> Oh right so it’s not fair on you that people can earn a random weapon or power up when they play well enough without you knowing, compared to it being fair for you to know a map better and get to the big power weapons first?
Ordinance rewards everyone. It is friendly to those who might not get a power weapon in the first place because they can’t get to it first.
Thats what the gaming community feeds to these days (not that its a bad thing, but Halo never used to be about that.)
Ordinance ties it in so that everyone can do well. So that everyone can get that sick overkill that they see in the montages without really having to work for their weapon. They could camp the corner with a bolt shot and get an incineration canon after five kills and have it delivered to their doorstep.
This is similar to a game (and I know people will hate me for this) like call of duty. CoD is popular, because the gameplay is fun and everyone can be good. Anyone can get that quad feed because you’ve got weapons like the Type 95 that kill in one shot. Anyone can get that nuke, or that MOAB because all you have to do is get seven kills and then go on a rape spree with you ac 130 gunship.
Thats what ordinance does. Got five kills by camping a corner? Here’s an incineration canon so you can get that sick overkill.
It caters to the less competitve side of the community. Don’t get me wrong, that’s is all well and good, but you have to cater to both sides for people to be happy. So far, they haven’t done that. One thing Halo 3 did very well was cater to both sides.
But back to ordinance: Another flaw, is that I can call an ordinance down at the same time as someone else and I’ll get a needler, and he’ll get an incineration canon.
Thats not fair, nor is it balanced.
It’s fun, I’ll give it that, but for those of us who like competitve play… it’s not fun… in fact, for competitve play it’s abusable and gamebreaking.
I’ve got no problem with having a fun side, but I feel there needs to be a competitive side too.