Picking Up Grenades

In Halo 4 you couldn’t pick up grenades that were dropped by other players…only grenades that had spawned on the map. Should Halo 5 continue with this or go back to the old style?

After going back and playing Reach for a bit yesterday, I really do not wish to see mini-nukes used any more than they are in Halo 4. Halo 3’s grenade pickup worked because they didn’t have such a huge aoe. I think 343’s take on grenades is sufficiently fixing problems from Reach.

Picking up grenades dropped by other players is essential to Halo and needs to be returned. Halo 2 had the best grenades of any of the games. Make H5 nades like H2 and return the ability to pick up dropped nades.

> After going back and playing Reach for a bit yesterday, I really do not wish to see mini-nukes used any more than they are in Halo 4. Halo 3’s grenade pickup worked because they didn’t have such a huge aoe. I think 343’s take on grenades is sufficiently fixing problems from Reach.

If I needed an armor enhancement to allow me to pick up grenades, I would say there is a problem.

you did have the resupply perk,

i liked halo 4s grenade choice make you think twice if you should now or wait till a better opportunity, but they should have places where grenades respawn not so many but few.

in halo 3 you never ran out of grenades it was like ´you get a free grenade! and you get grenade! everybody gets grenades!! how i met you mother :smiley:

You should always be able to pick up anything from the map, regardless of whether it spawned there or not.

> If I needed an armor enhancement to allow me to pick up grenades, I would say there is a problem.

maybe spartan IVs are just have really bad eyesight and that resupply perk enhances their eyesight, just like glasses.

> > After going back and playing Reach for a bit yesterday, I really do not wish to see mini-nukes used any more than they are in Halo 4. Halo 3’s grenade pickup worked because they didn’t have such a huge aoe. I think 343’s take on grenades is sufficiently fixing problems from Reach.
>
> If I needed an armor enhancement to allow me to pick up grenades, I would say there is a problem.

Sufficient implied the problem’s not resolved, just minimally better than before. Thinking more about it, it really isn’t a problem for gameplay, just for logical sense.

Grenade spamming was pretty egregious in previous games. I think I’d like to see grenade pickups coming back, but they really do need some way to alleviate that problem (and it WAS a problem).

Don’t even get me started on gametypes like KOTH, either.

> After going back and playing Reach for a bit yesterday, I really do not wish to see mini-nukes used any more than they are in Halo 4. Halo 3’s grenade pickup worked because they didn’t have such a huge aoe. I think 343’s take on grenades is sufficiently fixing problems from Reach.

343 more or less placed the destructive power of Reach’s grenade into a perk. I think they should get rid of the pick up perk and explosive perk. -Yoink- mods just shouldn’t even be in halo lol. Anyways, I’d be fine with halo 3/4 grenade power or Reach’s.

Edit: now that I really reminisced about it, I did not enjoy those mini nukes In Reach. It became overshadowing that grenades became way bigger on the Golden Triangle.

Halo 3 grenades were fine. Scrap the overpowered grenades from Reach and bring Halo 3’s grenades back and we won’t need any silly perks to do what we should always be and have always been able to do by default.

You shouldn’t need an unlockable perk to pick up grenades when every other Halo allowed you to do that already.
And while we’re on the topic of grenade power, I think CE had the right idea. Very powerful but with a longer fuse.

We should absolutely be able to pick up grenades off of someones body. It was a silly solution to an overblown problem just like Reach no bleedthrough.

Grenade ‘spam’ is just one of many bogeymen people create to explain away other problem with the game.

I for one love Reach grenades, I like grenades(frags specifically) having decent range and power. You know what I don’t like? Slow/clunky base movement speed(Reach) and pitiful health percentage(every Halo other than CE).

The problem was not with the Reach grenades, but with the Reach health and movement system being pitiful. Taking any damage to your shield whatsoever increases the lethality of grenades far more than it should. The same thing could be said of the Halo 3 Melee.

Until you fix the core problem(The health/shield ratio) ‘grenade spam’ and ‘melee charges’ will never go away no matter how many awkward ‘fixes’ you throw at them.

TL;DR ‘Grenade spam’ is a myth and we should be able to pickup grenades like we used to.

personally wouldn’t mind seeing them come back. I would also like to see them letting us start off with 1 frag, instead of 2, with more frequent grenade respawns to compensate.

I’ll propose dead players should drop only one grenade when killed instead of all of them. We can still pick up nades but we are able to reduce the spamming this way.

> We should absolutely be able to pick up grenades off of someones body. It was a silly solution to an overblown problem just like Reach no bleedthrough.
>
> Grenade ‘spam’ is just one of many bogeymen people create to explain away other problem with the game.
>
> I for one love Reach grenades, I like grenades(frags specifically) having decent range and power. You know what I don’t like? Slow/clunky base movement speed(Reach) and pitiful health percentage(every Halo other than CE).
>
> The problem was not with the Reach grenades, but with the Reach health and movement system being pitiful. Taking any damage to your shield whatsoever increases the lethality of grenades far more than it should. The same thing could be said of the Halo 3 Melee.
>
> Until you fix the core problem(The health/shield ratio) ‘grenade spam’ and ‘melee charges’ will never go away no matter how many awkward ‘fixes’ you throw at them.
>
> TL;DR ‘Grenade spam’ is a myth and we should be able to pickup grenades like we used to.

Melee not having bleedthrough was horrendous. Reach grenade blast radius was actually pretty good for 120% movement. Damage was a tad high.

Grenade spam is a myth that spawned because Reach was unbalanced. Any ‘spamming’ typically occurred off spawn, typically at the start of the match, no grenade pick ups off dead players did absolutely nothing to prevent this. All it did was make it so that people who die a lot have more nades on average.

I think the ability to pickup grenades should be inherent for all players, it’s a good thing to have as a basic trait.

Having said that, I think the grenades themselves need to be balanced to compensate, certainly not having the power that grenades in reach had. Either reduce the area of effect so they need to be more accurate, or reduce the damage in general.

Nade strength in H4 seemed fine to me. Having to use a perk to pick them up was not. I hope H5 goes back to everyone being able to pick them up.

> Grenade spamming was pretty egregious in previous games. I think I’d like to see grenade pickups coming back, but they really do need some way to alleviate that problem (and it WAS a problem).
>
> Don’t even get me started on gametypes like KOTH, either.

To be honest… I was probably the one who ruined KOTH for you with my awesome grenade arm :stuck_out_tongue_winking_eye:

> > > After going back and playing Reach for a bit yesterday, I really do not wish to see mini-nukes used any more than they are in Halo 4. Halo 3’s grenade pickup worked because they didn’t have such a huge aoe. I think 343’s take on grenades is sufficiently fixing problems from Reach.
> >
> > If I needed an armor enhancement to allow me to pick up grenades, I would say there is a problem.
>
> Sufficient implied the problem’s not resolved, just minimally better than before. Thinking more about it, it really isn’t a problem for gameplay, just for logical sense.

and gameplay