Playable Brutes and character customisation

Inspired from this thread by Whimsical DE: http://bit.ly/2JOvdpc.

> Enhanced mobility drop it, perhaps a very limited sprint would be cool. In Halo 4 jet packs where very cool campaign wise, and also cool just as an option in noncompetitive matches, although avoiding jet packs entirely will be the best way to go. Anyway I believe that the movement should be heavily influenced by the very limited classical movement mechanics, hang on let me finish, heavily influenced not entirely the same, I say this because there is a very slim chance 343i decides to make the mechanics exactly as they where. Bungie knew exactly what they wanted to do with every Halo progression. They finished at Halo Reach, I would love to see some of the enhanced mobility from there. Tone it down though, we could have playable elites, humans of course and maybe two other species. Playable elites could have their evade (where they commando roll) making them hard to shoot for a period, allowing them to puncture their enemy with an energy sword. Limited sprint would be a base feature for every ‘specie’ or ‘class’. Spartans could have something similar to Armour Lock. As for the two other species, I’m leaving that with you guys. I tried hard to balance both opposing parts of the divided Halo community.Edit:
> I think having playable elites and brutes would add huge amount detail to the game and great customisation options. Depth will come in armour customisation for these species. An idea for armour customisation for the three playable species (humans, elites and brutes):
> Humans
> • Same as always (with classic ODST armour included)
> • Added marine armour (face masks, pilots, camouflage etc…)
> Elites
> Armour based off actual Sangheili rank structure
> Don’t forget the Heretic Sangheili
> Brutes
> Armour based off actual Jiralhanae rank structure
> • Jiralhanae major
> • Jiralhanae ultra
> • Jiralhanae stalker
> • Jump pack Jiralhanae
> • Jiralhanae captain
> • Jiralhanae honor guardsman
> • Chieftan

Would love to see playable Elites, Brutes and Humans (Marines and Spartans) with these customisation options. I would absolutely LOVE to see marines look like they did in the Halo Wars 2 trailer: https://youtu.be/kjN1eWhzPeA. This original post is in my opinion one of the most thought provoking and significant. So I thought it should be spread.

I really like the idea of playing as multiple species.

Why not have all of them and make it so you can be any in custom games but in matchmaking it’s set on the game mode (so standard slayer would be spartanvspartan or elitevelite etc) but invasion-style gamemode could be faction vs faction

With elites you could add choosing body type and the armour morphs with it. Could have literally every variant of armour that’s existed for them

Same for Brutes, change their beard size and shape. Have all armour from media.

Kig-Yar have all three subspecies make them function the same unless a setting on the game modes options is on that allows unique traits to activated

If they add elites I think they should go all out and add brutes and Promethean soldiers. Keep all this to social though of course.

It is a novel idea but would surely be impossible to implement? The game would have to become a ‘Hero Shooter’ of sorts, lots of different sizes, speeds etc. Something akin to Overwatch. It would be fantastic I’m sure but I always feel like Halo has a purity about it. A level playing field.

I just hope they fix the SPARTAN customization first, after that Elites could be great and if they still have excess time & developments resources then other species could bring some interesting new gamemodes with them.
Maybe such gamemodes wouldn’t be entirely balanced but with such various roster of species with different abilities, I wouldn’t expect it anyway but it could be different, as example could be something like Dead Space 2 multiplayer with humans vs monsters where weaker necromorphs had faster respawn times to compensate for lesser killing abilities.

But yeah, firstly focus on the base of the gameplay with SPARTANs and when thats done, then add something different.

While multiple playable species is cool and all, we have to take into account what they’ll do, and not just how they’d look like. I will be taking into account actual lore here, since 343 usually uses that to explain gameplay. You can disregard those points if you wish.

First off, the Unggoy would be incapable of using larger guns. I’m talking about medium-sized rifles such as the Assault Rifle, and especially sniper rifles. The Grunts (usually) lack energy shielding and don’t last very long themselves. They also wouldn’t fit in some vehicles, namely the Mongoose, Warthog, Scorpion, every Human flying vehicle, Wraith, Banshee, Spectre, Brute vehicles and the Phaeton (the Phaeton is deadly to people who lack a full suit of armor).
They’d be the worst species to play as, only fitting for machinimas or gamemodes in which they are the focus. Part of their problem with vehicles is their methane tank. Unless it’s made much smaller, Grunts wouldn’t fit the vehicles listed and probably more which I failed to list.

