Personal Ordiance and why they break Halo!

I was very hopeful when this game came out that it would still be halo in the core. I have played many games without posting any complaints but now it has gone too far. I start with personal ordinance and why it ruins halo. Listen up 343!

What has made halo such a competitive, but still fun for everybody, is the ability to know when weapons, powerups, vehicles, etc are going to be available. Long gone are the times when i know I shouldn’t challenge a person because rockets are up and they should have them already. With personal ordinance there is no way to tell who has a specific weapon. Personal ordinance create cause randomness which is not needed. Map movement is ruined because there is no power weapons/positions to fight over. The gameplay has been dumbed down to a level where everybody can have a power weapon at any given time without the other team knowing. Randomness kills Halo…look at REACH 343!

Oh right so it’s not fair on you that people can earn a random weapon or power up when they play well enough without you knowing, compared to it being fair for you to know a map better and get to the big power weapons first?

Dipolar, there’s the issue that ordinance is random. I’ve played games where it’s balanced, but other games where my team’s ordinance has been all Needlers, Grenades, and Movement Speed Increases, while literally 1/2 to 3/4ths of the other team has rockets, various snipers (including binaries), incineration cannons, etc.

I’m still loving the game, but you can’t deny that every now and then one team (yours or the enemy’s) gets a deluge of power weapons while the other team is severely lacking in them.

The ordinances don’t really bother me. I wouldn’t say its an amazing addition but I wouldn’t say it’s bad.

> Oh right so it’s not fair on you that people can earn a random weapon or power up when they play well enough without you knowing, compared to it being fair for you to know a map better and get to the big power weapons first?

i supose you like it now that big team maps have devolved into power weapon frenzies, vehicle combat is damn near dead, and if you get 5 kills and this other dude get 5 kills, you get a concussian rifle, some pulse grenades, and speed boost, while he gets a binary rifle, or a rocket launcher, and plasma grenades and overshield…

you remember back in reach how every -Yoinked!- about the randomness of bloom (and it was predictable) personal ordinances is like that but far worse, instead of a incredibly lucky headshot in a dmr battle, a player now has a one hit kill to the big too weapon…that they got without have to step 3 feet outside their base.

Ordinance is okay in my opinion. I just wish there was more variety in it.

I’m sorry but I don’t see any difference between a team getting Power Weapons cause they know the map better or a team getting power weapons because their players have played well and earnt ordinance.

Heck in a way it’s fairer because teams can’t deny the other team the power weapons on the map by grabbing them up first or setting up killzones around them.

> Oh right so it’s not fair on you that people can earn a random weapon or power up when they play well enough without you knowing, compared to it being fair for you to know a map better and get to the big power weapons first?

This guy is an idiot.

That said, I do think personal ordnance COULD be okay.

The first one should be the exact same options for everyone, and the second one should follow suit, so on and so forth.

The REAL issue with the game is the random ordnance drops/the lack of static weapon spawns.

> I’m sorry but I don’t see any difference between a team getting Power Weapons cause they know the map better or a team getting power weapons because their players have played well and earnt ordinance.
>
> Heck in a way it’s fairer because teams can’t deny the other team the power weapons on the map by grabbing them up first or setting up killzones around them.

Thats called map control. If you don’t understand why thats a good thing, or more accurately, why not having any incentive to acquire map control is a bad thing, you are stupid. Plain and simple.

The previous Halo games revolved around map control and spawn points. The team that knew the map best, communicated most effectively, and defended the weapon spawns best, would dominate. People call that strategy. I call it predictability and familiarity.

Now the game is unpredictable, dynamic, and everyone is on an even playing field. Yes, the skill gap is smaller at base… and I say that’s a good thing, personally. New players can actually progress now, which I have no problem with. But the team that communicates most effectively, works best together, and knows the map best, still has an inherent tactical advantage. They just have to do so in response to changing, emergent conditions rather than predictable maps that are effectively always the same.

It’s sort of like the Street Fighter 2 tournament my friend went to. Everyone there was so supposedly hardcore and ML. Everyone just picked the same character, and used the same move string that used the fewest frames. That’s not strategy. That’s memorization and exploits. What we have now, with everyone om an even playing field, some randomness thrown in, and a dynamic, unpredictable battlefield is more strategic and tactical in my opinion.

Granted, I suck at the game personally lol. I’ve played every Halo, and I’ve always sucked. And I’m a “lone wolf.” I help people out if they’re pinned down, will gun or drive for people if there’s no one else around and they need me, but mainly I just do my own thing and do the best I can. Teams that work together and communicate and know the maps annihilate teams of people who play like me generally. Unless it’s a team of people who are totally new to the game or what have you, which happens rarely. Seems fair to me.

I know that’s contentious and a lot of people hate lt. But that’s my opinion. I respect everyone else’s.

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Cool…Story…Bro?

> Oh right so it’s not fair on you that people can earn a random weapon or power up when they play well enough without you knowing, compared to it being fair for you to know a map better and get to the big power weapons first?

Oh dear, and it’s because of people like this we have personal ord. How much more dumbing down can this game take? Quite a bit judging by this kind of response.

I would be fine if ordinance didn’t give out power weapons.

> Oh right so it’s not fair on you that people can earn a random weapon or power up when they play well enough without you knowing, compared to it being fair for you to know a map better and get to the big power weapons first?

Ordinance rewards everyone. It is friendly to those who might not get a power weapon in the first place because they can’t get to it first.

Thats what the gaming community feeds to these days (not that its a bad thing, but Halo never used to be about that.)

Ordinance ties it in so that everyone can do well. So that everyone can get that sick overkill that they see in the montages without really having to work for their weapon. They could camp the corner with a bolt shot and get an incineration canon after five kills and have it delivered to their doorstep.

