Players just improving

Is it possible that the player base is just getting better, and losing isn’t something that the ego likes? More people are getting Xbox x’s… more people are learning the maps and how to use teammates. Therefore when we lose it’s NEVER our fault, it’s always smurfing or shoes are untied, or teammates suck…what if the game is fun for some of us because we either don’t care that much because we grew up with space invaders and asteroids… this game is a fun game and I love it. As unpopular as that might be I think I’m still allowed to say this right?

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I think one of the issues is the declining player base. With less people on the game you’re going to be running into competitive players most of the time. Thus making games have more of that “tryhard” field. For me the other days my buddies & I did a countdown & searched open, we were able to match each other a few times. Was fun a bit since we wanted to see csr gains against one another. I have noticed matching a lot of the same players on a nightly basis, and they aren’t from my region. Hopefully if there’s ever an increase of players, that won’t be the norm if that ever happens.

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A player only gets better by so much when playing just to play. They get better, but not by a substantial margin unless that’s what they’re actively trying to do, and using all the resources available for that.

A game or activity you’re good at always feels better…naturally winning feels better…however…being top slayer on the losing squad…some players feel like those are brownie points lol.

The game is much more enjoyable with friends that share laughs throughout the lobbies, get a little serious for the attempt of a win, and don’t get too bent out of shape for a loss. Everyone needs that 1 friend who cheers them up after a depressing performance.

Playing alone though…the game is maddening at times…and this usually is what creates the most negative threads of
-my team mates are (insert insult here)

Good players…good PEOPLE…accept when they make mistakes. Good people also have a decent follow up.

  • relax bro. All good. Ggs, it’s JUST a game. =] a very nice introduction into the next match right before raging off the game if it’s left unsaid.
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This happens with every game. First few weeks are exciting and thrilling because everyone playing is brand new to the game and still learning the best ways for their individual playstyles, then people hone their skills, players drop off, and you occasionally have to play against some sweats now and again.

Living on the west coast of the United States means that when I play I have a decent chance of being thrown into a sizeable player pool so the SBMM has never been an issue with me. In fact I think TrueSkill 2 when it’s operating as intended, creates a very satisfactory playing experience.

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I’m on the west coast too. Some of my favorite people to play with are on East coast. I wish it would pick the middle ground servers between us more often. It’s crazy too cause it’s 2 from cali and 2 from some east coast state. I forget where at. So it’s usually 2 people on 80+ ping while the other 2 are on 20-40 ping, and the best matches are where all of us get 40 ping and it’s even. We stil have fun though, but dealing with a crouch strafe on 80 ping is a dang nightmare. The reticle sensitivity is not smooth, and players movement is not either.

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Totally say whatever. Your choices. Halo 5 was my intoduction to Halo and always will be. Infinite build maps for the 4 on 1 incounters which was not a Halo 5 thing much till Infinate I feel. Gone is the bliss of running around solo with 3 randoms, encountering 1 or 2 others at a time and being a real spartan. Oh well, lets go play some Mythic Warzon so I can till feel Spartanic without playing 4 bullets shuffle to win and all kills are totally team kills, win or lose I do feel good to run in and take out a couple of the 4 that camp with whole team to try and get only that W.

That only happens with 343’s games.

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For my case, I can assure you, playing on constant 180ms + is never a good experience. I rarely even get matches under 100 ping these days.

Irony is, I can play with that ping on MCC games and still perform decently. In Infinite, it just doesn’t work.

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Tbh, i killin more on 190-200ms than 110ms
Adding to this: i was strugglin on last entrenched objective but completed it on two matches first was 210ms and second was 300ms “high latency” , u may not believing but second match i had a ton of kills…
The system is too weird

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SBMM is the issue here. Many of us grew up playing shooters around the MW2 era when many of those shooters had little SBMM. This allowed for games to feel more random. You could be the best in the lobby by a long shot or the absolute worst. I don’t remember matches being close in score as often as they are now. SBMM forcing you to always play against people just as skilled as you even in casual modes just makes the game feel very sweaty. Part of the shooter experience used to be getting used to being stomped on, maybe just in the first game of that series you played maybe just for a few matches, and then you got good and could somewhat consistently do well.

The best example i have is pickup basketball at a local park. Matchmaking was just who had the best connection to you i.e. who lives close and goes to the local park. You could be the best or the worst any given match so this allowed for more variety. Now with SBMM its like you go to the local park, referees which you don’t agree with nor want to be there are there now and they see your skill and ship in players from other parks who are right at your skill level. Now every match is close if you play your best and if you don’t you will do very bad. Not just that, if you get better they get better players to come in for closer matches again, thus forcing you to try even harder and if you don’tyou’lldo even worse nowbecauseall the other players are that much better. Before you could relax every now and then if you were the best in the lobby but now if you try to do that, due to SBMM, you will end up with terrible stats because players are matched to your skill level and so sweating is the only option.

