Player Revival Thoughts

Look, I love halo, and was really looking forward to halo 5’s Campaign, But the ability to revive players just ruined it… It is so far the only thing I have found out about that I am disappointed about. It shouldn’t be there! Halo is about storming against your enemy without getting a scratch! Not Getting struck down, so you need your allies to help you up! I am into the story so much, and it just is not the same if this is what’s happening. If I mess up and the player dies, then I start over, and it is as if it never happened. I don’t slowly crawl back up to my feet in shame. Anyone else have thoughts?

It’s certainly going to change the way the campaign is played, especially in coop. More of a Left 4 Dead feel than past Halos.

I need to play the final build before I really pass judgment, but I am optimistic about the change. The man in charge of the game knows what he is doing with squad dynamics.

> 2533274814585467;1:
> Look, I love halo, and was really looking forward to halo 5’s Campaign, But the ability to revive players just ruined it… It is so far the only thing I have found out about that I am disappointed about. It shouldn’t be there! Halo is about storming against your enemy without getting a scratch! Not Getting struck down, so you need your allies to help you up! I am into the story so much, and it just is not the same if this is what’s happening. If I mess up and the player dies, then I start over, and it is as if it never happened. I don’t slowly crawl back up to my feet in shame. Anyone else have thoughts?

Well, in coop we’ve always had some sort of revival system.
In the books, spartans get hurt a lot of times so it is somewhat lore friendly.
And it is confirmed that some scenarios won’t bring you down, but insta kill you instead.
Let’s see how it is done before jumping to conclussions.

Also, there will probably be a skull or something that prevents revivals, so you have that…

It’s not like Spartans never get hit by anything and go down. The revival mechanic is so that your allies are not bullet sponges. I remember sitting there in Reach and just watching Jorge or Kat tank every single round that hit them with absolutely no consequence whatsoever. But having them die and respawn would have of course thrown off the immersion. They couldn’t do that. The revival mechanic is the solution to that problem. You can die. If you get shot by the rocket of course you’ll die. But if you get lit up by a plasma pistol or plasma rifle, you’ll just drop to the ground and your allies can come over to revive you or you can go over and revive them. Not sure if they can die, but they can go down which temporarily takes them out of the action.

I was concerned at first but then I realized you are only able to be revived when your character or other characters are killed by minor things. If you are blown up you are dead. However, if you are shot you can be revived. This made me feel a bit better about the revival system. It’s just a new spin on Halo I guess like much of this game. I will develop my final opinion when the game comes out and I get a chance to test it.

> 2533274801802416;4:
> It’s not like Spartans never get hit by anything and go down. The revival mechanic is so that your allies are not bullet sponges. I remember sitting there in Reach and just watching Jorge or Kat tank every single round that hit them with absolutely no consequence whatsoever. But having them die and respawn would have of course thrown off the immersion. They couldn’t do that. The revival mechanic is the solution to that problem. You can die. If you get shot by the rocket of course you’ll die. But if you get lit up by a plasma pistol or plasma rifle, you’ll just drop to the ground and your allies can come over to revive you or you can go over and revive them. Not sure if they can die, but they can go down which temporarily takes them out of the action.

Agreed. Not that I’m brave enough to do it anyway, but it sounds like LASO just got a lot harder lol. (From the LASO in Reach, at least…)

Personally I don’t really like the idea of implementing it… For sure it is there for balanced the squad gameplay when your team is controlled by the AI and I’m okay with that but in my opinion it should only be possible to"revive" AI controlled Spartans, player controlled ones should just respawn when the area is cleared and the team gets a checkpoint.

> 2533274803493024;2:
> It’s certainly going to change the way the campaign is played, especially in coop. More of a Left 4 Dead feel than past Halos.
>
> I need to play the final build before I really pass judgment, but I am optimistic about the change. The man in charge of the game knows what he is doing with squad dynamics.

Alright, Fair enough.

I like it. ^-^

I just want to know if person gets downed, is there a time limit before they die or to they just waiting around forever?

I miss the good old watch one of your friends get absolutely destroyed by enemies and laugh at their ragdoll. Now that’s just not going to happen it seems. I also feel like Linda and Kelly always having a sniper or shotgun is going to completely remove the difficulty. Sure the difficulty scales, but if someone always spawns with a sniper I can just see whoever is being Kelly just continually jumping off an edge to get more ammo.

It’s 10 years over-due!

> 2533274831961512;11:
> I miss the good old watch one of your friends get absolutely destroyed by enemies and laugh at their ragdoll. Now that’s just not going to happen it seems.

No it still happens. If you’re looking for ragdoll hilarity, “overdamage” hits still kill, ie, stuck stickies. Being downed by “fluff” no longer leads to a insta-death.

> 2533274794210491;10:
> I just want to know if person gets downed, is there a time limit before they die or to they just waiting around forever?

Limit :slight_smile:
http://www.readyuplive.com/2015/06/my-halo-5-guardians-experience/"
To make Halo 5 a true coop experience, for the first time ever you can be “downed”. When you die, you’ll drop to one knee on the floor and await revival. You have a limited time to be revived before you fully die and have to wait to respawn. To revive, an ally simply needs to stand in proximity of you and hold the use button. He then raises a holopanel, types into it, and blasts you with rays of green light. Magic. If you are killed by a more deadly force like being stuck by a Plasma Grenade you will be instantly killed with no option for revive."

The revival is probably going to use biofoam, the injury sealant used frequently to patch up Spartans in the halo books. It’s saved many Spartans and put them back on their feet before: Makes since they implement it in the games.

> 2535435964533330;13:
> The revival is probably going to use biofoam, the injury sealant used frequently to patch up Spartans in the halo books. It’s saved many Spartans and put them back on their feet before: Makes since they implement it in the games.

According to Greenskull from Ready Up Live, it will use something closer to the regeneration field tech (like the H3 Equipment and H4 Armor Ability).

Star Wars: Republic Commando had a revive system and it could still be plenty hard.

I wouldn’t be surprised if there is a skull to turn it off. I wouldn’t worry too much.

Dude, I think that if you play Legendary it will be like Gears of War in Insane, you never get down to be revived, you die! XD

My concern is if there is any skulls that change this. A skull for no re spawns in co-op would be interesting,so if you want a player to stay, you have to put yourself in danger to revive them. A skull for removing your spartan squad from single player would also be cool…

I do like this change though.

If your teammates die do you reset? Because that really doesn’t sound fun, Laso would become the most painful escort mission ever.

> 2533274894863132;19:
> If your teammates die do you reset? Because that really doesn’t sound fun, Laso would become the most painful escort mission ever.

From what has been said no your teammates’ demises do not impact your progress. If you die you respawn like usual.