Phaeton Helios issue

I perused the forums for a bit, but couldn’t find any mention of an issue I’ve had basically since the introduction of the Phaeton Helios. While in one, using the rapid fire cannons, every third or so time I fire it, instead o the usual half dozen or so shots from each side, I’ll only get somewhere from 1-3 shots. It makes all the noise that it should, but then only a couple of projectiles (never less than 1) fly toward the target. There is no damage done, other than by the seen projectiles, so it’s not just a case of the projectiles being invisible but still potent. Anyone else run into this?

Thinking back, I have had a similar issue with the base phaeton, but it’s extremely rare, of ever, whereas it’s incredibly consistent with the Helios.

Do you have a clip of the Phaeton in action?

I noticed that issue as well. I think it has something to do with boosting/switching fire modes while shooting the missiles. I haven’t actually tested it since I have 0 and have had 0 for several months. :frowning: