> i would have to say that your wrong.
> your given 5pts for a distraction and assist
> yet given 10 for a kill
> if your doing better than the “noob” running around for 8 minutes that means you can get double the points in the same amount of time right?
> so you will get your ordinance drop before them you will even get 2 and they may only get 1 giving you a better chance at something good.
> now yes the “noob” may get rockets on is first try but if your “so much better” you should be able to kill him even though he has rockets right?
> and in regicide the point is to kill the king so if you have more kills because you were killing noobs running around and your opponent was killing the king he gets bonus points regicide isn’t just about kills its also about how many regicides you had if you lost with more kills thats because your opponent had more regicides than you.
> people complain about how all these “noobs” are beating them because of ordinance drops maybe you are the noob because everyone gets drops even you. the good players the mlg players are all still the best players. they aren’t getting destroyed by noobs and thats because they are good not because they make excuses for losing. if your constantly losing to noobs its because they are better than you and thats all there is to it
I have to say that the guys complaining about “noobs” getting power weapons are complaining about the right thing, random personal ordnance drops, but they are complaining with the wrong arguments.
Why are they going at it wrong? Because the better player will get more drops, yes. However, what happens when you have two equally skilled teams? Not one team of “noobs” and one of pros. It’s two competent teams that both know how to play the game, and as I said, equally skilled. You can’t deny that the weapons the teams get will have a huge impact on the team’s performance.
So what happens when one team gets the weapon and boosts that are ideal and perfect for their situations, and the other team doesn’t? One team is luckier than the other and gets all the good stuff in their drops and it tips the game in their favour. Then there’s the map drops as well, they are only shown to those who are within range. I don’t know what drops, when it drops or where it drops unless I’m inside the 80 m radius, and if I’m far away someone luckier who was closer will get it.
This is how it should be done, or atleast something along those lines. It rewards the better team, it reduces the luck factor out of the outcome of the match, it promotes map movement and it keeps the random map drops.
> Weapon timing is still in the game, you just need to relearn where and when for new layouts. And combine it with the fact that anyone could have the same gear.
There certainly isn’t any weapon timing. How do I time something that can drop after two minutes, two and a half minute or three minutes? Or everything in between two and three minutes? Add to that the several random locations that the drops can occur in.
There is no reward system with the current system, I can play really good and get bad stuff several times in a row, has happened, or I can play really bad and get one good first drop, has happened.