petetheduck's thread

Hey! It’s about time I started a thread on here. You guys know Community Creations is my favorite forum on Halo Waypoint, right?

I’ll be using this thread to post my stuff, instead of creating a bunch of individual threads. So let’s kick it off with some content from this week at IdleDuck.com:

I launched a new video series on Monday called Forge Quacks. These are bite-size videos that demonstrate some of the quirks that exist in Forge. I’ve learned about a lot of unusual things that can happen in Forge over the past few years and this is my way of sharing them. Some of these will be useful to Forgers and some of them might just be entertaining on their own. I’ll be uploading one new Forge Quack each weekday until I run out, and I’m also taking suggestions. There are 5 uploaded already, so check 'em out!

Forge with Pete will return soon. I’m especially looking forward to sharing these new episodes with you all–but we’ll have to wait just a little while longer.

7 Things to do with Halo 4’s Player Trait Zones. I made one of these back when Kill Balls were first announced and it seemed like it was a good time to do another one!

I’ve also added a teaser image on the main page for a project I’m hoping to work on when Halo 4 comes out this fall. What does it mean? Ooohohh. We will see. In 4 months. Hmm.

Anyway, I’ll drop by again with more stuff soon! And I’ll keep an eye on this thread if you guys have anything you want to discuss!

Glad to see someone, specially one of the Cartographers is taking the time to show people all the in, outs and special things about forge. I have a feeling this will help alot of people out.

Great idea starting this thread. Looking forward to seeing everything you come up with :slight_smile:

> Great idea starting this thread. Looking forward to seeing everything you come up with :slight_smile:

Hey CruelLEGACEY! I was just checking out your Machinima tutorial here on Waypoint. Thanks for that–pretty helpful, since I think for what I have planned, doing everything myself is probably going to be the best approach.

Can’t wait to see if 343 Industries gives Machinima makers any new tools in Halo 4.

Pete i love your maps especially Incoming!

Hope to see more creations:)

Just uploaded Forge Quacks #6. I think you guys will enjoy this one. It has been added to the playlist page.

I like your tic tac toe idea, its for a fun time, and etc…Now, I had an idea for an variant of the insane types and was needing help firguring insane gametype stuff, because I’m wanting to make it while a group of people are slaying eachother and the floor or roof will randomly drop once touched or shot…and I know you can do it, I just can’t figure out halo ball gametype…

> I like your tic tac toe idea, its for a fun time, and etc…Now, I had an idea for an variant of the insane types and was needing help firguring insane gametype stuff, because I’m wanting to make it while a group of people are slaying eachother and the floor or roof will randomly drop once touched or shot…and I know you can do it, I just can’t figure out halo ball gametype…

I love discussing what’s possible with Forge.

It isn’t possible to make a floor or roof “drop”, but you could certainly make the floor vanish. There are three problems: this is only possible with the Halo Ball game variant, meaning you wouldn’t get points for kills and you’re forced to use teams. The second problem is that any player that is standing still when the floor vanishes will float until they move or are shot by another player. The last problem is that about every minute, ALL Skee_Ball_Obj on the map will simultaneously vanish. This is some kind of glitch in the game variant and can’t be helped, but as long as you give them a respawn time, they’ll spawn again. So you would want there to be some platforms that don’t vanish in order to compensate for this. That would be a good place to put the player spawn points.

If you wanted the panel vanishing to be random, what you’ll want to do is set the floor panels to Skee_Ball_Obj and periodically spawn a HB_Goal with a shape that covers the center point of the floor panel (it’s x,y,z coordinates) (you’ll have to play around with the exact size necessary, but I’d bet it doesn’t need to have a diameter larger than 0.5, containing the same x,y,z point).

I would spawn the HB_Goals as landmines underneith the floor with Normal physics. What will happen, if you build your map floating in the sky, is that when the landmine spawns, it will cause the floor to vanish–but then the landmine will fall, allowing the floor panel to respawn. And the process will repeat when the landmine respawns.

If you didn’t want it to be random, you could also rig a device that will cause a panel to disappear when a target is shot, but to make it work, you would be shooting a landmine or fusion coil, not the panel itself. Shooting the panel and making it vanish isn’t possible.

