> > 1: If we want power weapons in Ordnance, remove weapons dropping on the map.
> >
> > 2: If we want power weapons dropping on the map, remove personal ordnance.
> >
> > 3: If we want both, replace power weapons in personal ordnance with loadout weapons. Tune the map ordnance system so the waypoint appears earlier and is visible for everyone.
> >
> > Map ordnance is useless with power weapons in personal ordnance.
>
> It seems like you don’t comment about my post you just say the same as some people on this forum once and again and again. Personal ordnance isn’t going do disappear from halo 4, that change would be too big and it won’t happen. If you don’t like it, I think the only thing you can do is wait to see what happens in Halo 5.
> Map ordinance would be very usefull if personal ordinences would be as I say (more or less, I just give some guidelines).
You only proposed a “tiered” system, which has also been proposed so many times. What you fail to realise is that personal ordnance change the behaviour of players.
Do you want personal ordnance? Then map ordnance is basicly useless, if you want map ordnance, then you can’t have personal ordnance in the same gametype.
We can keep both, but they can’t co-exist in the same gametype if personal ordnance “need to have power weapons”.
See, map ordnance is a high risk high reward kind of system, in order to get a power weapon you need to move around on the map and in turn risk dying. However there’s less risk with a personal ordnance power weapon, and players in turn hang back more.
Any player is inclined to hang back if they are promised the chance of getting a power weapon rather than running around the map looking for one.
A tiered system would not make map ordnance more powerful, or useful, as you are still promised a power weapon where ever you want it as long as you get the points. Furthermore, the map ordnance is too random to be of any use. None of us know when a weapon will drop, if it’ll drop at all.
The only way to make map ordnance useful is to make it “static”, or put the waypoints before the drop and visible to everyone, like the Drop Recon perk. Then the problem remains with personal ordnance power weapons.
So, for map ordnance to be of “use”, put the waypoint in place before the weapon spawns and make it visible to everyone on the map, or make them static, while either not having Personal Drops in the gametype at all, or replace power weapons with loadout weapons that act as ammo refills.
If you want a tiered system, map ordnance won’t be that important and will only mess with the “balance”. If you want map ordnance, personal ordnance power weapons will only mess with the balance and make the map ordnance less “valuable”.