PLAYER TIPS: For Development and Progress...

Welcome Community, old and new, familiar and unfamiliar, social and hardcore…
This thread will be about your development and progression as players, in Halo 5: Guardians! Post any consistent issues you may have with your games in ARENA and I will attempt to listen, give possible solutions and remedy the habit or mistake, for all people in this thread who may have a common problem. I will attempt to assist as many people, as can be allowed, without double tracking over the same topic. Below you will see some links to certain google documents about how to progress your game, learning some key fundamentals to any game mode and competitive ARENA as a whole… I hope what I do and will be doing, will assist you in progressing and beating your personal bests in your Competitive Skill Ranks. :slight_smile:

Google Documents

A big tip I have would be don’t frustrate yourself, these games can get pretty heated, so let yourself cool from time to time.

Probably not what you were going for op, but I felt it might help some new players out a bit.

I’m dropping rank in team arena but I don’t feel my rank is right because some games are just too easy. My highest was plat 2 I think and I dropped all the way to silver. I’m not too confident with joining a team and have had some problems with the game crashing if in a party when invited by strangers.

> 2533274847563380;2:
> A big tip I have would be don’t frustrate yourself, these games can get pretty heated, so let yourself cool from time to time.
>
> Probably not what you were going for op, but I felt it might help some new players out a bit.

Any tips are welcome. :slight_smile:

> 2533274962122285;3:
> I’m dropping rank in team arena but I don’t feel my rank is right because some games are just too easy. My highest was plat 2 I think and I dropped all the way to silver. I’m not too confident with joining a team and have had some problems with the game crashing if in a party when invited by strangers.

I think you need to find the foundations of your own gameplay that can help you solo up which works up until mid-diamond. :slight_smile: You maybe over committing to battles and not giving yourself enough of an escape route.

TIP: Look at one or two of your matches in theatre from your 3rd person perspective, look for the following:

  • Is your spartan stepping out into the open, through a doorway/passageway/tunnel/entrance? If so, sometimes not actually entering the entry point and just using it as a window sightline allows you to still operate in that area, whilst retaining your real estate control for your team.
  • In a battle, is your spartan backing up before either thrusting, or are they thrusting into walls/objects/terrain? You should be able to simply thrust South-East or South-West (45 degrees either way) to escape a fight, if required.Both situations above are examples of over-committing to a battle, where it is either win or die; you want to have the philosophy of win or weaken, of which both options allow you to stay alive. Staying alive is paramount to winning any game, if you want to get a real idea of how much idling or respawning you do during a match you can use this algorithm: (no. of deaths x 8 (respawn time) = ? seconds) and then you can judge it against the actual match time… if you respawning more than say1/6 of the match length you need to work on survival more.

I have thought that before that I some times stay in battles I know I’m going to loose but stay just to do damage hoping my team will finish them but most of the time they don’t.

Thanks

> 2533274962122285;6:
> I have thought that before that I some times stay in battles I know I’m going to loose but stay just to do damage hoping my team will finish them but most of the time they don’t.
>
> Thanks

No worries anymore questions? :slight_smile: Anything specific?

Any tips on how to avoid getting surprised?
Apart from the obvious one like:

  1. Look behind you.
  2. Stay with team mates.

I’m trying to get better at managing those times when I’m not around team mates, not talking about going lone wolf, I mean when you are moving around the map flanking the enemy or the inevitable times when you just aren’t near your team.

All I can think of is:

  1. Map awareness: Be aware when you are in a vulnerable position, there might be an easy way for an enemy to get to you or you are in a high traffic area.
  2. Map awareness: Sometimes I get shot and don’t realize I’m standing in a sight line… Try not to be like me in this regard!
  3. Enemy awareness: If your team mates are not engaged with the enemy it is likely the enemy is not near your team and are moving around the map. Also be aware that you might have been spotted already and an enemy choose not to shoot you but instead sneak up on you. If you get shot at when you are sneaking / flanking / on your own it’s probably best to move and ‘reset’ so the enemy no longer knows where you are and can’t call out your location.
    In general try not to rush, look behind you and try always carry a splinter nade and expect to have to use it.

