Playable promeatheans are better than elites?

I personally think that With halos new player abilities, it would be silly to see an elite trying to ground pound you or charge you. Most of competitive players and casuals use spartans than elites in halo reach because elites are so vulnerable and their head is extremely tall!

I love how the soldiers look in halo 5 and how they talk, it would be extremely cool to pick from female and male Prometheans and customize them. They can be the same size and weight as spartans and they could bring balance between the two instead of having the other way taller and be more exposed to headshots.

What do you guys think? Do you care about playing as a different race and be balanced or be classic?

I’m waiting for Elites before I get my hopes up of playing as any other race.

What a dream.

While I disagree with the male/female differentiation because they are robots and really have no need for it(save AI’s who are based on females), everything else I do agree with. They could function exactly like Spartans if done right. Instead of thruster packs they could have gravity/teleportation based abilities, which would fit the forerunner style. Armor could break like a Spartans shields, maybe have a special class that is only vulnerable in the head and has self repairing armor. This would allow them in standard multiplayer with no differences from a Spartan. I would love to see the diversity in multiplayer, maybe even a possible faction Vs. faction Warzone gametype, maybe this can even help incorporate Elites.

Edit: of course I still want to see Elites, but I can see logic in Soldiers being more viable across multiplayer.

Heresy! The soldiers will not replace us.

Honestly I’d like to see playable promethian soldiers, with full customization of course. Instead of having Thrusters, the Soldiers would have the BS teleport, that way the Soldiers would add a different level of gameplay.

> 2533274908131346;1:
> I personally think that With halos new player abilities, it would be silly to see an elite trying to ground pound you or charge you. Most of competitive players and casuals use spartans than elites in halo reach because elites are so vulnerable and their head is extremely tall!
>
> I love how the soldiers look in halo 5 and how they talk, it would be extremely cool to pick from female and male Prometheans and customize them. They can be the same size and weight as spartans and they could bring balance between the two instead of having the other way taller and be more exposed to headshots.
>
> What do you guys think? Do you care about playing as a different race and be balanced or be classic?

Sangheili first, but I can see where being able to play as Promethean Armigers would bring a new section to the community. Sort of like how we have the Sangheili section who wish for playable Sangheili to return, it would open the door to another section. Which could be good or bad depending on how you look at it of course.

Playable prometheans would be cool.

Soldiers wouldn’t play the way Spartans play (and how Elites previously played). Soldiers are more similar to Brutes from Halo 3, in that they have armor instead of shields. Once the armor is broken, it doesn’t regenerate (except in the case of a Watcher assisting a Soldier, then it’s armor can come back). The regenerating shield is a staple of Halo gameplay, and has been in every game (even ODST had a “stamina” meter, which essentially was a regenerating shield). Because of this, I don’t think playable Soldiers would fit well into what we have come to expect from player characters in Halo.
Also, Soldiers (being completely artificial and not even generated from composed humans) are entirely genderless; there would be no point to a male and female style Soldier.

Why don’t we just get a Firefight game mode where you can play with or against AI and just have playable everything? Elites, grunts, hunters, soldiers, Knights, etc. I really enjoy games where you can play as enemies, elites gave you that opportunity but they took it away just as fast as they gave the option

> 2533274948626339;9:
> Why don’t we just get a Firefight game mode where you can play with or against AI and just have playable everything? Elites, grunts, hunters, soldiers, Knights, etc. I really enjoy games where you can play as enemies, elites gave you that opportunity but they took it away just as fast as they gave the option

This would be a dream AND a programming nightmare.
Your name and image are great btw.

> 2533274817408735;8:
> Soldiers wouldn’t play the way Spartans play (and how Elites previously played). Soldiers are more similar to Brutes from Halo 3, in that they have armor instead of shields. Once the armor is broken, it doesn’t regenerate (except in the case of a Watcher assisting a Soldier, then it’s armor can come back). The regenerating shield is a staple of Halo gameplay, and has been in every game (even ODST had a “stamina” meter, which essentially was a regenerating shield). Because of this, I don’t think playable Soldiers would fit well into what we have come to expect from player characters in Halo.
> Also, Soldiers (being completely artificial and not even generated from composed humans) are entirely genderless; there would be no point to a male and female style Soldier.

Just like Knights who gained breakable backpacks and lost the ability to teleport between H4 and H5, Soldiers can also be given regenerating armor that can function the exact same as shields to make them perfectly usable.

> 2533274820294620;11:
> > 2533274817408735;8:
> > Soldiers wouldn’t play the way Spartans play (and how Elites previously played). Soldiers are more similar to Brutes from Halo 3, in that they have armor instead of shields. Once the armor is broken, it doesn’t regenerate (except in the case of a Watcher assisting a Soldier, then it’s armor can come back). The regenerating shield is a staple of Halo gameplay, and has been in every game (even ODST had a “stamina” meter, which essentially was a regenerating shield). Because of this, I don’t think playable Soldiers would fit well into what we have come to expect from player characters in Halo.
> > Also, Soldiers (being completely artificial and not even generated from composed humans) are entirely genderless; there would be no point to a male and female style Soldier.
>
>
> Just like Knights who gained breakable backpacks and lost the ability to teleport between H4 and H5, Soldiers can also be given regenerating armor that can function the exact same as shields to make them perfectly usable.

