I played Warzone at Comic Con. The game was really fun, but much less balanced than I had hoped for. If you’re good then you get better weapons fast. Power weapons and vehicles are so easy to get. After the first minute of the game I had a power weapon or vehicle to spawn into with every life.
The team play is really great though. It’s awesome to have a team of like 6 guys running around together.
The bots and enemy bosses are well done as well. It’s very chaotic.
EDIT: I’m just commenting up here to answer any questions for visibility.
As everyone said, yes the req system was sped up for the warzone demo. That was really my main complaint of balancing. If I had done some research I would’ve known that. - It was very fun and a fresh experience. It still felt like halo, but just something new. - I didn’t ask any questions. The guys who were running the Halo 5 Warzone section were just Comic Con employees. The guy I was talking to didn’t even play the game haha. - In regards to balance and fun, I think both are important to have. I have a hard time having a lot of fun with Halo if it is imbalanced. I like to feel like I have a fighting chance no matter what, and that the other team does as well. The game I played I completely dominated because the req system was sped up. - I only played one game. I got there early and got in line quickly. I won 1000 - 280 I believe. - I don’t remember exactly how amazing the texture quality was. There was nothing that stuck out as sloppy or bad to me though. Everything was moving so fast I didn’t have any time to look at the textures. I expected with maps this big that there would be a lot of time that I wouldn’t be seeing any enemies, but I was basically always in battle. - Banshee was weird. It is not built to fight any flying vehicles. I fought a few Phaetons and died every time. It was okay at fighting spartans. It was mainly great against land vehicles. It can take out warthogs/mantis very quickly. - Phaeton was the opposite. It was harder to fight against spartans, but still okay. Barely decent against land vehicles. But it wrecked anything in the air.Some more thoughts I had from the demo:
Bosses were cool. They weren’t that hard to kill, but they had a lot of health and a bit of a damage boost. They gave too many points though, well some of them. I got about 400 points just from bosses. I got nearly half our team’s score from killing them. One boss was worth 200 points. - AI friendly bots were pretty garbage. They reminded me of titanfall AI but with more health.
Warzone at E3/other events is quite different from what it will be in the final version. 343 have stated that req points will be way harder to get in the final version. The demo is super charged so everybody can get a chance to play around with all the toys in the sandbox no matter their skill level
Eh, I don’t care much about balance in Warzone. Arena, yes but Warzone, not so much. But I’m pretty sure they said it will be more difficult to earn weapons in the actual game and that they’ve sped up the gameplay at cons to make games quicker.
Though, as said before, keep in mind that the demo version of warzone is sped up. (sounds to be around 50-100% quicker than normal) Also the req packs are already given out to each demo account to be used over and over.
> 2533274883676151;5:
> That is great news. I love the balancing they’ve done in arena. I guess I should’ve just trusted that they knew what they were doing in Warzone
I would suggest re-evaluating what it is you’re after. If you want the Arena experience because it’s the most fun, it’s there. If you’re looking for some fun, Warzone is there.
Not only did you admit to having fun, 343i has JiP to help balance out team sizes and there is a mechanic that acts as both a mercy rule and as a clutcher of victory from defeat.
If all the takeable bases are done so by one team, the core opens up in the lone base team’s last refuge and if destroyed, it’s game over.
I know from experience in Battlefield, just because a team is winning by a large margin doesn’t mean one person cannot enter the battlefield and completely turn the tide.
A lot of times if teams don’t use defeat their opponent as swiftly as they can, their position of suppression can quickly be used against them as someone coordinates the taking of the bases through 2-3 player teams in a blitzkrieg push to take capture points. If Req. Cards are burned up for the winning team because they used them to dominate but not capture, the losing team can suddenly have the PW advantage.
… Do consider, while not intensely competitive, a lack of competitiveness is untrue. It’s a different way to create a competitive field but for those that can’t or don’t devote the time for grander expectations.
> 2533274883676151;5:
> That is great news. I love the balancing they’ve done in arena. I guess I should’ve just trusted that they knew what they were doing in Warzone
Hey op since you were at Comic-Con did you get to ask any question or maybe hear answers t other questions, also any word on when we will see the q&a panel?
What I took from this OP: “It doesn’t matter if the game mode is really fun, it’s imbalanced and balance is all that matters”
> 2533274870884222;2:
> Warzone at E3/other events is quite different from what it will be in the final version. 343 have stated that req points will be way harder to get in the final version. The demo is super charged so everybody can get a chance to play around with all the toys in the sandbox no matter their skill level
I say the same thing in my stickied reference topic “REQ System and Microtransactions Explained”. A lot of people are forgetting this.
> 2533274870884222;2:
> Warzone at E3/other events is quite different from what it will be in the final version. 343 have stated that req points will be way harder to get in the final version. The demo is super charged so everybody can get a chance to play around with all the toys in the sandbox no matter their skill level
Thank you for sharing your experience OP - please update your post with the information you got in this thread (aka ‘power items too fast’) so that some people who just read your first post arn’t misguided.
What map did you play? Is that Raid on Apex map still a mystery (probably Gamescom then)?
> 2533274883676151;1:
> I played Warzone at Comic Con. The game was really fun, but much less balanced than I had hoped for. If you’re good then you get better weapons fast. Power weapons and vehicles are so easy to get. After the first minute of the game I had a power weapon or vehicle to spawn into with every life.
>
> The team play is really great though. It’s awesome to have a team of like 6 guys running around together.
>
> The bots and enemy bosses are well done as well. It’s very chaotic.
Did you notice the texture quality, was it good? Or did it have all those blurred out looks we saw on some pics that have been shown before.
The req system is sped up in warzone for the demo. It won’t be like that in the final game. And I do hope it’s balanced at launch. Balance and fun go hand in hand.
> 2533274898131165;7:
> I just hope 343 does not balance the game based on warzone, I don’t want to play BTB with tank banshees because warzone players called for a buff.
>
> Warzone should be just for fun, and if they do decide to make balance changes I hope they are exclusive to warzone.
You have seen the banshee right? It needs a buff. From what we’ve seen, even when fighting other banshees and the phaeton, it’s like a flying gungoose. You can defend yourself but it usually ends with you blowing up. The warthog survived multiple bombardments of bullets, rockets, and more in some videos yet the banshee can’t survive a few gunshots in any of them.