Health System
-Three Health Blocks
-Health Blocks gradually drain, from left to right, with damage
-A partially filled block will fully refill after a short period of the player not taking damage
-1 Sniper Rifle bodyshot drains 1.5 blocks
-1 Magnum bodyshot drains 0.5 blocks
-1 Battle Rifle burst to the body drains 0.75 blocks
-1 precision weapon headshot kills
Movement System
-limited duration Sprint that recharges
-no delay between stopping sprinting and firing but the user must press the sprint button to stop sprinting
-pressing the fire button will not stop sprinting
-if the sprint meter is fully drained, it has a long recharge delay but an instantaneous full recharge after
-if the sprint meter is not fully drained, it has no recharge delay but a slow recharge rate
-the recharge delay that occurs after sprint is fully drained is equal to the time it would take for the meter to fully refill at the slow recharge rate that occurs when sprint is not fully drained
-limited duration, non recharging Jetpack that has no fuel off spawn
-movement like running, jumping, and sprinting are audible to proximate players
-crouch walking is silent
On Map Pick Ups: ODST Equipment
Biofoam Injector – instantly refills all of the user’s Health Blocks upon pick up
Fuel Tank – instantly fills the Jetpack’s non-recharging fuel meter upon pick up
Shield Collar – once picked up, the user is protected from one headshot but the small energy bubble does not recharge once depleted
Road Flare – once picked up, the user can throw the lit flare like a grenade in order to illuminate dark areas or ignite flammable substances/items on contact
ODST Gametypes
Team Snipers
-ODSTs vs ODSTs
-Sniper Rifle primary weapon
-no secondary weapon
-no grenades
-no radar
-ODST Equipment on map if applicable
SWAT
-ODSTs vs ODSTs
-SWAT BRs and SWAT Magnums gametypes
-SWAT CTF uses Flagnum
-no secondary weapon
-no grenades
-no radar
-ODST Equipment on map if applicable
Infection
-ODSTs vs Elites
-ODSTs spawn with the Magnum
-Elites spawn with the Energy Sword
-Human ODSTs die to one sword strike
-Zombie Elites die to one headshot
-Zombies have a ten second respawn timer but can press X at any time to be instantly respawned at a random respawn point
-while on their respawn timer Zombies can choose the next area they will instantly respawn into by cycling through the available respawn areas with the D-Pad and choosing the area they want by pressing A
-maps have interactive elements that players can activate
-maps have dark areas
-Assault Rifles and Shotguns spawn on map with attached Flashlights
-Heavy Machine Guns on map if applicable
-ODST Equipment on map if applicable