Okay I really like the idea of global ordnance, prevents a lot of camping on power weapons.
Anyway personal ordnance is a different story- I like the concept, but not how it’ being delivered…
I’ve read similar posts on this, and I’m finding I quite like suggestions on arranging the weapons into tiers, and also giving an ammo drop as an option.
Now let me state my opinions and try to back it up with facts.
I believe that a player should be rewarded for doing well or actibaly playing in a game, however currently some of the rewards are a bit over the top. It is not really fair that one person gets needler, grenades and speed boost, while another player gets binary, damage boost and rockets for example.
This is why I agree with the ‘Weapon tiers’. For example the first ordnance is something like, ammo, grenades, needler or speed boost
2nd ordnance is shotgun, overshield, concussion, perhaps Splaser or sniper/beam rifle or sword.
3rd ordnance is like rockets, fuel rod, Icannon, damage boost, binary, the god weapons.
That way people who are high contributers can get a decent reward at 3rd ordnance (Hard to get btw in a game), while it stil rewards those who aren’t quite as active.
Overall it balances the game out bit more.
Last thing is that I’ve noticed that people who are level 130, or have a K/D near 2, don’t ever seem to get good ordnance, compared to the ‘lower people’ (No offense intended)
I frequently get needler, speed boost and grenades as my options, yet other people who I play with who have a KD closer to 1, get much better choices…?