It is my opinion that they shouldn’t deal different levels of damage to shields and health.
If you want to understand why then play a game of Elite Slayer with several people using the “Emerald Fist” style of martial arts: Fire three shots from the PP at point blank range then punch opposing player in the face.
It’s limited and makes for shallow gunplay at CQC. Pretty much as bad as AR Deathchargers in H3.
Well the problem has been that shields have had more hitpoints than health in Halo 2 onward so plasma weapons had to be nerfed against health to balance them.
Whatever shield eating weapons appear in Halo 4 should have a set base damage with a bonus for shields.
That was part of the of the great simplicity in CE. Energy weapons have a bonus against shields and projectiles have a multiplier against health. Simple, none of this plasma nerfing which forces everyone to use projectile weapons to be competitive.
> Well the problem has been that shields have had more hitpoints than health in Halo 2 onward so plasma weapons had to be nerfed against health to balance them.
>
> Whatever shield eating weapons appear in Halo 4 should have a set base damage with a bonus for shields.
>
> That was part of the of the great simplicity in CE. Energy weapons have a bonus against shields and projectiles have a multiplier against health. Simple, none of this plasma nerfing which forces everyone to use projectile weapons to be competitive.
Why I favor the health system in Halo: CE and Reach as well.
> > Well the problem has been that shields have had more hitpoints than health in Halo 2 onward so plasma weapons had to be nerfed against health to balance them.
> >
> > Whatever shield eating weapons appear in Halo 4 should have a set base damage with a bonus for shields.
> >
> > That was part of the of the great simplicity in CE. Energy weapons have a bonus against shields and projectiles have a multiplier against health. Simple, none of this plasma nerfing which forces everyone to use projectile weapons to be competitive.
>
> Why I favor the health system in Halo: CE and Reach as well.
Its not that H2/H3 did not have health, they did, it is just lower than it was in CE.
Halo 2/3/Reach all have systems where health has less hitpoints than the shields which leads to plasma weapons being nerfed in order to bring projectile weapons up to speed.
CE had equal hitpoints for health and shields which gives energy and projectile weapons equally important in killing a player. So plasma and projectile weapons can have their own bonuses without the damage tables being all screwy.