Player Movement & Mechanics

Hello everyone.

With Halo Infinite going back to the classic art style, I’m very interested to know what kind of gameplay mechanics we will see in the game.

Personally I hope that 343 Industries really fleshes out the mechanics and implements a little more realism to it.
For example, there is very little sway, movement or recoil in the current games. In Halo 5: Guardians, the ADS gameplay aspect (please bring back 343) is very static and doesn’t look or feel very realistic. Yes, I am well aware that Spartan’s are augmented and are capable of extreme focus and co-ordination, but I personally think a little sway and recoil would go a long way.

I would also really like to see more literal ‘aiming-down-sights’. Currently a lot of the weapons aiming are not set to the top of the barrel of the gun, where the iron sights and scopes are present. I am aware the players helmets display a stationary reticle, but I think a more conventional ADS system would be much better.

In terms of sprinting, the camera stays very still as the player is moving. I would really like to see some movement of the head and arms (considering the player is in motion). This would also include sliding, jumping, and some improvement on the clambering animation would be great too.
As for the actual movement mechanics, I think a decrease in the sprinting speed would balance the movement much more. In Halo 5: Guardians the sprinting was very fast due to the propelling of the jets in the armor, but I think slowing this down would positively impact gameplay a lot.

Personally I don’t think Ground Pound or Spartan Charge should make a return, but the strafing proved to be a very valuable asset. I’m not sure if it still has a place in Halo, but I will say it was of benefit.

On a few side notes, I would be interested to see a first-person view on vehicle use. I think this could be very interesting, especially in Campaign. Also, what are some of your opinions on a Custom Loadouts playlist in matchmaking? Just to iterate, this is just a SINGLE playlist, NOT the entire Multiplayer like was done with Halo 4. Personally I would love to be able to play a Halo gametype, but while rocking my Silenced SMG with a UNSC RDS. Weapon customization is entirely present in the lore, so I would love to experience this in a Halo game.

NW009

It’s hard to say where 343 will go in terms of movement. I think a majority of fans wants classic halo to return and I am one of them. I am really sick of the spartan abilities as are many others are and they just don’t feel like halo anymore and in my opinion your suggestions would just add to that feeling of not feeling like a halo game.

I in the other hand am against such mechanics in Halo at least.

The recoil and sway in quite increased numbers would be interesting choice given it would mean firstly that SPARTANs have worse aim than before. The sway in the other hand would completely change the sniping in Halo.
If I want to play with such mechanics I simply play games that already have such features included in them. I just wouldnt like every game to start feeling like every other game.

As for the ADS, its just an animation I would live without. Its not like every game needs such mechanic and SPARTANs can already keep recoil to minimum meaning ADS mechanics are less useful in Halo than in many other games.

Also, im not sure as to why head even sways around in games in running animations. Im not sure if people who make those decisions have ever been running or if they have interesting way of running if their heads keep swaying around while running. And SPARTAN running animation already looks weird with their half a ton armor and thrusters coming out of their backsides while before SPARTANs had faster default movement speed while still being able to shoot.
And the motion when jumping seems to come from their legs so SPARTANs can keep their aim more stabilized while going higher.

As for the thrusters, maybe even too beneficial when planting grenades to vehicles for instance, granted you can use it. Not really fan of it either.

As fotr the first person vehicles, as long as its optional then maybe. I just dont see as to why would anyone like to hinder their visibility in multiplayer especially.

And i really prefer equal starts in Halo. Everything you need is on the battlefield.

Here’s an idea for player movement:

The players always move at max speeds while retaining the ability to shoot their guns, throw grenades, and melee. This is so the pace of the game is kept consistent between movement and combat, as they are in perfect sync with each other.

We should also consider that we want a more varied sandbox, and thus shouldn’t give ever weapon a zoo- I mean, ‘ADS’ function. We should limit to weapons where it makes sense, as in weapons with scopes. Perhaps we could even get rid of the weapon on the screen to allow the player a greater FoV on what they are aiming at while ‘ADS.’

Can’t believe what I have written here wasn’t in Halo before!

Interesting thoughts OP, particularly for stabilizing the camera with sprint.

As as long as they keep sprint (and potentially clamber) then Halo Infinite should be a great game.

