When you open MCC or halo 5 currently you usually receive a message or list of messages talking about updates and general info.
I feel like there is a very large portion of players who don’t have their voices heard when it comes to updating games or changing things as time progresses. Forums are where people discuss items like maps they like/hate, or gametypes they want added or removed.
My idea is to integrate a survey system into the games main menu. One that either is a pop-up like the current message system, or one that’s a menu item. This would allow easy access to everyone who plays the game to answer questions about the game. There are many players who don’t get on forums but would still want to have input in updates to the game. I have only recently started using forums but have always had strong opinions.
I feel like this could be very effective in getting a more accurate player opinion regarding changes that 343i may want to make to the game.
I disagree. This is the sort of stuff you put into beta versions of games, not full releases. Betas are used for that very purpose, to judge certain design choices (eg., BR rate of fire) by putting it in the field and hearing what players have to say. Putting a comment or feedback feature in a full game is like openly saying the game is in a constant state of development which in turn means players basically paid for a beta test.
I like my games to be finished products and not contain surveys asking about how well the developer is doing. If I have something to critique or praise, I have Waypoint (or any other site you prefer) to come to which is where such discussions should be confined to after launch.
We have the Insider program which is probably one of the best things for this - the Xbox app already has the tooling for submitting player feedback on a particular game, including filing bug reports with walkthroughs
Very interesting idea. I think there should be requirements though to vote/give your input. I can just picture thousands of people voting for or against something from just hearing about it and not even really trying it. For example the BR update that we got a while ago that in my opinion totally broke it; maybe after a certain amount of kills with it or time played using it, after a match a poll would pop up and you could go through it displaying what you like/dislike.
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> I disagree. This is the sort of stuff you put into beta versions of games, not full releases. Betas are used for that very purpose, to judge certain design choices (eg., BR rate of fire) by putting it in the field and hearing what players have to say. Putting a comment or feedback feature in a full game is like openly saying the game is in a constant state of development which in turn means players basically paid for a beta test.
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> I like my games to be finished products and not contain surveys asking about how well the developer is doing. If I have something to critique or praise, I have Waypoint (or any other site you prefer) to come to which is where such discussions should be confined to after launch.
I’m not talking about changing the game as if it wasn’t finished. I mean having input on things that are constantly changing anyways. Playlist variations if some are going to be kept seasonal. How about how they change the breakout playlist in Halo 5. Breakout 2.0 is almost nothing like the original. I hated 2.0 and would have loved to give my input on it. So maybe bring a game like that into a seasonal playlist and ask questions about it there. Like Fully Skilly said, add the poll only after a player has tried it. I too do not want the game released and feel like a beta but multiplayer is always in a state of flux, and I feel like coming to forums for player feedback doesn’t tap into a large number of the player base.
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> > 2533274824050480;2:
> > I disagree. This is the sort of stuff you put into beta versions of games, not full releases. Betas are used for that very purpose, to judge certain design choices (eg., BR rate of fire) by putting it in the field and hearing what players have to say. Putting a comment or feedback feature in a full game is like openly saying the game is in a constant state of development which in turn means players basically paid for a beta test.
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> > I like my games to be finished products and not contain surveys asking about how well the developer is doing. If I have something to critique or praise, I have Waypoint (or any other site you prefer) to come to which is where such discussions should be confined to after launch.
>
> I’m not talking about changing the game as if it wasn’t finished. I mean having input on things that are constantly changing anyways. Playlist variations if some are going to be kept seasonal. How about how they change the breakout playlist in Halo 5. Breakout 2.0 is almost nothing like the original. I hated 2.0 and would have loved to give my input on it. So maybe bring a game like that into a seasonal playlist and ask questions about it there. Like Fully Skilly said, add the poll only after a player has tried it. I too do not want the game released and feel like a beta but multiplayer is always in a state of flux, and I feel like coming to forums for player feedback doesn’t tap into a large number of the player base.
Ah okay, I see what you’re saying. Yeah, I’d be down for something like that for stuff like playlists too.
Hey 343 I just wanted to say can you give hidden experia and halo follower some recenition for them seeing how they’ve been there from the start and I just hope you put in Easter eggs in for them related to the intro they have to there videos in the form of for halo follower of some wolf like creature taping a log with its tail like his intro and for hidden like a skull with swords through it and in small righting on the skull is his YouTube name that you can only see if you double zoom with a sniper and on the log halo followers name thanks and please take my thoughts into consideration 343 love your games btw and all the other other halo game to be exact bye