I was looking up new Arena gameplay today and found that a guy named Ryan Towey uploaded some pre-event PAX gameplay fairly recently (I see in the comments that Mr. Towey is apparently the coach of an E-Sports team, but I’m not heavy into E-Sports, so there’s that).
Anyway, he gets stuck around the 7:30 mark, and I didn’t notice until I saw a blue streak follow him on his face then explode. I was like “Hm. That was weird.”
After rolling through the video for more examples of Plasma grenade throws, I’ve noticed that Plasmas are almost entirely silent until they explode. What gives? Am I deaf or something?
> 2533274833600810;2:
> There is a new sound effect, at least in the beta there was.
I can’t hear anything in this new video. I even put in my earphones just to make sure it wasn’t crappy phone speakers. Plasma Grenades make almost no sound in that video.
> 2533274832335336;3:
> > 2533274833600810;2:
> > There is a new sound effect, at least in the beta there was.
>
>
> I can’t hear anything in this new video. I even put in my earphones just to make sure it wasn’t crappy phone speakers. Plasma Grenades make almost no sound in that video.
Maybe it just happened so fast that it didn’t make a sound?
There is no sound for the plasma grenade. As the game progresses, more and more weapons lose their sound. By the end of the campaign, all Spartans have mime makeup painted on their helmets. The game ends with Locke miming an invisible box around John, which the Master Chief cannot escape.
Serious answer: The grenade does have sound, it just doesn’t beep anymore. There’s a sizzling sound as he gets stuck.
> 2533274846483350;4:
> > 2533274832335336;3:
> > > 2533274833600810;2:
> > > There is a new sound effect, at least in the beta there was.
> >
> >
> > I can’t hear anything in this new video. I even put in my earphones just to make sure it wasn’t crappy phone speakers. Plasma Grenades make almost no sound in that video.
>
>
> Maybe it just happened so fast that it didn’t make a sound?
Listen to any sticky thrown in the match. You can only hear the explosion from any of them.
> 2533274869573550;5:
> The grenade does have sound, it just doesn’t beep anymore. There’s a sizzling sound as he gets stuck.
I know, it’s just that Plasma Grenades have always had the high-pitched charging sound as far as I remember. It let you know that one had been thrown on or near you, but in this gameplay there are no audio cues.
It also made being stuck a hell of a lot scarier; When you heard that bad boy charge up, you knew you were -Yoinked!-.
> 2533274869573550;5:
> There is no sound for the plasma grenade. As the game progresses, more and more weapons lose their sound. By the end of the campaign, all Spartans have mime makeup painted on their helmets. The game ends with Locke miming an invisible box around John, which the Master Chief cannot escape.
Lolz
In my opinion, there really should be some type of sound effect to go with it. The “beeps” from previous Halos, notably Halo 3’s, was excellent. I hope something like that makes it in.
> 2535437978373619;9:
> > 2533274869573550;5:
> > There is no sound for the plasma grenade. As the game progresses, more and more weapons lose their sound. By the end of the campaign, all Spartans have mime makeup painted on their helmets. The game ends with Locke miming an invisible box around John, which the Master Chief cannot escape.
>
>
> Lolz
>
> In my opinion, there really should be some type of sound effect to go with it. The “beeps” from previous Halos, notably Halo 3’s, was excellent. I hope something like that makes it in.
Exactly. If it stays like it is in the final build then the Plasma Grenade has lost half of what made it fun to use.
Guess the plasma grenade is the latest to at least partially bite the dust. Honestly, can any of us even pretend to be surprised anymore? They are determined to change everything from fundamental core gameplay to the smallest of details like the sticky beep.
Call it merely a different artistic style all you want, but that’s not what this is. If they were artists choosing to continue another man/woman/group’s work which is widely regarded as a modern masterpiece, then they would never show such determination to re-create it. If they were artists whom were big enough fans and lovers of the original work that they wanted to continue it (instead of create something of their own), they’d be guilty of being too conservative with what they changed and/or added before they ever started aggressively slapping new paint against the canvas, as if to settle some burning curiosity begging to see what will/won’t stick. That’s just not the action of a real artist. If anything, it’s an obvious failure to recognize the fact that they cannot ever be the original artists, and the fact that they even want to be suggests they don’t give a damn about the legacy of the craft they are handling.
So no, these changes (from the removal of iconic weapon/sound designs to discontinuation of fundamental mechanics–are not examples of a simple change in art style. These changes are clear efforts to create a legacy all of their own, and enjoying the benefit of getting to start from the pyramid’s peak. Whether this legacy is one being collectively sought after, or only by a few individuals in the right place within the chain of command, I’ve no idea. All I know is their efforts contradict what MS told us when they announced their plan to recruit and build an internal group/studio/company specifically responsible for continuing the Halo franchise Bungie had decided to leave behind; and that’s what irks me more than anything.
When Bungie announced their intent to cease Halo game development, MS wasted no time to announce Halo was not leaving/ending, and they’d started organizing an internal studio which would CONTINUE THE SERIES…when I heard this, i thought it was pretty clear and simple language…seemed pretty straight-forward. So, I assumed they meant just what they had said. Ironic how foreshadowing this was looking back on it now… Now, I see that all the misleading phrasings, vague statements, specific-less plans, unacknowledged questions, disingenuous acts, and unimaginably bloated and/or hollow promises began before the franchise officially landed in 343’s lap to be controlled. This relentless pursuit of theirs to disassociate “their games” from Halo’s original, positively notorious identity is simply miserable; and I hope that one day they’ll see that it really ought to -Yoinking!- stop.
> 2533274946634226;11:
> Guess the plasma grenade is the latest to at least partially bite the dust. Honestly, can any of us even pretend to be surprised anymore? They are determined to change everything from fundamental core gameplay to the smallest of details like the sticky beep.
