Anyone else notice that ping seems to either be 20-25, 40-45 or 60-65? As if it’s either sending a snapshot of what it was when you loaded in the match or randomly choosing from a preset and ‘fluctuating’ by 5 to make it LOOK like it’s working?
I swear I’m thinking the same thing. My 25ms games still run with major latency and desync issues. I might as well turn it off because the lag is unbearable no matter what the ping tells me
It’s fake, I don’t believe it at all. It’s stated 20ish so much for me but I can never seem to hit my shots anymore, I feel like the MS is worse than ever this month.
I had a 30 ping game (I’m EU) and heard an American calling out in game chat, I messaged after the game and asked him about his ping, he told me 20. So yes, something with it isn’t right. Unless of course he was lying.
I can see ping to servers via my router and it matches what I’m seeing on the ping counter. Ping clearly isn’t related to the desync issues…that’s a whole entirely different server issue altogether.
The issue is that the servers have to connect all the players to the match.
Unlike previous Halo games where all the players are all on the same setup, Halo Infinite now offers three ways to play -
- Xbox Series X
- Xbox One
- PC
With PC players all having different setups and Xbox One players working with an inferior system, the Desync issues with the servers are easily amplified.
I have a Series X and whenever I start having problems with Lag is is because some PC player or Xbox One player is in the match.
My little brother joins me on his Xbox One and all of a sudden the bots start lagging more.
I play alone and I suddenly see that the game is a lot more stable.
I have the same theory but be careful what you say on here as we don’t have any evidence to support our claims and will be shot down by the pro-crossplay gang! 
The game should have released independently on Xbox Series and PC only…and I’m convinced that most of the issues we and 343i are experiencing wouldn’t exist if the had done so.
Try and shoot me down.
beats fist against MJOLNIR Mark X Gen-4 armor
I got your back! 
+20 characters
Quite a few US army/air bases in Europe not to mention other jobs and lives.
My UK town is full of Americans. Did you ask where he was situated?
For the record, mine’s usually 15-20 but some games it’s 100-200. Gameplay gets worse when it’s higher but it’s never, ever good.
Just so you are aware, desync is possible even on 1ms connection because that would be from something like packet loss. You can have a very low latency connection with packet loss - I’m not saying desync IS caused by packet loss on your end but I’m just using it as an example to help demonstrate that ping is different.
It is that the problem is not the ping (that too).
The problem is what happens to the data packets when they arrive at the server, how they are computed, how long it takes to compute, repackage and send back to the users.
If you have 45 ms of ping but the server takes 200 ms to resolve, you have a total delay of 245 ms. That is, what you see on your screen happened 245 ms ago. There is no fix with this. Only with more servers, more powerful and better distributed and a greater bandwidth (and maybe rethinking some algorithm)… and that is not going to happen.
It would depend on the server location you connect to.
I’ll use another game as example, but if I connect to a london server I hit 28-30 (can get this on halo) but it would also put me on the next closest server (Germany) where I would be on 35-40.
This is from a different game but I assume itd work similar to that and depend on which server they put you to.
But my games can go from 28-30 to 180-200. I can tell the difference for sure, but some issues always happen like the 0damage instances which I believe is a crossplay issue with servers
If you Google the location of MS’ server centers (where Infinite’s Azure servers spin up for each game), you’ll get your answer pretty quick.
When you connect with 25-30 ping, you probably got a game on the server closest to you. It makes sense you always get the same ping sets though, since your location (probably) doesn’t change, the servers locations don’t change, and your ISP connection speed doesn’t change.
45-50 means you got the next farthest.
55-60 means you got one pretty far away.
I live on the west coast in the US, and I can tell when I connect to the Seattle servers, Central servers, or east coast servers based on my ping.
same, 343 is like the wizard of oz.
Is there a way to measure packet loss as it’s happening? I play on series X, not PC
Only if you have a router with software that monitors and displays your packet loss. It’s not viewable whilst playing on the Xbox itself like you can do with ping.
Maybe there’s ping to the ping. 
I know I’ll have low ping 10-20 in games and still witness some of the most bizarre gameplay