The Kig-Yar wouldn’t have as many disadvantages as the Grunts. Actually, they’d be much closer to the Spartans. First off, they can use every gun and pilot every vehicle, but we still need to see them use heavy weaponry and, well, pilot vehicles. They’re known to be a fragile species, but I’m sure they could handle the weight of the heavier guns (Rocket launcher, etc.), but it’d be an issue when faced with the turrets. Those things are REALLY heavy, and they’d likely break their arms trying to lift one.
Another thing is that they also usually lack energy shielding (not talking about the gauntlet shield). A nade spam would kill you every day, any day of the week. However, if I could give them an advantage in gameplay, is to have a stronger magnetism and aim assist, as well as having a “snap” feature which would allow you to “snap” to the target. They’re known to be deadly marksman, and a “snap” feature would fit their deadly accuracy.

The Sangheili are equal to Spartans, though the only obstacle they’re facing right now is the Phaeton. Given that most don’t use full “combat skin”, the Phaeton would be deadly to most of them.

The Jiralhanae would be incapable of using small weapons, such as the Magnum. It’s just too small for them. They’d also be unable to pilot most Human vehicles, mainly the Scorpion, Mantis and every Human flying vehicle, as the cockpit is, again, too small. They would also lack energy shielding.
However, in my vision, they would be an interesting alternative. Instead of energy shielding, they’d have power armor which doesn’t recharge. When that power armor is completely worn out, the Brute will begin taking health damage. They’d handle heavier weapons much easily, maybe with the ability of using turrets as regular weaponry. Now, being natural of the species, they’d have a much stronger melee attack, but I don’t think they should one-shoot people with them. At best, they’d have their shield remove and health critical.

Next, the Mgalekgolo, or the Hunters. Right off the bat, they’d be completely unable to use any vehicle. As for weapons, I think they’d be either limited to heavier weapons or just Mgalekgolo weapons in general.
As for positives, the Mgalekgolo would have a large health pool. When spawning, they’d have no weak spots exposed. Contrary to the regular Hunters, these would be interesting, in the form that they can have more weak spots than just their back. After a certain amount of damage, their back weak spot is exposed, usually tanking just a nade or 2. After a heavier amount of damage, the front armor would jump off, leaving the chest exposed. I’d leave it like this, with no further armor jumping off, as those two critical spots would just need a couple of well-placed shots to kill the Hunter.
As for weaponry, the Hunter would have access to at least 4 types of weaponry, each readily available to the Hunter with unlimited ammo. They’d be limited by a “recharge” mechanic, each setting requiring more time then the other.
The weapons available would be: the regular Assault Cannon, the Beam Cannon, the Shade Cannon and the Burst Cannon.

  • The Assault Cannon would act like a Fuel Rod, dealing massive damage, but the shot required to be charged, which would be quite slow. 1 hit kill on a direct shot, but splash damage will usually just critically wound the target if he’s not wounded yet. Takes a long time to recharge. - Next, his Beam Cannon would act much like in Halo 3. After a small amount of time charging it, it’d unleash a beam. One would need to land most of the beam to successfully kill a target, potentially killing a second target in the same charge or at least critically wounding him. Think of the Binary Rifle from Halo 5. Takes a small-medium amount of time to recharge. - His Shade Cannon would be, as the name implies, just a Cannon that shoots Shade shots. I took this idea from SPV3, perfect for this Mgalekgolo play-style I’m envisioning. It serves as the automatic weapon to the Hunter, firing Shade shots repeatedly. It’s the Hunter’s main weapon. Each shot takes an extremely small amount of time to recharge. One could say it can recharge at least 10 shots per second, maybe less if it recharges too fast. - Finally, we have the Burst Cannon, which acts much like it’s Halo 5. It tracks targets and deals good damage, but each burst requires quite a hefty amount of time to recharge, as I envision it being quite powerful. The Burst Cannon also has insane range, although the tracking capability gets weaker as range increases.The Hunter can cycle through each weapon as they wish, with the cannon itself playing a small animation, changing the colors of the projectile, etc.

