Player Outlines Serious Critique (after 20 hrs)

I really wanted to like the player outlines, because I know how invested the devs are in them. But after 20ish hours playing the flights, I just can’t see a reason they should stay.

Cons:

  • Immersion breaking - Aesthetically tacky - Limits player stealth options - you can see enemies, lit up like a beacon, from all the way across a BTB map… - Feels “hand-holdy” - Makes it harder to tell the state of a player’s shieldsPros:

  • I am really racking my brain here, and all I can think of is that you can show off your personal armor coating. However, this personal armor coating is overshadowed by the glaring neon outline around you, so no, I can’t see this as a pro.Honestly, the only reason I can think of for the inclusion of this system is the cash grab from the armor coatings. And that really sucks for a game that is otherwise sitting a foundation of wonderful design and sandbox elements.

Finally, imagine for a second that you’re customizing your spartan. You have very cool armor on and now you want to finish it off with a sweet new armor coating. You settle on a gold and black color scheme and you’re super jazzed to show it off in battle. Now imagine that while you’re customizing, there is this glowing neon outline encasing your spartan. You can’t decide on a look that feels good because this outline is hogging much of the aesthetic real estate on your character. And what’s worse - you can’t even chose what color the outline is. Well this is what your spartan ACTUALLY LOOKS LIKE to the other players. Not the character you spent time customizing…

As somebody who cares about my spartan’s appearance, I would much rather be completely red or blue than have this neon line all over me. Not to mention the gameplay elements it stifles.

Pro - Makes the game more accessible.

I don’t need any more pros or cons than that. While others may disagree, having the ability to monetise something like this is important for the game to generate consistent revenue and be successful.

I’m not sure how immersion breaking an outline is compared to the old Halo games where it it says their name above their head… SuperAfroMan1987.

You can tell how damaged a player is by how red they are. It’s easier to tell now more than ever as in the past you could only really tell if they had shields or not.

After a while of playing, I think I have to agree with this.

The only positive I thought about it at first was bringing my custom colors into team games, not just lone wolf, but it doesn’t even make a difference when everyone is just glowing bright blue and red anyways.

I’ll bet they keep it in lone wolf too which would be even worse.

It is pretty stupid that you can see a glowing red blob across the map to shoot at and even through trees.
it gives their position too, just shoot in that direction when you see the glow around a rock or through a tree.

I can’t think of any good ideas for a fix right now besides just reverting back to blue vs red, unless you could slightly customize the blue vs red accents.

It only functions as a con. It is easy to mistake another spartan wearing blue as a teammate while having a very thin red line around them.

> 2533274805799247;4:
> It only functions as a con. It is easy to mistake another spartan wearing blue as a teammate while having a very thin red line around them.

Try with gamertags on. This happened to me in the first flight a couple of times but since they added gamertags it hasn’t happened once.

> 2533274801036271;2:
> Pro - Makes the game more accessible.
>
> I don’t need any more pros or cons than that. While others may disagree, having the ability to monetise something like this is important for the game to generate consistent revenue and be successful.
>
> I’m not sure how immersion breaking an outline is compared to the old Halo games where it it says their name above their head… SuperAfroMan1987.
>
> You can tell how damaged a player is by how red they are. It’s easier to tell now more than ever as in the past you could only really tell if they had shields or not.

I agree that Infinite should work to make the game accessible to as many newcomers as possible. I fail to see how outlines achieve this. I would be interested to hear you elaborate on how you think they make the game more accessible.

Having player names above their heads was never as obtrusive as the player outline system, and names were usually only visible when hovering over a player anyway.

Ok, so a player turns into a complete red blob when they are damaged. This hides their selected coating (and their armor detailing) anyway! The system simply doesn’t achieve what it sets out to achieve… and it does more harm in the process.

Also, I have to disagree - in every other halo game, it was very clear what level of shields a player had, because you could just look at how lit the armor was, then the shields sparked when they were completely drained. This relays much more information than a red blob.

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> > 2533274801036271;2:
> >
>
> I agree that Infinite should work to make the game accessible to as many newcomers as possible. I fail to see how outlines achieve this. I would be interested to hear you elaborate on how you think they make the game more accessible.

To colourblind people.

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> > >
> >
> > I agree that Infinite should work to make the game accessible to as many newcomers as possible. I fail to see how outlines achieve this. I would be interested to hear you elaborate on how you think they make the game more accessible.
>
> To colourblind people.

A colorblind person has to grapple with the outline of the enemy as well as the enemy’s chosen armor coating now. There is more color on a player than ever. I’m sorry but your argument doesn’t make sense. In past games, it was just red vs blue - simple. Most colorblind people can still see color, they just see in a different shade - to them, their reds are still reds and their blues are still blues. Unless they have achromatopsia, which is where a human cannot see color at all. In which case the player outline system also doesn’t help them any more than the simple red v blue system.

