Plasma Launcher 2.0

same # shots as in reach

but with same mechanics of the H3 missile pod, tracking, vehicle warning, missle dodgability, lock on time

shots travel the same speed as the missile in the missile pod

still 1sk if it hits but low splash damage

doesnt slow you down or put you in 3rd person

so you’re suggesting that the Plasma Launcher should essentially be the Misslepod? Why not just bring the Misslepod back?

> so you’re suggesting that the Plasma Launcher should essentially be the Misslepod? Why not just bring the Misslepod back?

Well i always felt the missile pod to be out of place. For cannon reason why are we using the missile pod from a ship? shouldn’t there somewhere be a portable equivalent?

also the slow walking I always felt was silly and that along with the 3rd person always took me out of immersion in the game.