  • Assault Cannon: Green; Beam Cannon: Orange; Shade Cannon: Purple; Burst Cannon: Blue.Their melee would be slow and predictable, but powerful. Unlike the AI Hunter, however, the Hunter Player can adjust their melee’s trajectory, as to minimize the chances of failing. Successfully hitting a target would critically wound them, but the Hunter user would be recovering from the melee attack.

Tell me what do you think. Personally, I got quite excited for my Hunter idea.

Mmmhm don’t know.

Elites and Spartans can be both played in multiplayer as they are easy to represent equal in gameplay, if they make other species playable they MUST be in a new specific mode in which you could also play as grunts, jackals, hunters etc…

Gears 3 had some sort of reverse Horde if I remember properly

I’m all down for customization with Spartans/Sangheili/PromethanSoldiers/Jiralhanae structure, though I’m sure there’s bound to still be some sense of problems with scaling of hitboxes and how they operate. They’d have their own sizes, animations, and probably hitboxes that can make a gunfight change and carry more of its own variables. Though, I’d indefinitely pass on having those customization options in something like competitive matchmaking, where some things like that can matter more than having fancy looks. Nonetheless, I’m down for the idea.

Though going as in depth to have things such as Hunters, Jackals and Grunts and etc. as playable species sounds a bit far-fetched, not gonna lie. Those races have their own traits to them which make them fit a certain role, and those roles would have to change in some way to balance it out. Without balancing, it kinda just becomes a bit of a mess. For instance, if you had a grunt on the same limitations of Spartans (any weapon, can drive anything, etc), you’re bound to have people who’d exploit the size of a grunt to snipe from far ranges or hide in little cubby holes for easy camping. Or if you have, lets say, a Hunter on top of a vehicle that’s relatively fast-moving. You have a fast moving tank in the traditional vehicle-riding style that Halo can have. Or a hunter on an air-vehicle.

Plus, it’d look kinda ridiculous to imagine, but that’s besides the point.

If they’d ever, EVER consider trying other races that aren’t as similar to Spartans/Human shapes, I’d much prefer it in a singular gamemode than having it a free-reign thing, but even then it’d prolly have some things to tweak to make it fair and not-so-easily cheesed. I do like some of the suggestions and balances thought for to keep it more traditional to the role of the actual species, but even then it still feels just…off, to have more “alien” species playable.

Simply put: sounds good, but doesn’t seem like it’d work smoothly.

In before the lock

> 2535441330154481;7:
> Mmmhm don’t know.
>
> Elites and Spartans can be both played in multiplayer as they are easy to represent equal in gameplay, if they make other species playable they MUST be in a new specific mode in which you could also play as grunts, jackals, hunters etc…
>
> Gears 3 had some sort of reverse Horde if I remember properly

So in another thread (yes it is locked) I posted pretty much every NPC type in the past halo games and which one I think was playable and which one wasn’t. It was pretty simple ODST Brutes Flood Combat was considered playable while Marines, Grunts, Infection Forms are not. I also threw in what NPCs I think would make suitable Forge Avatars.
As for the Gears Locust mode yes instead of lives you had time as the mechanic against you. I sort of wish there was an invasion like mode where you played Locust vs COG.

As for Brutes I would like to see some sort of power armor health system. You have a power armor bar that will regenerate until it is broken, then your health doesn’t recharge unless you are in rage mode. You have to find an engineer to restore your power armor.

I’d push this down to custom games only. There was already a post about playing promeatheans and the counter argument is they don’t have the same traits as Spartans and Elites do.

Your all over thinking this. Firstly, they all have the same hit box and they can play in ranked multiplayer, just like Halo 2 and Halo Reach. Secondly, when I say them three species, it is only restricted to them three only, because of their humanoid statures. Not Prometheans, Grunts etc… It has already been done before, but the customisation options are awesome as well, imagine playing as an Honor Guardsman Elite. The Elites and Brutes would have a Covenant (different) holographic system in their helmets as well.

