but I’d happily play a bunch of Oddball with other people so I also get to play a bunch of Strongholds. Ultimately I want good matches and condensing the population is key to making that happen.

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I need total 3 control wins. There is only a 25% chance I get placed in one, then a 50% chance we win. So in all at 12.5% chance to progress one challenge. On top of that it seems to me the game keeps you out of game modes you need to play. I’m fine with the “win” part of the challenge but they need to let us select the game mode. It’s frustrating to spend all week in BTB to get the challenge done when I just want to play ranked.

If a game has unpopular modes it’s just the nature of the beast. Regardless of how you personally feel about it, restricting the playlist to be random just hurts the overall experience more than it helps. no one has ever complained about accessibility and options in a game. they complain about the lack thereof .

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The games in Halo MCC are extremely poorly balanced.

Yeah but they can’t do that or the “Complete X games” challenges would be too easy.

Then the game should start with as many options as possible, and then the less popular modes become rotational or consolidated as needed. Right now at launch, Halo Infinite’s population size is probably at its peak and won’t get much bigger, so why not have the most options when the problem of not enough players is of the least concern it’ll ever be?

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I assume a mixture of psychology to onboard an influx of new players and to maximise the number of good experiences. There is a lot of historic data to show player retention is higher in games that utilise sbmm. Lowering the number of options is the best way to ensure that everyone experiences the best case of sbmm consistently.

Veteran Halo fans won’t be put off also, we’ve been supporting the game for 20 years. A lot of the decisions they’ve made, in my opinion, are to help onboard and create new fans of the series.

honestly, I have never felt like I was dropped in an unbalanced match in MCC. I’ve been dropped in losing matches, but I never felt like the skill gap was wide. It’s not like dropping into GGxRD and getting bodied. As someone who has been playing Halo since the early 2000s, I can say that this random matchmaking is a huge step backward for accessibility. Many people play halo for many different reasons and restricting people or just leaving them out this early is going to hurt this game in the long run.

I’m one of those people who hates slayer and I love CTF (F one flag on launch site BTW) and it rarely ever drops for me at least, its killing my vibes. Now that the honeymoon phase of this game is over, I find myself wanting to go back to MCC so I can play the modes I want.

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This is, by far, the biggest issue in the game right now. Slayer is the backbone of Halo, and being forced to play random gametypes rather than the ones you want and enjoy playing is unfathomably bad design. Slayer is the gametype in Halo, and you’re lucky if 1/5 games is Slayer. How there is more outrage over cosmetics than a forced pool of gametypes is beyond me.

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To each their own. If you prefer to play the same thing over and over that’s awesome. I prefer to have the freedom to play whatever I feel like playing. Sometimes my clan feels like only playing CTF for a week, sometimes we wanna do SWAT for a month. But the ability of picking and choosing what we want to play is what we want. I shouldn’t have to play BTB for 2+ hrs before I get into my first team slayer game. We can’t even leave the games we get matched into that we’ve played 5 times in a row because they ban you for leaving. It’s ridiculous.

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Crazy idea, out of left field, totally unheard of, but what if:

They brought back the veto option or the ability to vote on the map/gametype in the loading lobby again

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No doubt. The dissoultion of player choice in halo infinite multiplayer is the greatest injustice in the history of the world.

The game is free to play which means they get to do what they want. You will own nothing and like it.

agreed! honestly, i just want to play slayer. but noooo, i have to play whatever it gives me. be it ctf or oddball. don’t get me wrong, i like oddball. but i’d also prefer standard slayer over it, especially when i get oddball every other match along side CTF. and i don’t really like ctf, so i have to sit and spin and play an objective gamemode i don’t like playing in halo
like just let me que up for both oddball and slayer so it’s a 50/50. not this third option that i don’t have fun with