I’m indifferent to ADS, but GP, SC, and thrusts can definitely get tossed out.

> 2533274932512744;2:
> It’s hard to say where 343 will go in terms of movement. I think a majority of fans wants classic halo to return and I am one of them. I am really sick of the spartan abilities as are many others are and they just don’t feel like halo anymore and in my opinion your suggestions would just add to that feeling of not feeling like a halo game.

That’s fair enough. I’m also sick of the Spartan Abilities and agree that it no longer feels like Halo, but I also feel that Sprint and ADS definitely have a place in Halo.

> 2533274890014309;3:
> I in the other hand am against such mechanics in Halo at least.
>
> The recoil and sway in quite increased numbers would be interesting choice given it would mean firstly that SPARTANs have worse aim than before. The sway in the other hand would completely change the sniping in Halo.
> If I want to play with such mechanics I simply play games that already have such features included in them. I just wouldnt like every game to start feeling like every other game.
>
> As for the ADS, its just an animation I would live without. Its not like every game needs such mechanic and SPARTANs can already keep recoil to minimum meaning ADS mechanics are less useful in Halo than in many other games.
>
> Also, im not sure as to why head even sways around in games in running animations. Im not sure if people who make those decisions have ever been running or if they have interesting way of running if their heads keep swaying around while running. And SPARTAN running animation already looks weird with their half a ton armor and thrusters coming out of their backsides while before SPARTANs had faster default movement speed while still being able to shoot.
> And the motion when jumping seems to come from their legs so SPARTANs can keep their aim more stabilized while going higher.
>
> As for the thrusters, maybe even too beneficial when planting grenades to vehicles for instance, granted you can use it. Not really fan of it either.
>
> As fotr the first person vehicles, as long as its optional then maybe. I just dont see as to why would anyone like to hinder their visibility in multiplayer especially.
>
> And i really prefer equal starts in Halo. Everything you need is on the battlefield.

Just to clarify, these movement mechanics I’ve suggested are all visual. The sway and recoil would only be present in the camera wobble and such, like the explosion shake and disorientation we have in Halo currently. So I’m not talking Battlefield-type weapon recoil with sharp movements, just short and subtle, very minimal. Purely to enhance the immersion and simulate realism more effectively. For example, the head movement I’m talking about is just the up and down motion that occurs when you run. Very simple.

These visual mechanics also mean that the aiming (as well as the Sniping) would not be affected, but rather just the camera movement (very little at that).

As for ADS, it is only really used through medium-long range encounters. So yes the reticle on the helmet display will still be there (it wouldn’t be Halo if it wasn’t) but the effectiveness of the weapon could be increased with medium-long range encounters. If you’re going to fire a weapon at someone from a good distance, you have to aim, so you’re going to want to focus your aim in order to hit your target. Basically what I’m getting at is that the ADS system is a valuable asset which enhances the gameplay experience, all while retaining the feel of Halo.

The same goes for Sprint. The player still has the classic “Halo” movement, but also has the ability to get from Point A to Point B much quicker. Sprint also provides a wider range of tactical options and varied choices of maneuverability.

Thrusters are very debatable, though. I agree they are slightly too beneficial, so I’m not sure where I stand with that.

As for first-person vehicle gameplay, I would just like to see it as a togglable option if it were adopted. I wouldn’t trade it for the current version, I would just like to see it included as an option because I think it would enhance the immersion. Same goes for first-person turret and assassination gameplay.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

I understand halo 4\5 fans it’s OK…let us help you,it’s going to be OK.

I tried to understand why people prefer sprint in halo which is ruining halo,I could never fathom these pro abilities people…But now I understand there these poor souls that just don’t understand US classic fans don’t blame you,you crazy rascals.

A COD player comes on halo 5 there’s sprint and abilities not such a gut punch because it’s the same I understand, its ok. Compared to halo 3 and cid those days, where a cod player plays halob3 and HATES it,WHY? Drastic change(to slow for them( takes skill))Now people are saying remove abilities and sprint OBVIOSLY there upset saying halo is nostalgia and that and this --THOSE people that like sprint and abilities they’re WRONG they don’t understand that halo is pure with halo 3 mechanics.
(For halo 4\5 fans go to YouTube fayvn, he’ll help you poor scallywags out that abilities and sprint don’t belong in halo)

Halo4 and halo 5 fans probably weren’t around halo 2 and 3 ere …That’s why you guys just are poor souls who need 2-3 therapy sessions a week to understand Halo is iconic with 1.classic movements 2.art style 3.music

Us classic fans will help you IT’S OK–its like we come on your cod and preech how sprint and ads doesn’t belong there but that’s stupid cod was built with sprint and ads .

