For many reasons we should be able to play as different types of humans and aliens in halo and each one should have its ups and downs. Halo is a series full of aliens and powerful ancient beings.
But how the different aliens/humans will work is somewhat like the Specializations just with them being a separate ranking systems. Same Ranking system as Halo 3
(because we all loved it.) How this goes is that like in Halo 3 you get a medal/achievement when you obtain an Officer Rank, like LT. Now from this point players will be able to level up other species and only those who reach the Max rank will be able to obtain all the species that are playable and their abilities.
Different Types of Tech.
New Life Bar(Armor)-A none refillable layer of defense underneath shields and has a chance to stop damage to health depending on the different types of weapons. High Armor Damage has 75% chance to pass through, Moderate armor Damage has 50% chance to pass armor and low AP weapons have a 25% chance to do damage to health. Marksman Weapons will have AP rounds and will be able to get headshots.
Human- High Health Damage, Moderate Armor Damage, Low Shield Damage
Sangheili- AOE Damage from Plasma splashes. High Shield Damage, low Armor Damage, moderate Health Damage.
Jiralhanae-Damage Over Time and High Armor Damage
Forerunner-High Damage all round/disabling affects.
Exceptions of Course to Heavy weapons.
Races
Spartan II (Pre-order only) Spartan III’s Spartan IV’s(Starter Race), Sangheili, Jiralhanae, Awakened Forerunner(<Max Ranked needed to get)
Spartan IV
Spartan IV’s Base
Size-Small (compared to other Races)
Melee Speed- Speed 0.4 secs to contact 0.6 secs to reset.
Speed-Average
Health-Armor-Shields ( Out of 100 and what they depend on most )
45% 20% 35%
Shield recharge rate-5 seconds
Stall before recharging-6 seconds
3 hit Melee Kill. (5 for forerunner)
Jump Height-2.5 meters
Weapons efficiency/vehicle(accuracy,rate of fire,reload/Overheat time,boost and handling)-Human 100%, Elite 40%, Brute 25% Forerunner 19%
Bonuses-
Specializations carry over from H4 as well as bonuses from completing Halo 3 ODST on Legendary. 5% noticeable Damage Buff from human Automatics and 15% Stronger health.
Spartan III’s- Available after first species change.
Spartan III’s Base
Size-Small
Melee Speed-0.37 secs contact 0.55 secs to reset.
Speed-Average
Health-Armor-Shields Total 110 performance.
50% 25% 40%
Shield Recharge Rate-4.5 secs
Stall Before Recharging-5 secs
3 hit Melee Kill
Jump Height-2.5 meters
Weapons efficiency/vehicle-Human 100%, Elite 55%, Brute 35% Forerunner 10%
Bonuses-
Spartan III’s get bonuses from playing Halo Reach. Reaching (< no pun intended) what i call the legendary Ranks. Everything after Field Marshal, Completing Campaign on Legendary.
Strong will-so they won’t be slowed down while sprinting and taking damage.Weapons efficiency for all sources but forerunner are increased by 10%. 100% Assassination Speed.
Spartan II’s-Pre-Order only for being very powerful. But available when nearing Highest Rank.
Size-Medium
Melee Speed- 0.1 secs contact, 0.17 reset
Speed-Fast
Health-Armor-Shields-Total Performance-270%
120% 70% 80%
Shield Recharge Rate-4 seconds
Stall-4.5 seconds
2 hit Melee Kill (4 to Forerunner)
Jump Height-4 meters
Weapons efficiency/vehicle-Human 100%, Elite 70%, Brute 47% Forerunner 15%
Species Bonus-Reclaimer Buff given after multiplayer progress reaches 75% increasing Forerunner Weapon/vehicle efficiency by 30%
Elites-Obtainable when progress reaches 60%
Size-Large
Melee Speed 0.2 Contact, 0.3 reset
Speed-Fast
Health-Armor-Shields-Total Performance-205
35% 50% 120%
Shield Recharge Rate-4.5 seconds
Stall-5 seconds
2 hit melee kill
Jump Height-4 meters
Weapons efficiency/vehicle-Human 35%, Elite 100%, Brute 60% Forerunner 25%
Bonuses-Completing Halo 3 on Legendary increases armor by 20% and understanding of Human efficiency by 40%
Species Bonuses-(Honor Bound)Melee has a 33% chance to be an instant kill kick to Spartan III’s, IV’s and Brutes. If using a sword Elites become unrelenting and can’t be slowed done and always have an unlimited sprint and AA.
Brutes-obtained when multiplayer progress reaches 40 percent. Brutes rely heavily on their think armor and can only be if the point is shoot multiple times.Armor doesn’t shatter like in Halo 3
Size-Large
Speed-Slow
Melee Speed- 0.9 Contact, 0.4 reset.
Health-Armor Total 150
50% 100%
Jump Height-5 meters
2 hit melee kill
Weapons efficiency/vehicle-Human 60%, Elite 80%, Brute 100% Forerunner 5%
Bonuses-Gathering all Halo 3 Skulls increases Brutes Species power by 10 percent per kill.
Species Bonus-(Berseker) After each kill the Brutes health increases by 10 percent and headshot resistance by 5%(doesn’t carry after death). While holding Hammer brutes become unstoppable and get a 100% health buff and can’t be heatshotted.
Awakened-Forerunner Promethean what wasn’t composed along with the others. Due to either not liking the idea or had given up hope. These will resemble the Pre-Forerunner Flood War Prometheans not post.
Size-Very Large
Speed-Average
Melee Speed-1 second, 0.2 reset.
Health-Armor-Shields-Total Performance-365
15% 150% 200%
Shield Recharge Rate-1.5 seconds
Stall-3 seconds
Jump Height-Holding Jump button allows The Awaken to sore above their position up to 35 meters.
Instant kill Melee
Weapons efficiency/vehicle-gets better as you use the character able to reach MAX without completing comms. Human 10%, Elite 20%, Brute 10% Forerunner 100%
Bonuses-They are a Bonus( only for the best that can reach the highest rank. (Skilled)
Species Bonuses-Mastermind-Unlimited armor abilities.
So these are what i think would be great additions to the new Halo Saga. I’m not just saying for this new game but added in later games if possible.
Thoughts?