Okay, so I know a lot of people feel that PO is annoying and was designed poorly for Infinity game types. Some people feel that it is relied heavily on luck and can encourage camping. I am a COD and Halo player, so I know firsthand how Killstreaks worked well in the COD series. Don’t flame me, but I am sure a lot of you can agree that ordinances concept is kind of a rip off from the COD Killstreaks system. I feel that an ordinance system is a good idea, but it needs balancing and has to make luck a much lower fsctor. I am going to propose some solution from my experience from COD and perhaps can make ordinances work much better.
Ordinances should be tiered. In COD, Killstreaks are tiered by the number of kills you have in a row. For example, you get a UAV by earning three kills in a row without dying, the. 5 kills in a row you get a sentry gun, as you get more kills in a row, the. You get better and stronger Killstreaks. The debate about COD Killstreaks has always been “stacked” or “non stacked”. Stacked means that if I get a chopper with my 7 kills kill streak, then the kills from that chopper will count towards your current Killstreaks and makes achieving the next kill streak much easier.
Non stackable means that your current Killstreaks’s kills won’t count towards your next killstreak. What that means is that lets say your chopper got you five kills, but those kills won’t count toward your next kill streak… In my opinion, in Halo we should use stackable system. Since we do not get CPU controlled support from the sky or something, but rather weapons dropped at our disposal.
So what I am saying is that we should have tiered ordinances. For example, if you get a killing spree, or a combo of assists plus kills without dying, then you can call in an ordinance and it can have a choice of grenades, your starting loadout rifle weapon ammo refill, needler, shotgun, scattershot, or speed boost. And your kills with these weapons will count towards your next ordinance drop as long as you stay alive.
Now the second tier will consist of stronger weapons or abilities. For example, once you have a killing frenzy, or a combo of kills and assists without dying. Then you can call in an ordinance that has stronger weapons such as Snipers, damage boost, over shield, sticky detonator. Weapons that aren’t one shot kills no matter what.
Finally, if you can get a rampage or a combo of assist and deaths without dying, the. You can call in stuff like rockets, binary rifle, incinary cannon and stuff like that.
I am sure 343 can figure out a good point system for players to achieve thsse ordinances. But by making ordinances tiered, the. Players actually have to play well and earn it. We can give more bonus points for a flag cap, and reduce the points you can earn for a kill in objective. (That would encourage playing the objective and less kill -Yoink!- for ordinances.)
A tiered ordinances system will take luck out of the equation. As a player has to stay alive and have a big streak in order to earn those ridiculous weapons. Of course there can be room for improvements and such, but these are just some of my ideas. Let me know what do you think! Thanks and cheers!