Making a panel vanish by touching it is possible if you assign HB_Goal to an armor ability, but with players constantly dying and respawning, this probably isn’t a good idea.

Another option is to do the opposite: instead of making the floor disappear, make the floor grow. This is how I built Musical Chairs, except each new floor is the same size as the previous. Each floor spawns on top of the previous like a stack of pancakes. If you made the new floors smaller, it would emulate a shrinking combat arena. I really think this would be a better way to go–you could use Slayer or Team Slayer (or, heck, KotH, oddball—whatever you wanted) and it doesn’t have any of the disadvantages of Halo Ball.

I have a question for you Pete… Have you experimented much with the Race gametype?

I designed a starting-gate structure with the goal of holding all the drivers back for a short countdown at the beginning of the race. The gate itself works perfectly in solo or local split-screen tests, but it seems to go crazy with a full party of 16 players. Some players will bounce up out of the gate before the floor has moved into place, and some players won’t spawn exactly where they should be.

My gut tells me that it’s simply lag destroying the timing of the forge-piece spawning, but do you think there is something else I might be doing wrong?

> I have a question for you Pete… Have you experimented much with the Race gametype?
>
> I designed a starting-gate structure with the goal of holding all the drivers back for a short countdown at the beginning of the race. The gate itself works perfectly in solo or local split-screen tests, but it seems to go crazy with a full party of 16 players. Some players will bounce up out of the gate before the floor has moved into place, and some players won’t spawn exactly where they should be.
>
> My gut tells me that it’s simply lag destroying the timing of the forge-piece spawning, but do you think there is something else I might be doing wrong?

I actually have never built a race track, but I understand the concepts involved.

I messed around with having vehicles pop out of the floor when I was building Minesweeper. It seemed that the height of the spawning floor piece had a lot to do with how smoothly the vehicle emerged from it. That is, the lower the better. You could try making the spawn cage the absolute minimum height necessary to prevent players from driving out of it.

Although it kinda sounds like the real problem you’re having is that your spawn points are too tightly enclosed. Have you tried making the spawn cage have larger cells?

Or maybe put the spawn points slightly in the air so that the player fall into the cells, instead of spawning on the ground?

Did you enjoy forging with halo 3 or Halo: Reach more? I know Halo: Reach offers a lot more but I’ve always loved the way of forging with Halo 3, it was just so fun

> Did you enjoy forging with halo 3 or Halo: Reach more? I know Halo: Reach offers a lot more but I’ve always loved the way of forging with Halo 3, it was just so fun

Everything that I Forge involves phased physics. I can still remember how tedious this was to pull off in Halo 3, so I definitely enjoy Forging in Halo: Reach more.

Hmm, thanks petetheduck, it helps me alot, I guess that idea is out of the bag, as I’d like to have things one player activations, unless I’m purposely going to play your tic tac toe or battle ship, I’ll have my cousin come down and play, yet he won’t help me forge, so I’m usually alone on testing things…

Anyhow, my idea was is that I’d rebuild my sky cage map, it was basically a cage in the sky players jumped out of there small houses on two sids and on to the cage that held them up and they could float around. I figured if I built it again, I’d set it up so there would be four houses this time and make it so when a person jumped up on the cage, they’d float around. But on halo ball method, you score by balls, and I figured I’d have a group of players hanging around and on the top, would be the players causing the floor to fall, in essence they’d be scoring. I couldn’t figure out how to make it so both players could score on bottom or top, and that would be hard I thought.

In essence, players run around on top of platform trying to not fall and players on bottom hanging by their head would be floating around trying to escape falling from the people causing on top. I’ll rebuild sky cage and let you see for yourself here tonight…

But what I really what to try is to have an armored mongoose race, if you ever felt like dabbling with race gametype, I’d really appreciate it…Or making it so you have the jet pack but you have lets say whatever else you’d like attached for armour abilities even though that is improbable…

P.S: Would you upload the halo ball gametype to your file browser as bungie’s is outdated and doesn’t work, it’d be very helpful, I used to have it until it never worked the right way, mainly because I did not have a clue what I was doing, but this time I’ll experiment, so if you would, I’d appreciate it…

Something I think would be really cool for the series would be to show people how to forge unquie structures like doors, ramps, rooms, etc… using random prices to show how creativity and working with what you got will help improve their forge skills.