> 2535407532185860;11:
> Your all over thinking this. Firstly, they all have the same hit box and they can play in ranked multiplayer, just like Halo 2 and Halo Reach. Secondly, when I say them three species, it is only restricted to them three only, because of their humanoid statures. Not Prometheans, Grunts etc… It has already been done before, but the customisation options are awesome as well, imagine playing as an Honor Guardsman Elite. The Elites and Brutes would have a Covenant (different) holographic system in their helmets as well.

But it’s impossible for them to have the same hitbox. The Elites are slightly taller than Spartans as seen with Reach and Brutes are simply bigger. Basically, read my comment that explains the limitations (and advantages) of a playable Jiralhanae warrior.

> 2533275010817669;12:
> > 2535407532185860;11:
> > Your all over thinking this. Firstly, they all have the same hit box and they can play in ranked multiplayer, just like Halo 2 and Halo Reach. Secondly, when I say them three species, it is only restricted to them three only, because of their humanoid statures. Not Prometheans, Grunts etc… It has already been done before, but the customisation options are awesome as well, imagine playing as an Honor Guardsman Elite. The Elites and Brutes would have a Covenant (different) holographic system in their helmets as well.
>
> But it’s impossible for them to have the same hitbox. The Elites are slightly taller than Spartans as seen with Reach and Brutes are simply bigger. Basically, read my comment that explains the limitations (and advantages) of a playable Jiralhanae warrior.

Lore wise yes, game play wise no. If you have ever played Halo 2 the Elites, Brutes (aside from being wider because of their hair, which they can just remove from the hitbox) are virtually the same size, in game play. The reality is that all game models are not scaled to befit measurements given by the Lore. However, you’re entirely correct, the Brutes are larger than the Elites which are larger then weaponised Spartans.

> 2535407532185860;11:
> Your all over thinking this. Firstly, they all have the same hit box and they can play in ranked multiplayer, just like Halo 2 and Halo Reach. Secondly, when I say them three species, it is only restricted to them three only, because of their humanoid statures. Not Prometheans, Grunts etc… It has already been done before, but the customisation options are awesome as well, imagine playing as an Honor Guardsman Elite. The Elites and Brutes would have a Covenant (different) holographic system in their helmets as well.

So I made a poll asking if Elites were playable should they be just like Spartans or have some differences in movement and health from Spartans. There are arguments for both sides but right there is more votes for different mechanics as well as different models. I think if Brutes or ODST or any non spartan character would come to play there should be a different health system and movement profile added.

That being said I don’t think there should be more than 2 different types of characters in any match other than a social one, and as for most matches that have 2 different characters they should be asymmetrical ones like Juggernaut or Infection. The only 2 characters that I think should be balanced against each other and made for equal number of players on both sides is Spartans and Elites, I really like the concept of Invasion but that doesn’t mean I think ODST vs Brutes would be an even match.

Other than that with most other competitive games it is best to just tell everyone they are using that character like Elite Slayer or ODST Swat, or heck we could have Brute Firefight (where Brutes fight against waves of flood) and Promethean slayer. I would like to explore Halo as more than just a spartan. But I also want to feel like something other than the covenant spartan (Elite) or the Spartan’s little brother (ODST). A simple tweak of the health system and movement mechanics can do that, but I don’t think we should throw them all in as classes where the ODST is the shooty one and the Brute is the tanky one. That would step way out of the Halo formula.