I know why they want outlines, but team colours would be way better. The old system didn’t need any ‘fixing’ in my opinion.

Haven’t had any issues with outlines, honestly haven’t any experience of the negatives people are having.

I like em.

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> > > >
>
> A colorblind person has to grapple with the outline of the enemy as well as the enemy’s chosen armor coating now. There is more color on a player than ever. I’m sorry but your argument doesn’t make sense. In past games, it was just red vs blue - simple. Most colorblind people can still see color, they just see in a different shade - to them, their reds are still reds and their blues are still blues. Unless they have achromatopsia, which is where a human cannot see color at all. In which case the player outline system also doesn’t help them any more than the simple red v blue system.

The armour coating makes no difference, it’s about them seeing the colour they can differentiate the most against the rest of the environment around the Spartan, particularly on non-moving enemies.

A lot of games have it for that reason. Obviously 343 have also implemented it do they can monetise armour coatings, but it is also deeper than just that.

Absolutely hate the new outline system but I know it’s not going anywhere…

I want to like infinite but it doesn’t feel like halo anymore and I see myself just sticking to mcc till I get max emblem and then just phasing halo and video games out entirely.

I haven’t had any issue with the outlines personally, it reminds me a lot of ODST so my eyes are trained for this sort of thing and I’m still immersed. However I get where people are coming from, they should just have an option to toggle on and off red vs blue in exchange for outlines. If there is one con about the outlines for me it’s seeing teammates through walls, I hate that aspect. Otherwise it’s really nice to me.

The only criticism I find legitimate here is the stealthy one. That is definitely true, and idk how to resolve it. Maybe crouching should diminish outline intensity? Idk.

I’ve always been kind of upset about how color customization doesn’t really seem to matter. My Halo 5 Spartan is dark blue, maroon, and white, but that doesn’t matter in 90% of modes because it’s overridden by the red-and-blue color schemes.

I really like how the outlines make my personalized Spartan stand out, and I’ve never had a problem telling enemies from friendlies apart. The red outlines are quite clear.

One more con, or pro, depending on what side you are in, is a neural network will have an easy time reading out enemies on screen. Won’t get into detail how this works but if a real AI can read this red from a screen and can input things into a controller you can guess where this will lead. Undetectable BTW.

Outlines should activate automatically if enemy is in radar range. If the enemy is out of radar range, outlines should activate once player has aimed directly into the enemy and has spotted them manually.

18 meter radar but infinite range outlines? haha

Enemy outlines for enemies in radar range
Enemy outlines for enemies you spotted with your crosshair
Friendly outlines always

Lonect7, I was thinking the same while reading this. In H5, the armor color customization really only mattered in Warzone & FFA (when in rotation). Makes me think more there’s going to be a Battle Royal mode (or gametype within BTB)… with no WZ equivalent. What game modes allow you to really show off those armors & in turn be more invested in Battle Pass…

> 2533274805469694;14:
> The only criticism I find legitimate here is the stealthy one. That is definitely true, and idk how to resolve it. Maybe crouching should diminish outline intensity? Idk.

Maybe the outlines don’t activate until the enemy is in a certain range? This would make them a lot more digestible too.

Set parameters for

  • glow intensity
  • outline thickness

When I played the first destiny I ran into this oh crap moment because there was no red vs blue in bungies new game. Quickly I adjusted to it tho. It was like…a thin outlining that would appear in this reddish color. Not entirely just flat red though. It had a certain intensity to it, and the thickness of the outline didn’t completely take over the enemies armor. It worked quite well.

I have 0 issues with Infinite’s outline system. I do think some parameters could be in place for players to perhaps fine tune it to their liking though. Ideally however…it would he a godsend to have
-use outlines on/off

  • use team mate way point on/off

That way you can disable outlines and just use waypoints instead that are over your team mates head…or heck…maybe even just have the outline of your team mates if thats what would work for you.

> 2533274842046585;19:
> Set parameters for
> - glow intensity
> - outline thickness
>
> When I played the first destiny I ran into this oh crap moment because there was no red vs blue in bungies new game. Quickly I adjusted to it tho. It was like…a thin outlining that would appear in this reddish color. Not entirely just flat red though. It had a certain intensity to it, and the thickness of the outline didn’t completely take over the enemies armor. It worked quite well.
>
> I have 0 issues with Infinite’s outline system. I do think some parameters could be in place for players to perhaps fine tune it to their liking though. Ideally however…it would he a godsend to have
> -use outlines on/off
> - use team mate way point on/off
>
> That way you can disable outlines and just use waypoints instead that are over your team mates head…or heck…maybe even just have the outline of your team mates if thats what would work for you.

The thing is that outlines are not bad, it’s how they work. A setting for turning them off or tuning them won’t turn them off for your enemies so you will be spotted a KM away regardless. This would be the best solution:

Enemy outlines for enemies in radar range
Enemy outlines for enemies you spotted with your crosshair
Friendly outlines always