I still get surprised a fair amount in slayer, I need to maybe learn the spawns more. Not sure what I could do to counter enemies sprinting around corners and spartan charging me. Any one have any thoughts on interrupting a SC with a melee? Seems like each time I try I get hit with the SC and melee thin air…

> 2533274879979815;8:
> Any tips on how to avoid getting surprised?
> Apart from the obvious one like:
> 1) Look behind you.
> 2) Stay with team mates.
>
> I’m trying to get better at managing those times when I’m not around team mates, not talking about going lone wolf, I mean when you are moving around the map flanking the enemy or the inevitable times when you just aren’t near your team.
>
> All I can think of is:
> 1) Map awareness: Be aware when you are in a vulnerable position, there might be an easy way for an enemy to get to you or you are in a high traffic area.
> 2) Map awareness: Sometimes I get shot and don’t realize I’m standing in a sight line… Try not to be like me in this regard!
> 3) Enemy awareness: If your team mates are not engaged with the enemy it is likely the enemy is not near your team and are moving around the map. Also be aware that you might have been spotted already and an enemy choose not to shoot you but instead sneak up on you. If you get shot at when you are sneaking / flanking / on your own it’s probably best to move and ‘reset’ so the enemy no longer knows where you are and can’t call out your location.
> In general try not to rush, look behind you and try always carry a splinter nade and expect to have to use it.
>
> I still get surprised a fair amount in slayer, I need to maybe learn the spawns more. Not sure what I could do to counter enemies sprinting around corners and spartan charging me. Any one have any thoughts on interrupting a SC with a melee? Seems like each time I try I get hit with the SC and melee thin air…

For this I would recommend knowing the spawn locations that people typically spawn at, it can be rather easy to guess where people are going to spawn if you know where your teammates are. AS for not being surprised again knowing where the enemy will spawn is a huge one, Another thing that I would advice would be to know the relative map flow, by this when playing games (I’m assuming arena here) where does it seem like most of the fighting is occurring? Another thing that really helps me out is anticipating what the other players are going to do, for example if its the start of a match some will rush for powerups/ power weapons. Don’t take shots if it is likely youll only get one or two shots off, it gives you away and it helps the other team more, listen to Spartan Chatter if you have it enabled it helps big time. Know the different shooting angles, like where do you have clear sight lines to? (coloseium is a good example of this). Try playing in a fireteam and using callouts it helps.

Any tips on spawn locations and spawn patterns?
Enemies don’t typically span near your team I know but any info on how an enemies respawn location is choose would be helpful or is it more intuition when predicting spawns?

> 2533274879979815;8:
> Any tips on how to avoid getting surprised?
> Apart from the obvious one like:
> 1) Look behind you.
> 2) Stay with team mates.
> I’m trying to get better at managing those times when I’m not around team mates, not talking about going lone wolf, I mean when you are moving around the map flanking the enemy or the inevitable times when you just aren’t near your team.
> All I can think of is:
> 1) Map awareness: Be aware when you are in a vulnerable position, there might be an easy way for an enemy to get to you or you are in a high traffic area.
> 2) Map awareness: Sometimes I get shot and don’t realize I’m standing in a sight line… Try not to be like me in this regard!
> 3) Enemy awareness: If your team mates are not engaged with the enemy it is likely the enemy is not near your team and are moving around the map. Also be aware that you might have been spotted already and an enemy choose not to shoot you but instead sneak up on you. If you get shot at when you are sneaking / flanking / on your own it’s probably best to move and ‘reset’ so the enemy no longer knows where you are and can’t call out your location.
> In general try not to rush, look behind you and try always carry a splinter nade and expect to have to use it.
> I still get surprised a fair amount in slayer, I need to maybe learn the spawns more. Not sure what I could do to counter enemies sprinting around corners and spartan charging me. Any one have any thoughts on interrupting a SC with a melee? Seems like each time I try I get hit with the SC and melee thin air…

Good question PursuedS. The topic of “how to avoid getting surprised” is almost impossible to strictly halt, no amount of information can stop this from occurring, however minimizing ones effect of a surprise attack can be addressed and put forward… I have begun works on a whole document for this, great question. :slight_smile:

So I’m an onyx/diamond player and I think the game mode I struggle with most is strongholds. My biggest struggle is knowing when to slay and when to challenge a stronghold. I’ll look at your link but any tips?

> 2533274857915830;12:
> So I’m an onyx/diamond player and I think the game mode I struggle with most is strongholds. My biggest struggle is knowing when to slay and when to challenge a stronghold. I’ll look at your link but any tips?

The thing about Strongholds that can potentially show you how to run it is based off one small thing… what maps can be used with the game type… In this case, A-Symmetrical Maps (with the exception of Empire). The match will be setup based and the teams will follow a pattern of one will attack and one will defend, based off of who has control of the strongholds… these two factors set the pace of the game to like slow (methodical) speed mostly for that first 1 - 2 kills and then a fast, aggressive push by either team is initiated to take a stronghold, either for the triple cap or a point exchange.

