Petition for No Strafe Acceleration in Anniversary

In Reach, strafe acceleration (being unable to change directions instantly) makes strafing feel sluggish and unresponsive while rendering it almost completely ineffective. I seriously have won DMR battles with 5 shots without touching the right stick. Yeah…

But there was a time, circa CE-H2, where your strafe was just about as important as your shot. If you perfected the art of strafing, there were times were you were untouchable. You could be creative and unique with your strafe. It was an art form.

We need that back in CE Anniversary. With the addition of the 3sk Reach magnum, which is much easier to use than CE’s, it’s a necessity.

Agree i want to see more straifing, i don’t straife in Reach just because it’s too slow and therefore ineffective.

i agree, and lower aim assist if possible.

I will sign it, but I doubt it’s gonna happen just because of the technical yarn ball that would have to be unraveled.

I was feeling it pop a little more when I played the gametypes, but I obviously didn’t have the time to actually test it. Maybe they did tweak it a little bit. All I know is that strafing seemed to play a bigger part when I played Anniversary Slayer.

> I was feeling it pop a little more when I played the gametypes, but I obviously didn’t have the time to actually test it. Maybe they did tweak it a little bit. All I know is that strafing seemed to play a bigger part when I played Anniversary Slayer.

Maybe with the speed increase and less gravity you slid a bit easier:)

Signed

signed

Agreed. Right now Reach’s strafing is terrible. Halo 3’s wasn’t great either, but at least it was better than what we have now.

<3 Signed

Wait…strafe ACCELERATION…makes strafing slower?

Whose the dolt who thought that one up? That’s quite the misnomer.

The key features that the aniversary playlist needs to make the magnum feel like the original CE magnum is…

  • low aim assist/bullet magnitism
  • and increased strafe acceleration

and if possible

  • no hit scan. As long as reaches netcode can hadle it with out giving the host the advantage.

> I was feeling it pop a little more when I played the gametypes, but I obviously didn’t have the time to actually test it. Maybe they did tweak it a little bit. All I know is that strafing seemed to play a bigger part when I played Anniversary Slayer.

AWW dude you actually played it at PAX. lucky SOB

> The key features that the aniversary playlist needs to make the magnum feel like the original CE magnum is…
>
> - low aim assist/bullet magnitism
> - and increased strafe acceleration
>
> and if possible
> - no hit scan. As long as reaches netcode can hadle it with out giving the host the advantage.

I’d like to see the aim acceleration gone too… it really screws me over most of the time… if I want it to be responsive I have to have it set from 8-10 but I just want it to be 8… all the time… instead of going from 0-8 in two seconds… I just want 8.

If yoou don’t understand… just know that in Reach and Halo 3 you’ve had to wait for your aim to speed up… it’s hard to explain for me… because I’m not very bright today… maybe someone else can explain it for you… but let’s just say it takes a few seconds to reach “top speed” when that top speed should be your default speed.

> I was feeling it pop a little more when I played the gametypes, but I obviously didn’t have the time to actually test it. Maybe they did tweak it a little bit. All I know is that strafing seemed to play a bigger part when I played Anniversary Slayer.

Great!

epic signage (signed)

I wish I had a twin so I could sign twice.

Signed

Signed.

Just hope it counters that move players like to do when juke to right, juke to left NONSTOP, in quick half steps. It feels cheap and looks like it is an exploit.

Anyone else feel same as I do? Or am I really jumping the gun with that observation?

I agree, no one strafes anymore. To be honest, I find crouch firing in a DMR fight being more effective considering the slower bloom effect when you do so and that’s just sad.