I think SBMM is necessary for ranked and just terrible in social or casual modes.

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I fully admit I’m nowhere near as good at Halo as I was at the tail end of 3, and during the Reach era.

But it certainly feels like players in general are more responsive than they have ever been before, which could indicate an increase in the average skill level over time.

That said I can still out-sidekick most players, but the BR is so easy to use well in Infinite I find out BRing to be a lot tougher than, say, Halo 3, where the average BR STK was around 7-8 and I was able to hold a clean 5 shot average.

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The casual players are long gone and its only the poisionus die hard core fans playing.

For people who play ranked, what do you consider them? I’m like…casual competitive I guess? I really like the setttings for ranked…use the pinging system…know the call outs…use them with whoever I’m playing with…

I wouldn’t consider myself a poisonous die hard core fan. I’m not sure who I would consider that tbh. Maybe only people who think ranked settings are the only settings the game should have. If a player plays ranked though…like that in and of itself just means they enjoy those healthy competitive matches. I’m just saying, It’s best enjoyed with friends.

I’m way too old to take the game super seriously. I played social yesterday because a friends account got hacked and he Lost all access to it. He had to play 25 social games so I did a few with him. Match making was weird of course since he was on a new account. It was social…but…game modes still call for 1 winning team and 1 losing team. I don’t see a team that loses (in social) as like…players who just wanted to enter the game and run around without a care in the world. I think they still played with the intention to win. Though, at certain levels…some care enough to learn advanced things…and others don’t.

The match making system is supposed to pick up on this and just use that criteria (because it will obviously reflect in their match stats) to match make against similar players. Aside from stuff like fiesta, or game modes that would have vehicles and stuff…like action sack…the only way I see something like slayer truly being social…is when the players always had a laid back demeanor, spent close to no time learning any advanced stuff and really only ever got better over time with the mechanical skills. To go any further than that means the player cares, wants to improve, wants to win, and wants to understand how to make that happen more. Essentially turning them on to the competitive end, and finding enjoyment in the gradual growth of themselves. Which…there should be nothing wrong with.

Competitive, toxic, disgusting behavior…hate mail…players who believes their rank discredits another players opinion because it’s higher than theirs…I would say those are poisonous players. I’m not sure what “poisonous die hard core fan” means in your context though.

  • hardcore halo fan
    What this to me just means you absolutely love halo, it’s your main game, be it for forge, campaign, or match making. You love the game, collect collectibles, and I wouldn’t doubt you’d even own a halo shirt or something. Hardcore halo fan. Halo is awesome to you.

Adding poisonous to that…would that just mean all other games are inferior to halo to them? Or…you just meant it kind of how i just described those toxic types of players? Maybe I’m just way too tired and your message went over my head, and here I am over explaining something very simple. If that’s the case, well I hope you at least enjoyed some of what I just typed out, and I apologize for the lack of caffeine in my system. That will be fixed very soon. Haha.

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Before long it will be like halo 5. a tiny population of the sweatiest players with no casuals left

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Yes thats what happens when a game fails.
Only true hard core fans play the game today.
You might still get to play noobs in some games, but not like it was in January-February.
The game was really fun when the population was high.
I had that Halo feeling this winter, but it changed after season 1 and dropping of players.
Now I cant stand playing the game, it also runs alot worse with a smaller usebase.

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  • I’d agree with this to an extent and to a point it is a general rule of thumb when it comes to gaming. However, we are dealing with SBMM and this directly contradicts the premise. In SBMM you are put into a bracket with like skilled players to yourself and of course, you move up and down this bracket as you do better or worse in your games but the system is always trying to place you in a bracket that best fits your player skill. So in practice, you should always play against players that have a 50/50 chance of winning, and if you improve your skill you’ll be moved up to a new bracket where you will be challenged further to improve or sink back down the bracket. All that being said the SBMM is affected by so much in this game that it’s essentially throwing most of that out the window. Because the player base is smaller the parameters for the brackets have increased to find games so you’re playing against higher and even lower-skilled players in your games now. Which end of the spectrum depends on who queuing at the time. You also have smurfs, BTB boosting, and BBC boosting all affecting this bracket pool. So no it’s not just ego the system needs to be fixed especially now that the player base has been decimated.
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When I play alone, the game puts me with players close to my ranking, but in servers far away from me and I even hear people speaking another language. I’m struggling with high ping in those matches, and I wouldn’t doubt those players have their share of that experience too. It’s unexpected imo. I’m in USA west coast. The player base must be small if it’s throwing me in those matches.

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Im sure there are players making new accounts just to have fun again.
Its not fun when every game is a sweat festival.
I would call my self an average gamer, 1.14 in KDA:
My KDA has gone down since the population dropped, I was around 1.30 in February.
My Win rate is 51%.
I mostly play team slayer: https://halotracker.com/halo-infinite/profile/xbl/Berra/overview?experience=team-slayer