Player Made Forged Vehicles

I would like to know if there is anyone that is like me and loves making their own vehicles with Forges welding system and share some tips and things to avoid when making them.

For me I have made quite a few forged vehicles at first I made many banshee types and then pelican and phantom vehicles, but I’ve made forged boat vehicles for some of my maps.

-When forging or making a flying vehicle banshees are the best and tend to have the least bugs. When forging with banshees be aware that having the banshee placed in the center of he total forged mass evenly distributes weight and reduces the vehicle from being forced to tip due to uneven weight from some block physics.

-For Vehicles where you do not want to make the place to get in obvious or hide the details of a certain vehicle but use still use it for forge, use invisible vehicles, during forge they will show up if you get into them but in custom games they will remain hidden when being used. This is good for maintaining certain looks on designs so you don’t have to use a lot of blocks to hide the vehicle or evenly distribute weight without making the the details obvious.

-Avoid using phaetons with a lot of blocks phased into the main vehicle component as they tend to -Yoink!- out after being released from you forge monitors grip.

-If you use wasps be aware that the wasp itself tends to have a rocking motion even when phased and will not transfer this to other blocks so they will expose parts of itself if you’re not careful. Also if a wasps is placed on the front of a welded mass the back of the mass can swing the vehicle out of your control making it difficult to keep the front of the vehicle facing where you want to go. Welded masses with wasps tend to drift from side to side when hovering still so keep that in mind.

-Spice up your forged vehicle with FX or lights, however emissive blocks make better light designs rather than actual lights and they do not affect the FX budget.

I used to make prefabs, I would still do it but I like making the maps a bit more. I have quite a few if you want to check them out. Also, how do you make a breakout map. Figured I would ask while I am on here.
If you want a good warthog prefab, make it wide or it will flip over if you turn too wide. Tanks are very polite about welding, especially scorpions, they love playing dress up.

Not afraid to admit I tried and couldn’t figure it out so gave up. I am no forger.

I like making the simple stuff like a flyable pelican or modifying a warthog but making anything more complex than that starts to make my brain hurt lol

> 2533274884571925;4:
> I like making the simple stuff like a flyable pelican or modifying a warthog but making anything more complex than that starts to make my brain hurt lol

Thats well enough and you should be happy being able to do even that. Its actually very tricky to get a pelican or phantom to fly properly and getting them able to shoot is even trickier.

> 2535468874932598;2:
> I used to make prefabs, I would still do it but I like making the maps a bit more. I have quite a few if you want to check them out. Also, how do you make a breakout map. Figured I would ask while I am on here.
> If you want a good warthog prefab, make it wide or it will flip over if you turn too wide. Tanks are very polite about welding, especially scorpions, they love playing dress up.

I started out after coming back to Halo after half a year and started to get back into forge again after its horrendous start. I started thinking it would be cool for vehicles to move now because of welding and at first I searched and copied others to use them because I didn’t understand it possibilities but after studying other peoples works, copying and taking them apart, I have learned to make maps because I have studied others and never stopped improving and continued forging anything that came to mind. I have built ship and space maps, arena maps, island maps that require my custom boats. Its all about evolving our creativity and challenging the community to accept these new and fun modes we come up with.

> 2533274849527252;5:
> > 2533274884571925;4:
> > I like making the simple stuff like a flyable pelican or modifying a warthog but making anything more complex than that starts to make my brain hurt lol
>
> Thats well enough and you should be happy being able to do even that. Its actually very tricky to get a pelican or phantom to fly properly and getting them able to shoot is even trickier.
>
>
> > 2535468874932598;2:
> > I used to make prefabs, I would still do it but I like making the maps a bit more. I have quite a few if you want to check them out. Also, how do you make a breakout map. Figured I would ask while I am on here.
> > If you want a good warthog prefab, make it wide or it will flip over if you turn too wide. Tanks are very polite about welding, especially scorpions, they love playing dress up.
>
> I started out after coming back to Halo after half a year and started to get back into forge again after its horrendous start. I started thinking it would be cool for vehicles to move now because of welding and at first I searched and copied others to use them because I didn’t understand it possibilities but after studying other peoples works, copying and taking them apart, I have learned to make maps because I have studied others and never stopped improving and continued forging anything that came to mind. I have built ship and space maps, arena maps, island maps that require my custom boats. Its all about evolving our creativity and challenging the community to accept these new and fun modes we come up with.

Never really thought of taking other prefabs apart. I just try again and again until they actually work. Gets tedious after a while so that is why I am trying to get into maps, less dynamic but even then I can script. Besides the fact that I am considered the master forger of my company.

> 2535468874932598;6:
> > 2533274849527252;5:
> > > 2533274884571925;4:
> > > I like making the simple stuff like a flyable pelican or modifying a warthog but making anything more complex than that starts to make my brain hurt lol
> >
> > Thats well enough and you should be happy being able to do even that. Its actually very tricky to get a pelican or phantom to fly properly and getting them able to shoot is even trickier.
> >
> >
> > > 2535468874932598;2:
> > > I used to make prefabs, I would still do it but I like making the maps a bit more. I have quite a few if you want to check them out. Also, how do you make a breakout map. Figured I would ask while I am on here.
> > > If you want a good warthog prefab, make it wide or it will flip over if you turn too wide. Tanks are very polite about welding, especially scorpions, they love playing dress up.
> >
> > I started out after coming back to Halo after half a year and started to get back into forge again after its horrendous start. I started thinking it would be cool for vehicles to move now because of welding and at first I searched and copied others to use them because I didn’t understand it possibilities but after studying other peoples works, copying and taking them apart, I have learned to make maps because I have studied others and never stopped improving and continued forging anything that came to mind. I have built ship and space maps, arena maps, island maps that require my custom boats. Its all about evolving our creativity and challenging the community to accept these new and fun modes we come up with.
>
> Never really thought of taking other prefabs apart. I just try again and again until they actually work. Gets tedious after a while so that is why I am trying to get into maps, less dynamic but even then I can script. Besides the fact that I am considered the master forger of my company.

Taking things apart is the best way to learn how to use items and blocks in different ways, its also good to improve on peoples designs or modify them to your liking.