Hello everyone.
With Halo Infinite going back to the classic art style, I’m very interested to know what kind of gameplay mechanics we will see in the game.
Personally I hope that 343 Industries really fleshes out the mechanics and implements a little more realism to it.
For example, there is very little sway, movement or recoil in the current games. In Halo 5: Guardians, the ADS gameplay aspect (please bring back 343) is very static and doesn’t look or feel very realistic. Yes, I am well aware that Spartan’s are augmented and are capable of extreme focus and co-ordination, but I personally think a little sway and recoil would go a long way.
I would also really like to see more literal ‘aiming-down-sights’. Currently a lot of the weapons aiming are not set to the top of the barrel of the gun, where the iron sights and scopes are present. I am aware the players helmets display a stationary reticle, but I think a more conventional ADS system would be much better.
In terms of sprinting, the camera stays very still as the player is moving. I would really like to see some movement of the head and arms (considering the player is in motion). This would also include sliding, jumping, and some improvement on the clambering animation would be great too.
As for the actual movement mechanics, I think a decrease in the sprinting speed would balance the movement much more. In Halo 5: Guardians the sprinting was very fast due to the propelling of the jets in the armor, but I think slowing this down would positively impact gameplay a lot.
Personally I don’t think Ground Pound or Spartan Charge should make a return, but the strafing proved to be a very valuable asset. I’m not sure if it still has a place in Halo, but I will say it was of benefit.
On a few side notes, I would be interested to see a first-person view on vehicle use. I think this could be very interesting, especially in Campaign. Also, what are some of your opinions on a Custom Loadouts playlist in matchmaking? Just to iterate, this is just a SINGLE playlist, NOT the entire Multiplayer like was done with Halo 4. Personally I would love to be able to play a Halo gametype, but while rocking my Silenced SMG with a UNSC RDS. Weapon customization is entirely present in the lore, so I would love to experience this in a Halo game.
NW009