THE TEASER IMAGE HAS SPARKED CURIOSITY INSIDE ME, I NEED TO KNOW WHAT IT MEANS.

I’m a big fan of your work! Musical Chairs SO needs to go in to Action Sack Matchmaking!

> Hmm, thanks petetheduck, it helps me alot, I guess that idea is out of the bag, as I’d like to have things one player activations, unless I’m purposely going to play your tic tac toe or battle ship, I’ll have my cousin come down and play, yet he won’t help me forge, so I’m usually alone on testing things…
>
> Anyhow, my idea was is that I’d rebuild my sky cage map, it was basically a cage in the sky players jumped out of there small houses on two sids and on to the cage that held them up and they could float around. I figured if I built it again, I’d set it up so there would be four houses this time and make it so when a person jumped up on the cage, they’d float around. But on halo ball method, you score by balls, and I figured I’d have a group of players hanging around and on the top, would be the players causing the floor to fall, in essence they’d be scoring. I couldn’t figure out how to make it so both players could score on bottom or top, and that would be hard I thought.
>
> In essence, players run around on top of platform trying to not fall and players on bottom hanging by their head would be floating around trying to escape falling from the people causing on top. I’ll rebuild sky cage and let you see for yourself here tonight…
>
> But what I really what to try is to have an armored mongoose race, if you ever felt like dabbling with race gametype, I’d really appreciate it…Or making it so you have the jet pack but you have lets say whatever else you’d like attached for armour abilities even though that is improbable…
>
> P.S: Would you upload the halo ball gametype to your file browser as bungie’s is outdated and doesn’t work, it’d be very helpful, I used to have it until it never worked the right way, mainly because I did not have a clue what I was doing, but this time I’ll experiment, so if you would, I’d appreciate it…

Now that you’ve given me a little more information, you should be able to make your map if you change the design around a little bit. Instead of having players on opposite sides of the same floor, create two floors. Here, I drew a picture that shows how it would work. I’m not 100% positive that a shape assigned to an armor ability is vertically-centered on the player carrying it–if it isn’t, this idea might not work. But it’s something you can try.

As for the Halo Ball game variant, just download the game variant from my File Share for Battleship, Duck Hunt, Tic-Tac-Toe, or Ballslaught… or Halo Pinball… they are all the Halo Ball game variant. I use Halo Ball alot :slight_smile:

Forge Quacks #7 is up. You can see it here or on the playlist page. That’s the last one for this week, I’ll post another on Monday!

Thank you so very much, I’ll try it when I get back from town and work tonight, but if everything works right, it should all fall into place all thanks to you, only if I could do something in return for you, I’m not good, I’m not bad, but I can make Desktop Screensavers or decals for anything upon asking…

Also, something you do or dont know, is with teleporters…

Set an teleporter sender node up and then a reciever right above it, then another. make sure the reciever nodes are grey on top, flipped sideways pointing at each other or it’ll fling clear to the sides instead. Noteon grey will make you’ll loop until death, but two will do the same unless you have th other grey on top, creating an luanch mechanism straight up, no matter how high you want to go until you hit a roof. to make it go a little faster, just lift on of the recievers a little higher, or both, don’t matter. fun thing to do is set up so you have it so your in a loop going fast and the one reciever that creates the jump mechanism is a little higher and it creates and slow reciever, I’ll put in perspective through a video…other then that, its just simple experimentation like you do, I just have to wonder what else we all can glitch…

This is awesome to see pete, I love those 7 ideas and I really can’t wait to see what forges you come up next. As a forger myself, I really enjoy your videos.

On top of what creative forges can be made, personally, Im curious what type of gametypes/maps can be created around the sticky detonator. When I first saw that gun in action I though of many creative ways to use it such as attaching it to one of your teammates banshees and having the either suicide bomb the enemies base or get someone to try and hijack them. This could work with warthogs and other vehicles. Im curious if a fun gametype could be made based off of the properties of this new weapon.

Im not really sure what exactly can be made from this concept until I tinker with the gun a little bit, but I know somethings there.
Just a thought for you, maybe you will find something when you play with it!