No idea how many times I have suggested it but theres room for ALOT of returning and new weapons. Its not about muddling the sandbox BUT to have options regarding weapons from UNSC, Banished, Forerunner that might fill same field of use bu also having their UNIQE flair and such.
Tons of weapon stats parameters can be changed:
The list of parameters/ elements below is of assumption and from logic point of view something 343 also uses for balancing and testing. Something similar I think.
Min/ max/ optimal range
Projectile
Projectile Velocity
Hitscan
Hitscan spread
Reload speed
Overheat duration
Max ammo
Magazine/ clip/ battery/ fuel size and capacity
Rate of fire
Melee speed/ recovery
Weapon damage per tick/ projectile
Bloom ( random spam spread )
Spread ( non bloom )
Spread pattern
Bounce
Effects duration/ aoe/ chain hit/ dps
Bare armored hands dmg/ melee speed etc
Melee weapon dmg/ area of effect/ recovery/ swing speed/ effects/ gravity impact/ lunge etc
Gun mounted melee effects/ dmg like blades
Effects like supercombine, plasma ionizing stun
Grenade dmg/ aoe/ effects etc
Soooo my wish is for the DMR, Needle Rifle, both a first person lighter flamethrower aka Halo CE and heavy flamethrower to return alongside Incendary grenades, Ma5b 60 mag bullet hose, SAW, Plasma Rifle, Standard covenant Carbine and Plasma Repeater to return. Regarding " oh too similar plasma weapons, waaah "
Stop it! No reason to be short sighted.
Regarding the plasma gund. Weeeel add an stun effect ( ionized gas = plasma ) to the Plasma Rifle. Could do that to the repeater as well, BUT cumulative at the cost of much less stun per shot and you need to keep on target for longer
The DMR and Needle Rifle should absolutely have no bloom, no hitscan, have their range bracket OPEN. Namely half medium to long range.
Between the BR/ pulse carbine and s7 sniper. Even if the Stalker rifle are in that same bracket. Make them unique in behaviour. DMR have lower mag size ( 12/ 15 ) than a BR but fires faster, bit higher headshot dmg and less to head to kill, one more body shot though. The NR have its unique supercombine. Could have slower rate of fire but bigger SC aoe dmg for example
Aaaalso. The Plasma pistol MUST have its EMP back!
One shot to stun small to medium vehicles, sa.e normal shot dmg but NO headshot multiplier.
The other stun weapons and grenade can have needed shots upped by one, bit longer duration needed to stun.
Regarding that. Im agreeing with the youtuber Hidden Xperia ( great dude, great content ).
The Shock Rifle could/ should do less direct dmg but relegate THAT dmg to the awesome chain electricity in- direct exfect dmg that occurs hitting several enemies but also metal objects, like lockers, weapons on ground, vehicles etc
Lastly
343 have a decade, 10 years alot of worforce, resources. So no excuse not to expand, deepen, make things more interesting and fun
Regarding balance for multiplayer and especially ranked, competive.
Each new and returning weapon need to be, few at a time be tested, flighted whatever with top players and the masd of us others to ensure uniqueness, viability besides balance. NO weapon should not be able to kill unless ver specified to not do so. But then it wouldnt be called a weapon but utility and we have that in form of repulsor, grapple shot etc
New and returning weapons could also be re/ introduced in seadons, events ( petmanent ) etc
Thanks for reading, fight on and take care!