Yes the melee system in this game is largely broken. Between melees that simply don’t register, the insane difficulty of meleeing someone a second follow up time, and the inconsistent lunge distance it’s highly frustrating
100% aree. Its not something that Im going to get used to because it just doesn’t work. Because I can phase through players allows that player to instantly be in my line of fire. Now I have no idea if my shots are landing or if the bullets are being eaten by a friendly. I suspect its the latter but a lot of confusion could be cleared up by turning collision back on.
I’m yet to see any reasonable argument for removing collision, it was never a problem & contributed to the game from boosting teammates to higher areas to being a useful tool in custom games
I doubt they’ll even budge on this topic at this point, though.
Getting used to other changes, but this one is driving me crazy. Even the AI will dodge you by jumping around exactly on your position… just crazy. It messes up melee a lot, team mates walking through you from behind and blocking shots, enemies running through you and then spinning around to melee (guess a pc player ploy) etc. I’m wondering if they were having issues with the physics system and had to disable it… was it ever on in any of the flights?