"Perks"

okay, im not jumping to any conclusions, and that is why im asking this question. will the “perks” be like in cod where you can move faster, take less explosion dammage, not show up on radar and that stuff? or will it be more a balanced version,with not so big difference? i hope the “Perks” dosent change the gameplay to much because, then the “fair play” like thing will be ruined.

question 2: will there be weapons like dmr, br and plasma rifle ext, spread throughout the mp maps like in all the previous halos? or will it be like in cod where you have to pick up weapons from dead players?

I doubt it

I don’t know what they’ll be like, but they won’t increase speed or damage.It’s a mystery for now.

No one knows what modifications do yet (assuming that’s what you were referring to).

As for weapons, you can find them scattered around the map just like in previous Halo games. The only difference is that you have a few choices about what your default starting weapons are.

The only MP aspects confirmed have been include loadout, armor ability, grenade type and modification (which could mean anything)

And to answer your second question: yes, weapons will still be placed across the maps. Not everything can be picked as a loadout

All we know about them is that they won’t give players any asymmetrical advantage over anybody else, so don’t go expecting anything incredibly game changing.

And yes, weapons have been confirmed to be available for pickup on the map, so the game isn’t Call of Halo 4.

If Halo 4 takes any ideas from COD, we’re screwed.

I’m not implying anything about COD, just i don’t see any of it’s ‘ways’ fitting into the Halo multiplayer.

Keep it simple.

http://www.youtube.com/watch?v=Ed1fa8N61OU

00:35

Perks Confirmed.