Despite what people have said about the armour abilities in reach they absolutely have a place in reach matchmaking.
I think most of the contention that arises is due to the fact that allowing us to spawn with an ability like armour lock or jetpack or evade encourages noob spamming. Think of the difference between Reach and Call of Duty. In Cod you can start with whatever weapon you choose and as a result you get players camping all day with their sniper, or charging with rockets or tubes or whatever. This liberty in loadout choice promotes these unimaginative playing styles the same way it would if every slayer game type allowed us to loadout with a sniper and rockets.
Forcing players to work for an armour ability eliminates this issue. The same way that halo succeeds in making players locate and obtain the rockets it can succeed in making us locate and obtain armour abilities. Mlg has got it completely right in this way. Here we don’t see abuse of jet pack or evade do we?
I think that ALL aspects of reach (or maybe just the more competitive playlists) should adopt this approach.
Please 343! Sprint should be the default start, and depending on the map and on the gametype certain other abilities should be placed in as power weapons.
As well as jetpack and evade, even armour lock could have a place in competitive playlists!
Having one person with an opportunity to armour lock for just one life (until it spawns again) is not a nuisance but instead just another variable we might have to consider when we attack a player. It is a shame to see armour lock disappear in competitive reach. There is nothing more satisfying then at the last second locking and deflecting the rocket of cocky spartan who thinks they have an easy kill the instant they see you. Especially seeings as though the new armour lock has been appropriated somewhat i think this is at least worth trying.
I really really really think it is worth testing out a playlist in this style before any changes are made.
Thoughts?