Player collision should be turned on

Just joking.

Player collision should be turned on.

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No collision is gonna neuter Infection. You know that one guy who would be in the hard-to-reach vantage point and get 30 kills a round? Now EVERY survivor can go there because they can all phase into a single spot. Sure 343 could just enable collision for certain modes, but now you have an inconsistent experience across the game. Making those maneuvers you mentioned might work in social, but not ranked and so on.

As for the movement angle, the point of collision IS to be a limitation on movement. It adds a chaos factor to moving around. Every game has these mobile obstacles that can behave in random ways… for better or worse. And it how players adapt to these obstacles that makes a match more engaging. Think of the man-cannons on Narrows. Quick easy access to the other team’s base, but if two or more players go in at the same time, they get bonked to the sides. Sure, it can be frustrating, but it’s more interesting than always being able to use the man-cannons at all times. All you have to do is check the the other side briefly before jumping in.

Chaos creates variety and thus, surprises. I think Infinite’s gameplay would be rather dull if we’re all but guaranteed to make skill jumps every time because there was nothing to stop us.

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It is obvious that there is a high porcentaje of complaints that come because people want Infinite to be Halo 3. But on the other hand I do not see anything bad that they give the option of introducing it in custom games and the forge mode, having collision between players contributes certain ways to play really fun and creative.

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Is it not possible that people are aware of these arguments and understand them but still disagree?

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Advanced movement is toned down in Halo Infinite compared to Halo 5, and it shouldnt give people a get out of jail free card.

I can’t think of any reason for collision or team kill to be off, it just shows how confused 343 is about the design of its multiplayer.

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I have no qualms with no collision. The amount of times I’ve went to make a jump or run in a certain direction only for me to bounce off of a teammate and gently float back down in frustration would surprise you. Good riddance. Halo is much too floaty for that sorta stuff IMO.

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Yes, let’s start yet another thread on the subject when your first post on that exact matter in another thread didn’t get any attention for 2 hours.

In what way would Player Collision interrupt grappling another player midway? Did hitting an obstacle as you swung interrupt a grapple in the Flight? It’s not like it isn’t possible to program it to function differently either.

Any situation you describe here sounds like players slamming into each other doing specific things end up in interrupted actions, stand still players and awkward silence.
The game has a physics engine, interactions and collisions can be made to behave in certain ways.
Like, if you end up between a grappler and its target, you’d get pushed out of the way, and the grappler could for instance get a swing in a slight other direction.
Getting in the way of a slide could push you out of the way.
It’s physics, a collision does not mean instant stand-still.

inb4: “But what about this scenario, and this scenario, and that”:
I’m not going to account for every single collision scenario that can happen such as sliding into a grapple or whatever. Physics calculations can be done, they have the ability to test interactions after which they make corrections and alterations to make it work.

I see absolutely no reason why this “advanced movement” suddenly calls for the removal of Player Collision, and no reasoning as to why has been provided other than some thinly veiled “i343 can’t be bothered to do anything else than interrupting every single action”. I’m not buying it.

The first time we got a look at the gameplay with the Campaign trailer two years ago, I thought it looked wonky when you’d fly to an enemy you grappled instead of pulling them towards you, physics wise wonky.
Then we get no player collision and in the latest campaign gameplay trailer the warthog flying off the cliff looks like it’s auto-correcting itself mid air without any sort of input from anywhere.

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Acting like player colision making you have to conscious of your surroundings is a bad thing? No.

You could thrust just fine in H5, and Infinites maps are vertical enough to allow equipment movement even nowhere near your opponents or friends.

Furthermore, player colision stops either equipment from being a get out of jail card.

Good.

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Turning off player collision (and also friendly fire) just feels like taking chess and turning it into checkers. And while there’s nothing wrong with checkers and wanting a more laid back experience where you don’t have to think as much, a lot of us enjoy that extra level of thinking that goes in to maneuvering around these things.

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I believe collision adds another element and smarts similar to halo 5 if someone was to be right on you and you shoot a rocket you blow both of you up, with new system I wonder what leniency is.

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I’m just waiting for people to remember boxing.

The only pro really is keeping the game more noob-friendly, since without it you don’t have to pay as much attention to your surroundings.

They removed it because CoD players hate it.

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I have an idea, let’s all start a new thread and share our thoughts about player collision. Let’s also do it with friendly fire, sprint, aim assist, equipment in hcs, or really any topic. In fact nobody should ever reply to a new thread, it is a waste of time; only start new threads.

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Your argument is predicated on the idea that Halo Infinite’s movement is just so bonkers that player collision would seriously hinder gameplay… This is simply not true.

I’ve watched tons of pro gameplay in Halo 5 (you know, a game with even MORE movement options?) and the only time you really see this impact gameplay is on starting strats, even then its seen as a positive because it increases skillgap and forces good comms.

Unfortunately this is another example of 343i doing things for the sake of it, not because it was needed or asked for by fans.

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Player collision has been ni a lot of other games that have even more movement mechanics than Halo, and the playerbase dealt with it just fine. This is a bad decision by 343 for sake of convenience and the few select people that would complain loudly if they had their movement hindered in any way. it takes more battlefield awareness when player collision is on, and for some individuals it is just to much to process so they caved and made it easier for them.

This! This! This! Someone give this man an award!

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I never thought in a million years that we would be arguing about this in Halo…

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I see more people pulling the “you just want H3!” card than I actually see want that. Player collision means I want another H3? EVERY Halo before had it not just 3.

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Little do you read in this forum if you are not aware of the high number of users who insist on returning to Halo 3.

Enough threads on the topic. OP already made this as a comment on another thread. It’s not important enough to warrant its own threads.