Spartan charge.
Foward momentum accelerated by thrusters for a extended meele attack that pushes the target.
Turning sharply while running North and hitting a target to the East, is impossable…
Your momentum is still traveling north.
343, limit the use of spartan charge after turning too far.
Like turning too far slows you down (like in reality), thus taking you out of “maximum speed” and no spartan charge…
Hello Forge PLay,
Welcome to Halo, I know, a little different than the modern world. But bear with me.
Now, before I continue, you need to understand, you are a supersoldier, wearing heavy armor, can jump really high, and have butt rockets to charge faster. (As you can see, our physics aren’t very realistic…but who cares?! We get to fly with butt rockets!)
NOT only that, but when we zoom in while in the air, our rockets hold us up and make us slowly descend…again, cool physics huh?
All funny biz aside, the developers of H5 made the game the way they wanted because they know people would buy it anyway. All I can say is this:
If you don’t like thrusters for charge, don’t use them.
Quit complaining and have fun, it’s just a game, mate.
cheerio!
> 2533275028321312;2:
> Hello Forge PLay,
> Welcome to Halo, I know, a little different than the modern world. But bear with me.
> Now, before I continue, you need to understand, you are a supersoldier, wearing heavy armor, can jump really high, and have butt rockets to charge faster. (As you can see, our physics aren’t very realistic…but who cares?! We get to fly with butt rockets!)
> NOT only that, but when we zoom in while in the air, our rockets hold us up and make us slowly descend…again, cool physics huh?
> All funny biz aside, the developers of H5 made the game the way they wanted because they know people would buy it anyway. All I can say is this:
> **If you don’t like thrusters for charge, don’t use them.**Quit complaining and have fun, it’s just a game, mate.
> cheerio!
Care to explain how to not use them, cause it would cool to hear how to.
> 2535428779736382;3:
> > 2533275028321312;2:
> > Hello Forge PLay,
> > Welcome to Halo, I know, a little different than the modern world. But bear with me.
> > Now, before I continue, you need to understand, you are a supersoldier, wearing heavy armor, can jump really high, and have butt rockets to charge faster. (As you can see, our physics aren’t very realistic…but who cares?! We get to fly with butt rockets!)
> > NOT only that, but when we zoom in while in the air, our rockets hold us up and make us slowly descend…again, cool physics huh?
> > All funny biz aside, the developers of H5 made the game the way they wanted because they know people would buy it anyway. All I can say is this:
> > **If you don’t like thrusters for charge, don’t use them.**Quit complaining and have fun, it’s just a game, mate.
> > cheerio!
>
> Care to explain how to not use them, cause it would cool to hear how to.
The thrusters are applying force for the duration in which they are activated, so you aren’t relying on momentum when Spartan Charging (momentum is a measurement of mass and velocity, but since thrusters are pushing you during a Spartan Charge, you are getting force applied to you, which can change the direction and magnitude of your velocity). And I’m pretty sure the thrusters can be angled in different directions based on what the Spartan wants to do (whether it’s hovering, requiting downward thrust, or evading, which requires side-to-side thrust). Therefore, the in-game justification for being able to change direction while charging is that the thrusters change their angling during the charge. Change the direction of the thrust, and you change the direction of the charge. And given that Spartans are neural linked to their armor, I think it’s entirely feasible that they have precise control over their thrusters that would allow for the angling necessary for a significant change in direction of the charge. See, it’s not that a Spartan Charge is like running North and hitting a target to the East. It’s more like running North, then turning on a rocket that actually makes you start to fly for a little bit, and midflight you turn East and hit your target. Sure, the “flight” may only last a couple seconds, but it’s still possible to change direction in that time.
> 2533275028321312;2:
> All I can say is this:
> **If you don’t like thrusters for charge, don’t use them.**Quit complaining and have fun, it’s just a game, mate.
> cheerio!
Not using it yourself doesn’t change it being used on you. This is just a copout argument for a badly designed mechanic.
> 2533274891802271;7:
> > 2533275028321312;2:
> > All I can say is this:
> > **If you don’t like thrusters for charge, don’t use them.**Quit complaining and have fun, it’s just a game, mate.
> > cheerio!
>
> Doesn’t change it used on you. This is just a copout argument for a badly designed mechanic.
Just because you don’t like them doesn’t mean others hate them too.
Guys, I’m not trying to stir the dust here. yes, there are times where I stopped to wonder how he got me. But it’s just a game. No game is perfect. We have to love it through all it’s imperfections.
There are people who don’t love it actually. And there are those who love it and want to see it improve. Hence OP made this thread regarding a potential issue with the mechanic 343i could potentially improve on.
> 2533274817408735;6:
> Therefore, the in-game justification for being able to change direction while charging is that the thrusters change their angling during the charge. Change the direction of the thrust, and you change the direction of the charge.
This right here is exactly what’s going on when Spartan’s suddenly change direction during a Spartan Charge or Thruster Evade. The principle behind is called Thrust Vectoring, and it’s something we actually use in real life. Aircraft and Rockets all use Thrust Vectoring to achieve stable flight, hover in the case of VTOL Aircraft, and even create forced instability for high-speed maneuverability in the case of air superiority fighters. In Halo, we’re just seeing it taken to the extreme.
Spartan’s being small and agile, with a sudden sharp boost from powerful thrusters would easily be able to use this method of Thrust Vectoring to suddenly and rapidly change directions. It’s not their legs that is controlling their movement then, it’s the Force of the thrusters causing propulsion. What impact that would have on a Spartan’s body and Armor long term is a different question.
> 2533275028321312;8:
> > 2533274891802271;7:
> > > 2533275028321312;2:
> > > All I can say is this:
> > > **If you don’t like thrusters for charge, don’t use them.**Quit complaining and have fun, it’s just a game, mate.