This is similar to a game (and I know people will hate me for this) like call of duty. CoD is popular, because the gameplay is fun and everyone can be good. Anyone can get that quad feed because you’ve got weapons like the Type 95 that kill in one shot. Anyone can get that nuke, or that MOAB because all you have to do is get seven kills and then go on a rape spree with you ac 130 gunship.

Thats what ordinance does. Got five kills by camping a corner? Here’s an incineration canon so you can get that sick overkill.

It caters to the less competitve side of the community. Don’t get me wrong, that’s is all well and good, but you have to cater to both sides for people to be happy. So far, they haven’t done that. One thing Halo 3 did very well was cater to both sides.

But back to ordinance: Another flaw, is that I can call an ordinance down at the same time as someone else and I’ll get a needler, and he’ll get an incineration canon.

Thats not fair, nor is it balanced.

It’s fun, I’ll give it that, but for those of us who like competitve play… it’s not fun… in fact, for competitve play it’s abusable and gamebreaking.

I’ve got no problem with having a fun side, but I feel there needs to be a competitive side too.

> Oh right so it’s not fair on you that people can earn a random weapon or power up when they play well enough without you knowing, compared to it being fair for you to know a map better and get to the big power weapons first?

Yeah, it’s not fair. Or worse yet, it’s random. At least in classic Halo you have a chance to contest me for the power weapons, whoever wins the fight takes the weapon. That’s skill-driven gameplay, you used map knowledge to locate a weapon, beat me in a fight and that’s your reward. You have that weapon due to my mistake and you had to move and fight to earn it. Plus, I know what weapon you had, we both had an equal shot and you beat me. We could both get ordnance and get completely different weapons, you could get a better weapon in your ordnance despite us doing the same crap to earn it. That’s why ordnance sucks.

Ordnance doesn’t promote map movement, map knowledge, and doesn’t give me any opportunity to stop you from getting a weapon if you kill my teammates. If a team gets all the power weapons in classic Halo, it means they’re moving around the map and securing map control, considering power weapons are all over different parts of the maps, if you can’t get one then you have poor map control and deserve to lose.

So yeah, ordnance sucks and even breaks maps by promoting camping and disincetivising map movement.

> > Oh right so it’s not fair on you that people can earn a random weapon or power up when they play well enough without you knowing, compared to it being fair for you to know a map better and get to the big power weapons first?
>
> Yeah, it’s not fair. Or worse yet, it’s random. At least in classic Halo you have a chance to contest me for the power weapons, whoever wins the fight takes the weapon. That’s skill-driven gameplay, you used map knowledge to locate a weapon, beat me in a fight and that’s your reward. You have that weapon due to my mistake and you had to move and fight to earn it. Plus, I know what weapon you had, we both had an equal shot and you beat me. We could both get ordnance and get completely different weapons, you could get a better weapon in your ordnance despite us doing the same crap to earn it. That’s why ordnance sucks.

Exactly.

> Ordnance doesn’t promote map movement, map knowledge, and doesn’t give me any opportunity to stop you from getting a weapon if you kill my teammates. If a team gets all the power weapons in classic Halo, it means they’re moving around the map and securing map control, considering power weapons are all over different parts of the maps, if you can’t get one then you have poor map control and deserve to lose.

Exactly. Although, do keep in mind that a less competitive playlist is needed, and infinity slayer does that well while keeping things interesting for everyon (aside from competitive players)

> So yeah, ordnance sucks and even breaks maps by promoting camping and disincetivising map movement.

Exactly.

IMO, it’s a fine mechanic, just not a competitve or balanced one.

> > > Oh right so it’s not fair on you that people can earn a random weapon or power up when they play well enough without you knowing, compared to it being fair for you to know a map better and get to the big power weapons first?
> >
> > Yeah, it’s not fair. Or worse yet, it’s random. At least in classic Halo you have a chance to contest me for the power weapons, whoever wins the fight takes the weapon. That’s skill-driven gameplay, you used map knowledge to locate a weapon, beat me in a fight and that’s your reward. You have that weapon due to my mistake and you had to move and fight to earn it. Plus, I know what weapon you had, we both had an equal shot and you beat me. We could both get ordnance and get completely different weapons, you could get a better weapon in your ordnance despite us doing the same crap to earn it. That’s why ordnance sucks.
>
> Exactly.
>
>
>
> > Ordnance doesn’t promote map movement, map knowledge, and doesn’t give me any opportunity to stop you from getting a weapon if you kill my teammates. If a team gets all the power weapons in classic Halo, it means they’re moving around the map and securing map control, considering power weapons are all over different parts of the maps, if you can’t get one then you have poor map control and deserve to lose.
>
> Exactly. Although, do keep in mind that a less competitive playlist is needed, and infinity slayer does that well while keeping things interesting for everyon (aside from competitive players)
>
>
>
> > So yeah, ordnance sucks and even breaks maps by promoting camping and disincetivising map movement.
>
> Exactly.
>
> IMO, it’s a fine mechanic, just not a competitve or balanced one.

I agree with your last sentence, keep both if they must, but we need competitive settings first and foremost, and really, they should be the standard settings to begin with, not the other way around. Competitive Halo shouldn’t be delivered in specialist playlists, it should be standard. Thanks for agreeing, by the way :slight_smile:

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> Some people still think personal/random ordnance is more balanced than the system we had before - which was, if a map was designed correctly, literally 100% consitant and balanced?
>
> Lol, Waypoint.

I think only one person suggested that… and a lot of people have disagreed with him.

all i hear when i see these threads is
“WAAAAA…I CAN’T CAMP SNIPER SPAWN ANY MORE”
“WAAAAA…I CAN"T CAMP ROCKET SPAWN ANY MORE”

learn to play within the confines of the game. 2004 is over.