Petition to Destroy Infinity Slayer Playlist

Hi there everybody!
After a several month long hiatus, the past couple weeks have seen me finally beginning to enjoy Halo 4 again. Now a lot of this can be attributed to the title update, but most of it stems from the fact that I’ve been playing almost exclusively the Capture the Flag playlist. This is strange because I’ve never been a hardcore objective playlist–I just enjoy the predictable spawns and centralized gameplay–but what’s really struck me as the greatest aspect of the playlist is the absence (or near absence, in the rare case that such rules do get chosen) of Infinity settings.

Just to list off a couple reasons why Infinity settings are a poor addition to the Halo sandbox:
-Randomness insures that one team will suddenly gain a massive advantage over the other team not by rushing a power weapon, but by getting lucky and getting say, rockets priority-shipped from the sky.
-Randomness, combined with the sheer proliferation and ubiquity of power weapons causes such chaos that only the brief moments before the skies start raining are entertaining in the least.
-Unskilled players get rewarded disproportionately for being… unskilled.

Solution:
-Replace “Infinity Slayer” playlist with “Team Slayer” playlist.
-In said playlist, keep all settings the same; simply remove personal ordnance drops. (These settings would be similar to what standard CTF playlist rules are at the moment)
-Because some people enjoy chaos in their Halo experience, in said playlist, include the option of voting for Infinity settings.

tl;dr
Get rid of POD in Infinity slayer.

Petition denied! Petitions are not allowed on the halo waypoint forums.

Yes please, and while we are at it, why not get rid of all the crutches. The last Halo game to have no crutches was Halo 2.

> Yes please, and while we are at it, why not get rid of all the crutches. The last Halo game to have no crutches was Halo 2.

right the crazy aim assist isn’t a crutch. And what exactly counted as a crutch in 3

You could just play a different playlist. If you want a better balanced and competitive playlist then play Throwdown or wait a few weeks for Legendary slayer. Getting rid of Infinity Slayer would probably destroy Halo 4 seen as most of the casual community like it. This is coming from somebody that doesn’t like IS.

> Yes please, and while we are at it, why not get rid of all the crutches. The last Halo game to have no crutches was Halo 2.

Don’t forget the insane bullet magnetism.

> > Yes please, and while we are at it, why not get rid of all the crutches. The last Halo game to have no crutches was Halo 2.
>
> right the crazy aim assist isn’t a crutch. And what exactly counted as a crutch in 3

Halo 3 had equipment which was a pointless addition and then that would evolve to the even more hated armor abilities. Halo 3’s ranking system was a crutch. It let even mediocre people get into the level 40s and 50 became the standard.

The philosophy of Halo 2 was at least to me “get determined to get better or get destroyed and give up”. I was determined to get better and I did. It seems the Halo 2 haters are the ones that gave up and just said “this game sucks”. Lets not forget how much more challenging the Halo 2 ranking system was. Most people were between the levels 20-29 during their Halo 2 careers and only those that were very good could make to 30 or above without cheating. And you had to be extremely good to get to 40 and above without cheating. 50 is the standard in Halo 3 but in Halo 2 its difficult to even cheat to a 50.

If Halo 2 was not a good game, I would not have continued to play it a lot after Halo 3 released all the way to its shutdown.

> Yes please, and while we are at it, why not get rid of all the crutches. The last Halo game to have no crutches was Halo 2.

Gonna have to say CE was the last ‘crutch-less’ Halo game.

A lot of the changes since then seem like crutches to me.

In CE, bullet magentism and assist were nearly non-existent, Halo 2 onwards, Rockets will curve to meet their targets, headshots are landed while aiming 5 feet over a person’s shoulder.

Halo 2’s addition of regenerating health removed the need to play smart and keep an eye on your health and awareness of health packs. Shields down, someone got a couple shots on ya? That’s okay! Duck behind this here rock, you’ll get them BOTH back.

Vehicle health, too, is another big one. Can’t aim at the driver to take him out? No problem! Just shoot the whole thing, it’ll go up eventually, and if that doesn’t work, you can shove a grenade in that Wraith instead of playing smart. Rush and plant!

That having been said, I still play and enjoy each Halo game because, like most multiplayer focused games, it’s something different each title.

So what you’re saying is that you would rather have it that the good team camps the rocket spawn for the entire game? Think about it this way, in Halo 3 you always fought in the same areas the entire game just waiting for the power weapons to spawn. In Halo 4 you fight all around the map all the time.

As far as I know, in a symmetrical map, if a sniper spawns on one side it spawns on the other (even in the middle of a match), therefor making it equal opportunity for both teams to get one.

I do respect your opinion, but I think that the ordinance drops were a good addition to the game. I would say that they should fix them to where, as the first person to get an ordinance drop on Red team with a sniper, frags and overshield, the first person on Blue team should get the same. That way one team cannot say that the other got better ordinance drops.

Wait until legendary slayer releases.

I agree; I hate Personal Ordinance too. I have no idea why it’s so popular. However, since it’s the second most popular playlist, I don’t think Infinity Slayer is going anywhere.

> So what you’re saying is that you would rather have it that the good team camps the rocket spawn for the entire game?

Absolutely. Map control is an element of strategy that is missing in Infinity gametypes. Camping can be negated by good weapon placement.