In the case of when to take a stronghold or when to slay… listen to your kill feed and count the players out (ie 2 down) as they go down, the main reasoning is you want a numbers advantage; if you do not know who is on respawn open up the score board and look for the “X” over their emblems, this indicates a player is on respawn.

So as you can gather the how and when are heavily reliant on kills but actually more so on player survivability; do not suffer too much damage because if you go down, your whole team’s push has to be reset, and nothing comes from it for the next 8 seconds… this could also potentially open up a triple cap against you, as your team is now outnumbered…

Lastly, strongholds is heavily reliant upon teamwork so if players are solo queuing they really need to understand the fundamentals of the game mode (which is addressed in the first document).

What are your best tips for improving my shot, specifically with the pistol? I’ve heard from people to play Octogon, Warzone with only the pistol, but in your experience which method works best? My shot can be pretty unreliable, sometimes It’ll be great, other times it will be awful. I think my sensitivity works well for me, I play on 3 with deadzones off.

> 2533274885638438;14:
> What are your best tips for improving my shot, specifically with the pistol? I’ve heard from people to play Octogon, Warzone with only the pistol, but in your experience which method works best? My shot can be pretty unreliable, sometimes It’ll be great, other times it will be awful. I think my sensitivity works well for me, I play on 3 with deadzones off.

Hello Legend welcome to the forum and thanks for the question. :slight_smile:

Improving your shot is simply not a “fundamental” when it comes to improving, it just requires grinding (experience with the game) and getting familiar with your control scheme, sensitivity, acceleration, dead zones etc.

A shot equates to about 10% of any match, which the other 90% is found in a lot more important areas. These essentials create foundational control over a majority of situations, where it increases a range of skills rather than the one<strong>*</strong>, making
your accuracy, precision, survivability etc. more consistent.

The biggest “improvement” to increase you shot comes down to a few things: (Link to My Mate Eveul’s Channel For Evidence)

  • Map Movement (Traffic of the Map, Routes, Sightlines, Trickjumps, Terrain etc.) [MOVEMENT/SURVIVABILITY]

  • Decision to Choose Your Life Over Theirs (ie The Kill v Weaken then Bail) [DECISION MAKING/SURVIVABILITY]

  • Overcommitting to a Battle (Always have an Escape Route) [DECISION MAKING/MAP MOVEMENT/SURVIVABILITY]

  • Reticule Placement (Have your Reticule Pre-Aimed upon a Location of which you know is High Traffic and you about to “Scan” for Enemies ie Pink Door Looking toward Pink 2 Slide/Pink 2 Door) [MAP MOVEMENT/MOTOR MEMORY]

  • Strafing and Dodging (Movement which assists with Aiming is called a Strafe; Crouching, Jumping and Thrust create Dodging) [MOTOR MEMORY/SURVIVABILITY]

  • Communication (Spartan Chatter, Call Outs etc.) **[COMMUNICATION]**The basic idea of these fundamentals above is to make you the most difficult kill required forcing your enemy out of position whilst your retain yours. and thus offering you the advantage. Always, always “-Yoink!- your Advantages!”

<em>NOTE: *</em> A peer of mine actually used this analogy when I was improving, think of these improvements as “BULKING” as we are working on all our skills (muscles) in the game (gym) at once, where once the larger and fundamental skills are understood thoroughly we can then “TONE” where we work on specific skills.

Will be updating this soon. :slight_smile: Sorry working on team improvement and individual fundamentals with team mates. :slight_smile:

I’d say don’t get to frustrated when having a bad game, it’ll cloud your judgment. And take things slowly

Watch replays of your games and see what you have done right and what you can improve on.

> 2533274810779230;17:
> I’d say don’t get to frustrated when having a bad game, it’ll cloud your judgment. And take things slowly

The term is being “tilted”, as in you get emotionally frustrated in your gameplay which formulates in spontaneous decisions rather than thought-out strategies when your level headed, this then continues to get exponentially worse as you continue to play as it snowballs the frustration due to the rash plays… conclusion when you begin to notice a drop in concentration or increase in emotional involvement in the game or loose confidence in your abilities etc. have a break… it helps to do something else rather than attempt to wade through it. :slight_smile:

> 2533274807364374;18:
> Watch replays of your games and see what you have done right and what you can improve on.

Easier said than done for newer players who do not know what to look for in their gameplay.