So it’s been a year and these 2 turrets are the only weapons in the game from day 1 that never got to shine in action.
I mean the Splinter is somewhat good but you will never encounter anyone using it aswell as the plasma turret.
But does that really mean they can’t be given variants? no, not really, I think their variants should go like so.
Plasma Turret.
Variant 1 - Tighter accuracy, longer RRR (Red Reticle Range) & faster fire rate.
or
Variant 2 - literally the AA turret but detached (would be awesome if the shield was still on the turret as well.)
or
Variant 3 - A charged shot that will shoot a burst of 7 stronger, thicker plasma rounds
Splinter Turret.
Variant 1 - Splinter shoots 2 additional projectiles in a “V” shape (just like Ad Victoriam) to make it balance either the ROF is slower / amount of little explosives are lowered
or
Variant 2 - the projectiles will track any foe in the RRR range & the broken parts of explosions will EMP vehicles and same with the first, to make it even to make it have a much slower ROF to prevent EMP abuse.
Additional Variant idea for the sentinel beam.
Variant 1 (A) - has a longer time before overheating + thicker beam.
(B) - Beam tracks the player as well as slow them down by 15%
Variant 2 (A) - The beam splits into a small tight triangle (by the corners) shape & has stronger aim assist.
(B) - Has a Charge shot before releasing a barely controllable beam, dealing 1.5+ damage than the normal variant + Extra Anti-Vehicle damage.