I could go on about the various problems I have with this game but in the end they can be reduced down to three main issues; length, story, and cliffhanger. But before I get into those, lets get one thing perfectly clear; I have been a big halo fan since the first game was released, I’ve played every game since and at no point, during all that time, did I care one bit about the multiplayer. I remember vaguely joining xbox live during Halo 2 but quickly lost interest after listening to an endless chain of 12 years shouting profanities, trolls, and of course the always present “send me game time” beggers.
I get it that a lot of people play these games for the multiplayer, the esports, and whatnot but all of that simply does not interest me. I play mainly either solo or co-op with my girlfriend, which probably lets on just how disappointing I was that there is no split screen for co-op. I didn’t even realize it until today, after completing the game on solo, when a friend of mine told me there is no co-op. That is probably the worst thing that 343 could have done, because that absolutely kills the replay value of the game for me. I can fondly remember playing these games endlessly, over and over on different difficulties or just for fun with my girlfriend but this time 343 decided that it was not worth adding this feature for us, because, apparently, “most people play it on xbox live and it is difficult to get other people into one place.”
Holy potato… That verbal diarrhea…
Anyway, the first and the last are easy to explain; the game is way too short and it does not earn the right to end in a cliffhanger. Not only that but there is way too much Spartan Locke in this campaign. Did I count like only 3 missions as the Master Chief? I think so. Don’t get me wrong, I was really excited (albeit there was always the niggling little doubt that it was all only hype) about the advertisement, the trailers that suggested that there would be a showdown between Locke and John. I was even hoping that we would get to choose sides, with alternate endings; that would have been beyond awesome.
But no… instead the story tries hopelessly to convince the player that the Master Chief has gone awol, and the big showdown is actually just a single cut scene. Granted, the cut scenes are beautiful but also kind of long, and they eat into the length of the game in a major way. After the showdown Locke is suddenly “lets help the Master Chief!” and the whole issue is kind of forgotten.
That is what gripes me about this story… because there kind of isn’t any. The campaign is more like that half an hour in a big movie (or 45 minutes if it’s a really big movie; you know? The time they use to introduce characters and set the plot in motion. Except in Halo 5’s case, the game suddenly ends after that. There are other major problems with the story as well… like the death of Jul Ndama; why you might ask? Because he is killed off almost like an after thought, in the first mission, in a cut scene. I almost convinced myself, at first, that they had not really killed Jul, that it was some other Sangheili, but nope, it was him; the big leader of the new covenant; who was a major character in several books and had his own mini series in Halo 4.
It is downright sad that they just suddenly killed him off, because they were in a hurry to create a new big bad guy; Cortana. Yeah, makes no sense to me neither. This story did not need more bad guys, it needed more story with the existing bad guys, and why exactly has Cortana suddenly gone bonkers? It is never explained and it makes no sense to me, at all. She acts like this tragic bad guy when she betrays the Chief, alone which makes no sense to anyone who knows the story, or the fact that she is no suddenly bent on galactic domination.
It almost seems like the writers at 343 cannot quite decide what they want to do with their characters; as if they had inherited this enormous universe, with huge potential, characters and story, and have no clue what to do with it. In nowhere is this more obvious than in the hilarious Cortana-Halsey contraversy; in Halo 4 Halsey was the bad guy. It fit and was cool, and supported by the books outside of the game. In Halo 5 they made a full 180 and a) made Cortana the bad guy and b) Halsey the good guy. There is not even any mention of what a bad person Halsey was in Halo 4. The game just starts and everyone simply forgot, and what about the Janus Key?
I think it was all handled in a comic somewhere… Not sure, since I don’t read comics but it really deserved more. Another lost idea were the guardians; a great concept or missed potential, and don’t even get me started on the Warden Eternal. Holy cow was that guy annoying. Almost like 343 realized this idea a bit too well, when they make us kill him like… what? 6-8 times, or was it 9? Cannot remember but holy catfish was that annoying. It is one of those ideas that first sounds really cool on the drawing board… “one mind but a million bodies” but then when you start thinking about the practical applications and you suddenly realize it’s not such a great idea after all.
Maybe if they made him the bad guy instead, meaning we cannot really kill him the same way we killed the Didact and use the “million bodies” as a way of establishing him as a major, permanent power in the galaxy; the opposing force so to speak, to replace the (now dying) covenant and flood, someone who could challenge humanity and the sangheili for control of the galaxy for a long time to come. That would have been a lot more interesting.
TL;DR All and all, personally, disappointed in Halo 5: Gurdians. Too much lost potential, a neglected campaign, no split screen, and too much emphasize on the multiplayer.
That is my two cents. Peace.