> 2533274836967617;4:
> Here’s an idea for player movement:
>
> The players always move at max speeds while retaining the ability to shoot their guns, throw grenades, and melee. This is so the pace of the game is kept consistent between movement and combat, as they are in perfect sync with each other.
>
> We should also consider that we want a more varied sandbox, and thus shouldn’t give ever weapon a zoo- I mean, ‘ADS’ function. We should limit to weapons where it makes sense, as in weapons with scopes. Perhaps we could even get rid of the weapon on the screen to allow the player a greater FoV on what they are aiming at while ‘ADS.’
>
> Can’t believe what I have written here wasn’t in Halo before!

Interesting idea. I’m not sure how people would feel about the movement as it would change the classic gameplay, but definitely an interesting idea.

As for ADS, I get what you’re saying about weapon limitations. Weapons such as the Needler or Rocket Launcher don’t really need an ADS function as they don’t have a barrel or clear line of sight, but I think any weapon with these things would need an ADS function.

> 2533274830420921;8:
>

You’re not helping anybody by being patronizing, so just drop that attitude. If you want to help people understand your perspective, it helps to have some amount of respect, so that you can hopefully get some respect from them.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

> 2533274825830455;10:
> > 2533274830420921;8:
> > I understand halo 4\5 fans it’s OK…let us help you,it’s going to be OK.
> >
> > I tried to understand why people prefer sprint in halo which is ruining halo,I could never fathom these pro abilities people…But now I understand there these poor souls that just don’t understand US classic fans don’t blame you,you crazy rascals.
> >
> > A COD player comes on halo 5 there’s sprint and abilities not such a gut punch because it’s the same I understand, its ok. Compared to halo 3 and cid those days, where a cod player plays halob3 and HATES it,WHY? Drastic change(to slow for them( takes skill))Now people are saying remove abilities and sprint OBVIOSLY there upset saying halo is nostalgia and that and this --THOSE people that like sprint and abilities they’re WRONG they don’t understand that halo is pure with halo 3 mechanics.
> > (For halo 4\5 fans go to YouTube fayvn, he’ll help you poor scallywags out that abilities and sprint don’t belong in halo)
> >
> > Halo4 and halo 5 fans probably weren’t around halo 2 and 3 ere …That’s why you guys just are poor souls who need 2-3 therapy sessions a week to understand Halo is iconic with 1.classic movements 2.art style 3.music
> >
> > Us classic fans will help you IT’S OK–its like we come on your cod and preech how sprint and ads doesn’t belong there but that’s stupid cod was built with sprint and ads .
>
> You’re not helping anybody by being patronizing, so just drop that attitude. If you want to help people understand your perspective, it helps to have some amount of respect, so that you can hopefully get some respect from them.

I see you need our help,it’s going to be OK.Step 1 go watch fayvn’s channel .Step 2 come back when you UNDERSTAND, sshhh it’ll be alright.

ADS feels unnecessary but I don’t mind it that much. Sprint I can do without, as a closer resemblance to more classic Halo gameplay rather than straying farther towards COD. Adding recoil and sway is a bad idea imo, as it doesn’t fit well with Halo gameplay, even with 4 and 5. The relative simplicity of the older mechanics was what made Halo’s gameplay so easy to get into. The return of classic mechanics alone would guarantee a stable population for Infinite.

I think realism in video games has its place to an extent but I don’t want much in Halo. It would feel even less like Halo if this was all implemented to me, even less than H5 already is.

Going to close this in favor of an established thread on this subject:
https://www.halowaypoint.com/en-us/forums/29568daf8cd14083bd1b70a810bf3581/topics/the-return-of-classic-movement-mechanics/dbb9e311-d2f8-48b5-9826-259bffe75cac/posts