>
> Call it merely a different artistic style all you want, but that’s not what this is. If they were artists choosing to continue another man/woman/group’s work which is widely regarded as a modern masterpiece, then they would never show such determination to re-create it. If they were artists whom were big enough fans and lovers of the original work that they wanted to continue it (instead of create something of their own), they’d be guilty of being too conservative with what they changed and/or added before they ever started aggressively slapping new paint against the canvas, as if to settle some burning curiosity begging to see what will/won’t stick. That’s just not the action of a real artist. If anything, it’s an obvious failure to recognize the fact that they cannot ever be the original artists, and the fact that they even want to be suggests they don’t give a damn about the legacy of the craft they are handling.
>
> So no, these changes (from the removal of iconic weapon/sound designs to discontinuation of fundamental mechanics–are not examples of a simple change in art style. These changes are clear efforts to create a legacy all of their own, and enjoying the benefit of getting to start from the pyramid’s peak. Whether this legacy is one being collectively sought after, or only by a few individuals in the right place within the chain of command, I’ve no idea. All I know is their efforts contradict what MS told us when they announced their plan to recruit and build an internal group/studio/company specifically responsible for continuing the Halo franchise Bungie had decided to leave behind; and that’s what irks me more than anything.
>
> When Bungie announced their intent to cease Halo game development, MS wasted no time to announce Halo was not leaving/ending, and they’d started organizing an internal studio which would CONTINUE THE SERIES…when I heard this, i thought it was pretty clear and simple language…seemed pretty straight-forward. So, I assumed they meant just what they had said. Ironic how foreshadowing this was looking back on it now… Now, I see that all the misleading phrasings, vague statements, specific-less plans, unacknowledged questions, disingenuous acts, and unimaginably bloated and/or hollow promises began before the franchise officially landed in 343’s lap to be controlled. This relentless pursuit of theirs to disassociate “their games” from Halo’s original, positively notorious identity is simply miserable; and I hope that one day they’ll see that it really ought to -Yoinking!- stop.
To an extent I agree. I simply don’t understand 343’s intent to change every little minute detail or make giant changes to core gameplay.
I’ve never heard anyone in the community say they wanted that for Halo until they needed to defend 343’s actions.
Reach was a fantastic game, but after the small split that caused, you’d think making huge changes would be at the bottom of 343’s to-do list.
Man, people’s aversion to change over the smallest things is pretty hilarious, I can understand not liking the over all direction of the game, but getting all huffy and puffy about the Plasma Grenade sound.
Imagine if everyone got pissed off about them changing Cortana’s hair in Halo 2?
> 2533274946634226;11:
> Guess the plasma grenade is the latest to at least partially bite the dust. Honestly, can any of us even pretend to be surprised anymore? They are determined to change everything from fundamental core gameplay to the smallest of details like the sticky beep.
>
> Call it merely a different artistic style all you want, but that’s not what this is. If they were artists choosing to continue another man/woman/group’s work which is widely regarded as a modern masterpiece, then they would never show such determination to re-create it. If they were artists whom were big enough fans and lovers of the original work that they wanted to continue it (instead of create something of their own), they’d be guilty of being too conservative with what they changed and/or added before they ever started aggressively slapping new paint against the canvas, as if to settle some burning curiosity begging to see what will/won’t stick. That’s just not the action of a real artist. If anything, it’s an obvious failure to recognize the fact that they cannot ever be the original artists, and the fact that they even want to be suggests they don’t give a damn about the legacy of the craft they are handling.
>
> So no, these changes (from the removal of iconic weapon/sound designs to discontinuation of fundamental mechanics–are not examples of a simple change in art style. These changes are clear efforts to create a legacy all of their own, and enjoying the benefit of getting to start from the pyramid’s peak. Whether this legacy is one being collectively sought after, or only by a few individuals in the right place within the chain of command, I’ve no idea. All I know is their efforts contradict what MS told us when they announced their plan to recruit and build an internal group/studio/company specifically responsible for continuing the Halo franchise Bungie had decided to leave behind; and that’s what irks me more than anything.
>
> When Bungie announced their intent to cease Halo game development, MS wasted no time to announce Halo was not leaving/ending, and they’d started organizing an internal studio which would CONTINUE THE SERIES…when I heard this, i thought it was pretty clear and simple language…seemed pretty straight-forward. So, I assumed they meant just what they had said. Ironic how foreshadowing this was looking back on it now… Now, I see that all the misleading phrasings, vague statements, specific-less plans, unacknowledged questions, disingenuous acts, and unimaginably bloated and/or hollow promises began before the franchise officially landed in 343’s lap to be controlled. This relentless pursuit of theirs to disassociate “their games” from Halo’s original, positively notorious identity is simply miserable; and I hope that one day they’ll see that it really ought to -Yoinking!- stop.
I didn’t read all of this for obvious reasons, but I did read enough of it to get that you aren’t a fan of 343. Which is fine, I just hope somewhere in there you made it clear that this is your own opinion. I’ve been getting so sick of people claiming their opinions are the shared opinions of all Halo fans.
> 2533274801176260;14:
> > 2732317809650829;13:
> > Imagine if everyone got pissed off about them changing Cortana’s hair in Halo 2?
>
>
> Actually, I was, and I still think it looks crap.
I think it’s her best style out of all her iterations.
Alot of older sound Que have changed, that’s what gets people killed.
Grenades are hard to hear, needlers sound like regular automatics (bullet guns).
Even in halo 4 plasmas were harder to notice till…(boom)!
> 2533274801176260;14:
> > 2732317809650829;13:
> > Imagine if everyone got pissed off about them changing Cortana’s hair in Halo 2?
>
>
> Actually, I was, and I still think it looks crap.