They could, but that would require that they first change how Soldier mechanics work. It still stands that, as Soldiers are now, they don’t fit the style of player characters in Halo.
Personally, I see no reason to include Soldiers as playable. Unlike Elites, they express no redeeming qualities and are far removed from the characteristics of the traditional “protagonist”. We didn’t get to play as Elites in multiplayer until the story expanded on their background and made them less antagonist and more deuteragonist. Soldiers haven’t had such treatment. They are purely enemies. With multiplayer now considered canon to Halo lore by 343i, it wouldn’t make sense to include Soldiers as playable for Wargames.

> 2533274817408735;12:
> > 2533274820294620;11:
> > > 2533274817408735;8:
> > > Soldiers wouldn’t play the way Spartans play (and how Elites previously played). Soldiers are more similar to Brutes from Halo 3, in that they have armor instead of shields. Once the armor is broken, it doesn’t regenerate (except in the case of a Watcher assisting a Soldier, then it’s armor can come back). The regenerating shield is a staple of Halo gameplay, and has been in every game (even ODST had a “stamina” meter, which essentially was a regenerating shield). Because of this, I don’t think playable Soldiers would fit well into what we have come to expect from player characters in Halo.
> > > Also, Soldiers (being completely artificial and not even generated from composed humans) are entirely genderless; there would be no point to a male and female style Soldier.
> >
> >
> > Just like Knights who gained breakable backpacks and lost the ability to teleport between H4 and H5, Soldiers can also be given regenerating armor that can function the exact same as shields to make them perfectly usable.
>
>
> They could, but that would require that they first change how Soldier mechanics work. It still stands that, as Soldiers are now, they don’t fit the style of player characters in Halo.
> Personally, I see no reason to include Soldiers as playable. Unlike Elites, they express no redeeming qualities and are far removed from the characteristics of the traditional “protagonist”. We didn’t get to play as Elites in multiplayer until the story expanded on their background and made them less antagonist and more deuteragonist. Soldiers haven’t had such treatment. They are purely enemies. With multiplayer now considered canon to Halo lore by 343i, it wouldn’t make sense to include Soldiers as playable for Wargames.

Except they already heal because of the watchers, they just need to implement that on a timer for the soldiers, like Spartans rather than an ability used by Watchers, more complex than Elites, but not by much. We already know soldiers are AI’s, which means there won’t be a backstory for them other than how they were made, aside from maybe something involving Cortana’s revolution or a rogue soldier. Restricting the multiplayer to story only is what caused the mess with the Elites in the first place. Wanting to wait for a backstory to have a playable character that could potentially help diversify both customization and multiplayer, all of which can easily be kept in balance due to similarities with basic human form, is a little ridiculous.

As for making canon, as much as I don’t like canon interfering with multiplayer, Spartans need to be trained to fight all forms of enemies, not just other Spartan, just like how I’d expect an soldier of modern day to have the skills in various forms of enemy tactics and combat. Soldiers and Elites fight differently and look differently than Spartans and I would expect the UNSC to train for both large and small scale encounters. What if Cortana did create a section of Soldiers that can self regenerate? All the writers have to do is say they exist and they exist, plus it sounds like a good idea to me to give Spartans some practice for a potential scenario while letting them learn to fight Prometheans, and what better way to have them train then using the most elite soldier you have to take there place if the should so choose.

I can work just fine they just have to work at it, just like Elites will require some extra work, and at worst, some people won’t use them, but others will, and I see no harm in that.

I’d like Soldiers more than Elites tbh, because elites are easy targets and can’t hide well at all. Also, if playable soldiers become a thing, they better not be invulnerable during the teleport; it should be more of a short dash like thrusters for Spartans. Soldiers already have some Spartan-like animations, including one that looks sort of like a Spartan Charge, iirc. That’s just my two cents.

nah, elites would still be better

Promethean are my least favorite thing in Halo. Not just my least favorite enemy, literally my least favorite anything in the game.

I’d vote for elites.

Can Prometheans -Yoink!-? No? Then elites all the way, WORT WORT WORTTTTTTTT

If we were able to play as soldiers, everyone would just go around saying, “THIS IS HUMANITY’S BEST?”

The teleporting ability would be annoying as -Yoink- in a fight.

> 2533274908131346;1:
> I personally think that With halos new player abilities, it would be silly to see an elite trying to ground pound you or charge you. Most of competitive players and casuals use spartans than elites in halo reach because elites are so vulnerable and their head is extremely tall!
>
> I love how the soldiers look in halo 5 and how they talk, it would be extremely cool to pick from female and male Prometheans and customize them. They can be the same size and weight as spartans and they could bring balance between the two instead of having the other way taller and be more exposed to headshots.
>
> What do you guys think? Do you care about playing as a different race and be balanced or be classic?

I’ve had this idea since halo 5 first came out. Finally someone has the same idea as me.