A good example of strategy and good weapon placement is the Rocket Launcher and Active Camo spawns in The Pit in Halo 3. The rush to beat the other team to both or either was a lot of fun, and controlling those points for the next spawn was key to winning. I enjoy that. I don’t enjoy power weapons being handed over without a fight, which is why I stay away from any Infinity gametype.

In addition, some side notes about your solution :

> -In said playlist, keep all settings the same; simply remove personal ordnance drops. (These settings would be similar to what standard CTF playlist rules are at the moment)

CTF settings are not all the same, there are vanilla CTF and Infinity Variants, which include POD.

> -Because some people enjoy chaos in their Halo experience, in said playlist, include the option of voting for Infinity settings.

This has already been implemented in the Infinity Slayer playlist. You have Infinity, and Pro. Pro has preset loadouts, no AAs, no PODs, no perks, no nothing. Not to burst your bubble or anything, but Pro rarely gets voted, at least in my experience. This is something even guys like Dave Walsh realize and understand. When people play a Halo game, more often than not, the base or vanilla game is always played more.

More people play Social over Ranked or MLG in H3, more people play Evolved over Classic on Halo Reach, and with Halo 4, more people that play enjoy Infinity over Pro/Throwdown settings. It would have been nice if they kept the settings separate like they have been in the past Halo games, and maybe they will in in the future.

But removing them because a poll on a website that not every Halo player visits says so? Not a good idea. Even then, it’s not a sure thing. People voted for Sprint to be removed from Throwdown, Quinn Delhoyo even offered to have Sprint removed, and would have had it removed if Ghos7Ayame asked. Turns out, Ghos7 said ‘No’.

Also (putting this in a separate post so it hopefully gets noticed), as mentioned above, Petitions are not allowed on Waypoint, but as long there is plenty of viable, constructive conversation, I’d like to leave this open.

If you would be so kind as to change the title, removing the word ‘Petition’, it can stay that way.

Voted yes.

Get ready, because I’m about to say something crazy.

What if we add BOTH playlists?

That way, everyone is happy!

Yes I agree, the lack of a classic playlist is unnacceptable, but Infinity Slayer is the most popular playlist (technically BTIS), and it wouldn’t logically make sense to completely eradicate it.

On the other hand, having a large amount of playlists may put load on the servers, but I’m no expert on networking.

> Halo 3 had equipment which was a pointless addition and then that would evolve to the even more hated armor abilities. Halo 3’s ranking system was a crutch. It let even mediocre people get into the level 40s and 50 became the standard.
>
> The philosophy of Halo 2 was at least to me “get determined to get better or get destroyed and give up”.

The philosophy of H2 was lag switch or bridge to cheat your way up to 50 or get out.

That and the tons of cheating that went on at high level gaming.

IMO there should be no ranking system at all, just pure truskill and that’s it, heck even H:CE PC didn’t have ranks and its one of the games that I enjoy the most because people played for fun and to get better instead of playing for a number aside their GT.

As soon as ranks were added the cheating worsened, lag switchers/bridgers on H2, De levelers on H3, Idle boosters on FF on Halo Reach.

In the personal OD dept for H4 id say the fix would be to only award a PO when you have a killing spree going, if you die before your spree is obtained the OD meter resets to 0, It makes no sense awarding a prize to someone by rushing getting one kill and dying or doing only assists.

We don’t need more playlists we need less, it’s summertime and the game can barely hold a population of 30k. Once school starts I wouldn’t be surprised if the population gets cut in half.

> We don’t need more playlists we need less, it’s summertime and the game can barely hold a population of 30k. Once school starts I wouldn’t be surprised if the population gets cut in half.

Why not do the same with Halo 3 and Reach, then? Both games have more playlists, most of which are redundant, and lower populations than Halo 4.

FYI, playlist consolidation is already in the works, as mention in previous Halo Bulletins.

I no longer play either of those so I really don’t care what happens to them. If H3 still had solid numbers and wasn’t overrun by tryhards I would gladly go back. I do still play H4 and we don’t need separate playlist for every gametype just so everyone is happy.

We don’t need two FFA playlists that hover around 600-800 players when regicide could easily be added to rumble pit. Just like we don’t need a separate playlist for big team infinity, pro and skirmish. They were mixed together in past Halo titles and despite this it was still one of the most populated playlists.

There’s a voting system for a reason if you don’t like what the majority voted for then either deal with it or back out, god knows I often have to play crap that I don’t like whether it be map selection or gametypes.

> I no longer play either of those so I really don’t care what happens to the them. If H3 still had solid numbers and wasn’t overrun by tryhards I would gladly go back. I do still play H4 and we don’t need separate playlist for every gametype just so everyone is happy.
>
> We don’t need two FFA playlists that hover around 600-800 players when regicide could easily be added to rumble pit. Just like we don’t need a separate playlist for big team infinity, pro and skirmish. They were mixed together in past Halo titles and despite this it was still one of the most populated playlists.
>
> <mark>There’s a voting system for a reason if you don’t like what the majority voted for then either deal with it or back out, god knows I often have to play crap that I don’t like whether it be map selection or gametypes.</mark>

Suite yourself, then.

Funny thing, separate playlists solves that problem that you have. You wouldn’t have to play ‘crap’ you don’t want, without having to back out and hope voting goes your way.

Example : People wanting to play Slayer without all the bells and whistles would be able to do so if Pro were it’s own playlist.