> 2666640315087182;14:
> > 2535407532185860;11:
> > Your all over thinking this. Firstly, they all have the same hit box and they can play in ranked multiplayer, just like Halo 2 and Halo Reach. Secondly, when I say them three species, it is only restricted to them three only, because of their humanoid statures. Not Prometheans, Grunts etc… It has already been done before, but the customisation options are awesome as well, imagine playing as an Honor Guardsman Elite. The Elites and Brutes would have a Covenant (different) holographic system in their helmets as well.
>
> So I made a poll asking if Elites were playable should they be just like Spartans or have some differences in movement and health from Spartans. There are arguments for both sides but right there is more votes for different mechanics as well as different models. I think if Brutes or ODST or any non spartan character would come to play there should be a different health system and movement profile added.
>
> That being said I don’t think there should be more than 2 different types of characters in any match other than a social one, and as for most matches that have 2 different characters they should be asymmetrical ones like Juggernaut or Infection. The only 2 characters that I think should be balanced against each other and made for equal number of players on both sides is Spartans and Elites, I really like the concept of Invasion but that doesn’t mean I think ODST vs Brutes would be an even match.
>
> Other than that with most other competitive games it is best to just tell everyone they are using that character like Elite Slayer or ODST Swat, or heck we could have Brute Firefight (where Brutes fight against waves of flood) and Promethean slayer. I would like to explore Halo as more than just a spartan. But I also want to feel like something other than the covenant spartan (Elite) or the Spartan’s little brother (ODST). A simple tweak of the health system and movement mechanics can do that, but I don’t think we should throw them all in as classes where the ODST is the shooty one and the Brute is the tanky one. That would step way out of the Halo formula.

As I said before, I don’t want Prometheans, ODST… Just one extra species Brutes, because they are similar in size and strength. Their ability could be called ‘enrage’ where they drop their weapons and attempt to melee someone like in Halo 2 and Halo 3. Elites would have evade probably, where they commando roll out of danger and then kill an enemy with a energy sword. As simple as that, three playable characters, for the purpose of adding customisation. So three equal in size character for multiplayer.

> 2666640315087182;9:
> In before the lock
>
>
> > 2535441330154481;7:
> > Mmmhm don’t know.
> >
> > Elites and Spartans can be both played in multiplayer as they are easy to represent equal in gameplay, if they make other species playable they MUST be in a new specific mode in which you could also play as grunts, jackals, hunters etc…
> >
> > Gears 3 had some sort of reverse Horde if I remember properly
>
> So in another thread (yes it is locked) I posted pretty much every NPC type in the past halo games and which one I think was playable and which one wasn’t. It was pretty simple ODST Brutes Flood Combat was considered playable while Marines, Grunts, Infection Forms are not. I also threw in what NPCs I think would make suitable Forge Avatars.
> As for the Gears Locust mode yes instead of lives you had time as the mechanic against you. I sort of wish there was an invasion like mode where you played Locust vs COG.
>
> As for Brutes I would like to see some sort of power armor health system. You have a power armor bar that will regenerate until it is broken, then your health doesn’t recharge unless you are in rage mode. You have to find an engineer to restore your power armor.

Sorry I can’t just picture Brutes in multiplayer :slight_smile: to me they would fit in a reverse Horde as playable, and as enemies in Campaign, in Firefight, and if Forge has forgeable AIs also there (imagine being able to forge firefight :slight_smile: but I’m digressing)
i actually want them in the game, just not playable in classic multiplayer as there I would prefer just Spartans and Elites as it was in the classic games

> 2535441330154481;16:
> > 2666640315087182;9:
> > In before the lock
> >
> >
> > > 2535441330154481;7:
> > > Mmmhm don’t know.
> > >
> > > Elites and Spartans can be both played in multiplayer as they are easy to represent equal in gameplay, if they make other species playable they MUST be in a new specific mode in which you could also play as grunts, jackals, hunters etc…
> > >
> > > Gears 3 had some sort of reverse Horde if I remember properly
> >
> > So in another thread (yes it is locked) I posted pretty much every NPC type in the past halo games and which one I think was playable and which one wasn’t. It was pretty simple ODST Brutes Flood Combat was considered playable while Marines, Grunts, Infection Forms are not. I also threw in what NPCs I think would make suitable Forge Avatars.
> > As for the Gears Locust mode yes instead of lives you had time as the mechanic against you. I sort of wish there was an invasion like mode where you played Locust vs COG.
> >
> > As for Brutes I would like to see some sort of power armor health system. You have a power armor bar that will regenerate until it is broken, then your health doesn’t recharge unless you are in rage mode. You have to find an engineer to restore your power armor.
>
> Sorry I can’t just picture Brutes in multiplayer :slight_smile: to me they would fit in a reverse Horde as playable, and as enemies in Campaign, in Firefight, and if Forge has forgeable AIs also there (imagine being able to forge firefight :slight_smile: but I’m digressing)
> i actually want them in the game, just not playable in classic multiplayer as there I would prefer just Spartans and Elites as it was in the classic games

I think Brutes can be in multiplayer, but just not the traditional since like team slayer and put up against Spartans, much like how ODST wasn’t in the traditional multiplayer, instead a whole new mode was created for them. Here are some type of multiplayer game modes I think Brutes could go in.

  • Brute Slayer/Team Slayer (All players are Brutes and all Vehicle and Weapons are Brute Weapons. - Juggernaut (Juggernaut player is a Brute, all others are either Spartans or ODST) - Nightmare Firefight (All players are Brutes and are defending against waves of Flood).But yeah I don’t think games like Capture the Flag or Territories would be the best fit with Brutes. You could put Brute Territories in Custom games. But those are just some ideas other than a spin off mini campaign where I can see playable Brutes.

> 2666640315087182;17:
> > 2535441330154481;16:
> > > 2666640315087182;9:
> > > In before the lock
> > >
> > >
> > > > 2535441330154481;7:
> > > > Mmmhm don’t know.
> > > >
> > > > Elites and Spartans can be both played in multiplayer as they are easy to represent equal in gameplay, if they make other species playable they MUST be in a new specific mode in which you could also play as grunts, jackals, hunters etc…
> > > >
> > > > Gears 3 had some sort of reverse Horde if I remember properly
> > >
> > > So in another thread (yes it is locked) I posted pretty much every NPC type in the past halo games and which one I think was playable and which one wasn’t. It was pretty simple ODST Brutes Flood Combat was considered playable while Marines, Grunts, Infection Forms are not. I also threw in what NPCs I think would make suitable Forge Avatars.
> > > As for the Gears Locust mode yes instead of lives you had time as the mechanic against you. I sort of wish there was an invasion like mode where you played Locust vs COG.
> > >
> > > As for Brutes I would like to see some sort of power armor health system. You have a power armor bar that will regenerate until it is broken, then your health doesn’t recharge unless you are in rage mode. You have to find an engineer to restore your power armor.
> >
> > Sorry I can’t just picture Brutes in multiplayer :slight_smile: to me they would fit in a reverse Horde as playable, and as enemies in Campaign, in Firefight, and if Forge has forgeable AIs also there (imagine being able to forge firefight :slight_smile: but I’m digressing)
> > i actually want them in the game, just not playable in classic multiplayer as there I would prefer just Spartans and Elites as it was in the classic games
>
> I think Brutes can be in multiplayer, but just not the traditional since like team slayer and put up against Spartans, much like how ODST wasn’t in the traditional multiplayer, instead a whole new mode was created for them. Here are some type of multiplayer game modes I think Brutes could go in.
> - Brute Slayer/Team Slayer (All players are Brutes and all Vehicle and Weapons are Brute Weapons. - Juggernaut (Juggernaut player is a Brute, all others are either Spartans or ODST) - Nightmare Firefight (All players are Brutes and are defending against waves of Flood).But yeah I don’t think games like Capture the Flag or Territories would be the best fit with Brutes. You could put Brute Territories in Custom games. But those are just some ideas other than a spin off mini campaign where I can see playable Brutes.

Well, these are very much amazing ideas!

As for playable species in social game modes, the sky is the limit! But my main point is this armour customisation I would NEED to see! Marines looking like they did in the Halo Wars 2 trailer (never played any of the Halo Wars game by the way). Now I will point out that Elites have had limited armour customisation so far, so it would be logical to expand on this factor. Imagine playing as an Elite Honor Guardsman, or a Sangheili Ranger, too cool.

> 2533275031939856;3:
> If they add elites I think they should go all out and add brutes and Promethean soldiers. Keep all this to social though of course.

Here is where I beg to differ. Just because they added playable Elites, why didn’t they add Grunts, Jackals…? Because it just wouldn’t work we need iconic creatures of the right stature, to ensure the hit box of each playable species is extremely similar. With all respect, playing as a Promethean Knight would not work in a competitive environment, but if we are discussing a social environment then this would be too cool!