> > > cheerio!
> >
> > Doesn’t change it used on you. This is just a copout argument for a badly designed mechanic.
>
> Just because you don’t like them doesn’t mean others hate them too.
> Guys, I’m not trying to stir the dust here. yes, there are times where I stopped to wonder how he got me. But it’s just a game. No game is perfect. We have to love it through all it’s imperfections.
No we don’t have to love it, especially if there are way to many imperfections.
> 2535438015329246;10:
> > 2533274817408735;6:
> > Therefore, the in-game justification for being able to change direction while charging is that the thrusters change their angling during the charge. Change the direction of the thrust, and you change the direction of the charge.
>
> This right here is exactly what’s going on when Spartan’s suddenly change direction during a Spartan Charge or Thruster Evade. The principle behind is called Thrust Vectoring, and it’s something we actually use in real life. Aircraft and Rockets all use Thrust Vectoring to achieve stable flight, hover in the case of VTOL Aircraft, and even create forced instability for high-speed maneuverability in the case of air superiority fighters. In Halo, we’re just seeing it taken to the extreme.
>
> Spartan’s being small and agile, with a sudden sharp boost from powerful thrusters would easily be able to use this method of Thrust Vectoring to suddenly and rapidly change directions. It’s not their legs that is controlling their movement then, it’s the Force of the thrusters causing propulsion. What impact that would have on a Spartan’s body and Armor long term is a different question.
Even than.
The thrusters alone would not be as effective when changing direction.
(Not as much damage)
Foward plus foward = charge.
Foward plus near reverse left = diagonal drift…
Not full force almost backwards because lunge.
> 2533274983213185;1:
> Or at least it should be…(it is in reality)
>
> Spartan charge.
> Foward momentum accelerated by thrusters for a extended meele attack that pushes the target.
>
> Turning sharply while running North and hitting a target to the East, is impossable…
> Your momentum is still traveling north.
>
> **343, limit the use of spartan charge after turning too far.**Like turning too far slows you down (like in reality), thus taking you out of “maximum speed” and no spartan charge…
Basically players cannot use Spartan Charge as they do a hard turn to the left or right?
OP - also bear in mind that latency can make a spartan charges seemingly hit you around corners whereas on the server you didn´t make it around the corner in the first place before you got hit straight on.
> 2533274983213185;12:
> > 2535438015329246;10:
> > > 2533274817408735;6:
> > > Therefore, the in-game justification for being able to change direction while charging is that the thrusters change their angling during the charge. Change the direction of the thrust, and you change the direction of the charge.
> >
> > This right here is exactly what’s going on when Spartan’s suddenly change direction during a Spartan Charge or Thruster Evade. The principle behind is called Thrust Vectoring, and it’s something we actually use in real life. Aircraft and Rockets all use Thrust Vectoring to achieve stable flight, hover in the case of VTOL Aircraft, and even create forced instability for high-speed maneuverability in the case of air superiority fighters. In Halo, we’re just seeing it taken to the extreme.
> >
> > Spartan’s being small and agile, with a sudden sharp boost from powerful thrusters would easily be able to use this method of Thrust Vectoring to suddenly and rapidly change directions. It’s not their legs that is controlling their movement then, it’s the Force of the thrusters causing propulsion. What impact that would have on a Spartan’s body and Armor long term is a different question.
>
> Even than.
>
> The thrusters alone would not be as effective when changing direction.
> (Not as much damage)
> Foward plus foward = charge.
> Foward plus near reverse left = diagonal drift…
> Not full force almost backwards because lunge.
Powerful enough Thrusters would have no issues, and certainly be effective when performing snap turns. Thrust Vectoring can be used for more than just slight adjustments to direction, it would just depend how the Thrusters were set up. Additionally, we know there are small thrusters on the front of a Spartan’s armor which would help counter forward momentum, effectively behaving as Reverse Thrust. This can be seen on the Terminal Velocity Assassination. You also can’t assume that Thrust output from the Armor Thrusters is always set at a standard level, and realistically, no engineer would ever design a system to constantly run on the edge of it’s maximum capabilities and limitations. If you use your example of how to determine charging vs drifting and consider thrust output levels it might help understand how snap turns are made in this fictional universe we love so much.
All of this is theoretical, and as we only know the average weight of a Spartan is 124kg (double average Human weight) and average run speed of a Spartan 55kmh but don’t have values for thrusters we can’t work out if this is possible (nor do I remember enough of my physics to do so even if we did). But I imagine it would work something like this. Considering Thrusters can allow a Spartan to hover for a good few seconds, I’m pretty confident they’d have sufficient power to perform snap turns.
Well technically it’s possible (also you have to remember they are super human so what we can’t do doesn’t necessarily mean they can’t do it) but they don’t do the actual boost untill after they turn so turning right is possible and you can’t do a sharp 90° turn in this game while sprinting
> 2535462450434439;16:
> Well technically it’s possible (also you have to remember they are super human so what we can’t do doesn’t necessarily mean they can’t do it) but they don’t do the actual boost untill after they turn so turning right is possible and you can’t do a sharp 90° turn in this game while sprinting
That makes a bit more sense.
Running arround corner than firing the charge at the right time.but…
Holy facepalm. It’s not a matter of it being realistic or not guys, it’s about balancing the gameplay. Spartan charge has way too much aim assist and can track players up to almost a 90 degree angle. That’s not very risk/reward to me. They should make it so that spartan charge has zero aim assist. You keep straight through the whole animation.
Spartan’s also have boosters that assist turning in their armor set. The thrusters themselves move when you’re turning to shoot you the direction you’re turning when sprinting. This carries your momentum the other direction.