> I like your tic tac toe idea, its for a fun time, and etc…Now, I had an idea for an variant of the insane types and was needing help firguring insane gametype stuff, because I’m wanting to make it while a group of people are slaying eachother and the floor or roof will randomly drop once touched or shot…and I know you can do it, I just can’t figure out halo ball gametype…
I love discussing what’s possible with Forge.
It isn’t possible to make a floor or roof “drop”, but you could certainly make the floor vanish. There are three problems: this is only possible with the Halo Ball game variant, meaning you wouldn’t get points for kills and you’re forced to use teams. The second problem is that any player that is standing still when the floor vanishes will float until they move or are shot by another player. The last problem is that about every minute, ALL Skee_Ball_Obj on the map will simultaneously vanish. This is some kind of glitch in the game variant and can’t be helped, but as long as you give them a respawn time, they’ll spawn again. So you would want there to be some platforms that don’t vanish in order to compensate for this. That would be a good place to put the player spawn points.
If you wanted the panel vanishing to be random, what you’ll want to do is set the floor panels to Skee_Ball_Obj and periodically spawn a HB_Goal with a shape that covers the center point of the floor panel (it’s x,y,z coordinates) (you’ll have to play around with the exact size necessary, but I’d bet it doesn’t need to have a diameter larger than 0.5, containing the same x,y,z point).
I would spawn the HB_Goals as landmines underneith the floor with Normal physics. What will happen, if you build your map floating in the sky, is that when the landmine spawns, it will cause the floor to vanish–but then the landmine will fall, allowing the floor panel to respawn. And the process will repeat when the landmine respawns.
If you didn’t want it to be random, you could also rig a device that will cause a panel to disappear when a target is shot, but to make it work, you would be shooting a landmine or fusion coil, not the panel itself. Shooting the panel and making it vanish isn’t possible.
Making a panel vanish by touching it is possible if you assign HB_Goal to an armor ability, but with players constantly dying and respawning, this probably isn’t a good idea.
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Another option is to do the opposite: instead of making the floor disappear, make the floor grow. This is how I built Musical Chairs, except each new floor is the same size as the previous. Each floor spawns on top of the previous like a stack of pancakes. If you made the new floors smaller, it would emulate a shrinking combat arena. I really think this would be a better way to go–you could use Slayer or Team Slayer (or, heck, KotH, oddball—whatever you wanted) and it doesn’t have any of the disadvantages of Halo Ball.