personalization

Armors must have armor skills depending on their function in a not only aesthetic war zone, but they may have a skill that can be used from the beginning of the game just like the viewers who have abilities each viewer are not just aesthetic colors , But what the descriptions say …

Do you mean something like Destiny’s armour perks( fast melee, extra grenades, etc)?

I would find it interesting, but it may make the MP rather stale after awhile. Eventually, everybody would just use the most effective/OP armour set.

Nah, that would (more or less) be going down the same path as Reach and H4 again, which has already been established as an improper direction for the series.

Warzone already has perks you can apply in game, maybe they could give players load outs just for Warzone but the idea of Halo is to keep things balanced at a core level.

This would fit better in a Halo MMO, or a campaign that has a custom protagonist.

> 2533274870717152;2:
> Do you mean something like Destiny’s armour perks( fast melee, extra grenades, etc)?
>
> I would find it interesting, but it may make the MP rather stale after awhile. Eventually, everybody would just use the most effective/OP armour set.

This. Armor customization would be useless, everyone would be wearing the same 2-3 armors.

No, this leads to further balancing issues. That system works for Destiny because it is a way different game than halo.