Playable Elites SHOULD be in Infinite!

Remember how cool it was as a kid to have a Elite character, the enemy you fought in the campaign is in fact you on multiplayer. I think the opinion I share is popular… But playable elites 2020?

Agreed, also don’t lock this thread if you need to lock a thread then lock the Halo 5 one as it is too big and face it Halo 4 and 5 is something that is best left in the past for this game.

So my take on playable characters in Halo Infinite. At the very least Spartans and Elites should be available. However I would like to see the slight variance on symmetry that Reach had with the Spartans and the Elites such as Spartans only had limited amount of health regeneration so they would still need a medpack and Elites were larger but had faster movement. You can make Spartan 2s the same size as the Elites since those are the big guys generation. Besides Campaign Spartan (the MC) is allowed to be different from Multiplayer Spartan.

Not to hijack this thread from playable Elites but as this might be the playable Elites thread for Halo Infinite and apparently that also encompasses playable Brutes, Prometheans, Grunts I’ll take this as a list possible characters that would be suitable playable avatars. Now just because they should be a playable avatar doesn’t mean they have to be playable at launch. But at the very least Spartans and Elites should be available Holiday 2020 (assuming release date holds).
The characters that I think are suitable for multiplayer avatars will be in bold.
The characters that I think are not suitable for multiplayer avatars will be in italics

So first the UNSC

  • Navy Crewman/ civilians/ workers/ scientists Now while a combat support role might be interesting and administrative support role would not. We don’t play halo to act like scard clerk hiding under the desk, well most of us don’t. - Marines and Armored Marines, Army, Police, Corp. Security Now while to some these might be the most relatable guys out there, face it when playing a game and the power fantasy we would rather pick an elite. Besides ODST are Marines first then they become the ODST. IF needed we can include basick marine cosmetics in the ODST cosmetic pool. - ODST We played these guys before, why keep them only in one game. Heck we could even do ODST firefight or asymmetrical matches such as ODST vs Brutes (more ODSTs than Brutes though). - Spartans (all generations) This one is obvious but I am repeating that the Campaign and co-op ones should be the larger Spartan 2s while multiplayer can be the smaller 4th generation. - Navy Officers, UNSC/UEG V.I.P. While playing as a commander might be interesting these guys would be no more than fancy dressed civilians. - AI Constructs This would be a bit too difficult to do, I don’t know what you could do other than act as some sort of commander or pilot a huge vehicle like a vulture. Save it for Halo Wars 3Now the Covenant (encompassing all remnants and breakaway factions

  • Grunts While some might think it is funny to play (and die) as the lowest cast member of the totem pole I think the agency that would be taken away from the player makes playing as these little guys just not practical. Save it for mods if a machinima needs them that much. - Jackals (and Skirmishers) Similar to Grunts although it would be nice to use their hardlight shield as a tool using dual wielding mechanics(hope they make a comeback) I don’t see them as something I want to play as. - Elites The whole topic of the thread. Yes, give them regenerating shields and health. Make them scary again - Hunters These guys make a decent mini-boss and incredible allies (we only had that awesome experience once) they are too rigid in their equipment to be playable characters - Brutes I made a thread on this but apparently it was supposed to go to the H5 forum. Give them their unique power armor system from H3. - Drones Characters that are too far from humanoid wouldn’t make good avatars (more on Forge mode though). Give us a jet pack and we will be fine. - Prophets A good boss character although it is unlikely we will see these guys again. - Engineer So this is both bold and italic meaning that while I don’t think it is suitable as a multiplayer avatar as it isn’t a humanoid enough of a figure, I do see it as potential for a Forge Avatar much like the monitors. Also cosmetic options for monitors could be interesting. So characters that are both bold and italic are ones that I think make suitable forge mode avatars instead of playable avatars.Flood

  • Infection Form Pop, seriously between just one of these guys or even controlling a whole swarm I think it is just a little too much. - Combat Form (all species) The one thing 343 nailed in giving credit where credit was due is to make the zombie forms infected Spartans in infection game type. I would put them in but instead of shields or regeneration health I would give them a health system that is like having the Black Eye Skull turned on. So helt regen only on Melees and melee kills. - Carrier Form much like infection forms, just wouldn’t work - Pure Form a little bit better than infection forms but again lacking on the humanoid features - Gravemind/protogravemind a good boss fight but not a playable avatarForerunner

  • Constructors The Civilians of the Sentinels. While seeing these little guys make a return could be interesting, I don’t think they are suitable even asa forge avatar despite their name. - Sentinels This could be the starting avatar for Forge mode. - Enforcers While I want to see the big guys from Halo 2 make a return, I do not want to play as them. - Monitor The classic Forge avatar, bring them back, heck any floaty building thing could be a good forge avatar (except constructors) - Promethean Crawler non-humanoid mechanical form, nah. - Promethean Knight Someone already did a thread on these guys. But yeah a human consciousness implanted in a machine would be interesting. - Promethean Watcher forge editor - Eternal Warden nah this guy was lame

Sure, as long as it isn’t in Multiplayer.

Feel free to use the megathread on Elites.