As we all know games like Call of Duty have a Create a Class system that allows players who play over time to have Superior Weapons and Superior abilities which can lead to unfair gameplay… this has always been in complete contrast to Halo games where everybody starts out equally with the same weapon and ability.
Halo fans have held this Equal System close to heart and seem to view it as Superior to the Call of Duty system.
Now that Specialization information has been released we can clearly see that some players who invest more time Will now have Advantages (however small they may be) over other newer players.
OUTRAGEOUS==PREPOSTEROUS==RIDICULOUS==ERRONEOUS==UNFAIR==ABOMINATION==ATROCIOUS==HEINOUS
The classic halo formula for Infinity Slayer is no longer in play
I however do not see this as a problem I see this as a welcome addition to the halo franchise
Remember there will still be a classic halo playlist if you are indifferent
When I first got into Cod I bought Cod 4 around 9 months after it was released. My first few games I got destroyed mainly because of my horrible skill level but also because I was stuck with a very pitiful weapon with only iron sights.
In complete denial of my skill level I assumed that MY PROBLEM and the REASON I WAS BEING KILLED was because I had poor weapons…
This did not throw me off of the game and send me back to Halo 3 This increased my interest in the game and gave me MAJOR INCENTIVE to keep playing Cod 4 so that I could be on the opposite side of the spectrum and be the one with the fancy guns killing the new people.
In a game with no 1-50 skill level and an invisible ranking system a players incentive to keep on playing can only come from the fun of the game and goals.
In halo reach I played the game for fun and for goals. The problem with reach is that Aesthetic Armor as a prize for a goal only lasts for a while. The armor is not going to change anything about the game… it will still be exactly the same and play the same.
Because of this Halo Reach’s life span for me lasted shorter than any other halo or Cod game I have ever played. (Plus it didn’t help that Reach’s game mechanics were absolutely horrible… but that’s for another thread).
In conclusion It is my opinion that the Create a Class ranking system in Halo 4 with weapons and Specialization will increase my and many other player's incentive to keep on playing so that they can be better than other players. This will help the franchise's life span and popularity.
Once again the classic halo playstyle will still be preserved and if Infinity Slayer ends up being a bust we can all flock back to the system that we know works and that we know will be fun.