So, EVERYONE who has been here a while should know I loathe Infinity settings. I am Halo traditionalist. But, I know, and everyone else should to, that 343 will never completely remove infinity, the best we can hope for is a:
Ranked
Social Classic
Infinity
Firefight
Spartan Ops
Split matchmaking system. But, I think I have a way to make PoDs work better in the aforementioned Infinity playlist.
Tier Dropping
This plays around with the CoD kill/Scorestreak system. It means that the longer your streak continues, the better the weapons become, but, the gaps between each counter increases in size, so your first drop is say 3 kills in a row, drops would be Needler, Boltshot and Plasma Pistol. your next set would be at 4 more kills in a row, so you would need to chain 7 kills without dying. each tier adds another kill requirement.
Here’s the catch. to go for a higher tier, you must sacrifice the tier you just got. This means, you have to either press up on D-pad to cancel drop, or just leave the choice on screen till you hit the next tier. So that more of your own skill is what is getting you the bigger guns, not just dropping in bigger and bigger tools. If you want a bigger gun, you have to work for it. Also, when you choose to settle for a drop, your streak is reset and you begin again. Any kills with a weapon obtained from a tier 2 drop or higher will not add to your streak.
If you are killed before choosing to drop your weapon, or if you chose to wait for a higher tier, you lose all progress and have to start again, if you where still choosing weapon, you lose that to (but there is a 10 second delay before this occurs, so an immediate death after tier reach loss is not a problem). Risk vs Reward.
Like I said, I don’t support continuation of Infinity settings, barring choosing to start with my Covenant Carbine :). But i feel this is a far more workable system than what 343 implemented in Halo 4, and differs enough from CoD to be a bit more skillful.