Which do you think is the perfect way to make an entire team ragequit because you send a whole army to destroy them, blitzkrieg style?
Banshees, warthogs, brutes, scorpions?
I like to use a brute rush, but I’ve only ever rushed on 1v1.
I did try an elephant rush on 3v3, it didn’t go well lol…
> I like to use a brute rush, but I’ve only ever rushed on 1v1.
>
> I did try an elephant rush on 3v3, it didn’t go well lol…
Elephant rushes never really work. Too slow, and too vulnerable. One of my teammates tried it, but since it took him so long to get them all, his own base was rushed when he was busy sending the Ellies over to another base, which failed, and he got defeated.
Meta is a brute+hog rush with arby on D or brute rush with arby/hogs on D.
If you want to make a majority of the population quit really fast in Party Teams, the most effective combos can be any combination of leaders except Anders. Really. As long as you have at least 1 UNSC other than Anders, you can run any other leader with that and win 75% of your games in under 3mins. This is called cheesing.
The idea is to finish one or more of your opponent’s bases within seconds of you showing up. The way it works is your Forge(s)/Cutter(s) go R3 or R4 with 3-4 Gunners, then drop their leader power at the nose of a Covi Keep (cannot be Citadel). It takes just over 3 Carpets/MACs to kill a Keep in one all-in, so that’s why you bring Hogs to finish the base, or just have a Covi leader, who can do more damage than a single Carpet/MAC (the Covi makes for a safer game in case you don’t cheese). If you have Arbies, build a minimum of 2-3 Suies per Arby to put into the center of the Keep, no more than 4-5, and Brutes/Prophets build 0-2 Brutes/Elites, then upgrade their Vortex/Beam and go to town on what’s left of the center after the Carpet(s)/MAC(s) drop. Cheesing also works well with any triple Covi combo that has at least one Arby.
In 3v3, the safest combos to run that can cheese well is double Arby/Forge or Brute/Arby/Forge, which are among the strongest Covi/UNSC combos for 3v3, even in high level play. The easiest combo to cheese with is either double Cutter/Arby or double Cutter/Brute. Both of those “easy cheese” combos are some of the best turtle combos as well. So, if you ever want to turtle, always run a combo that can cheese easily to get the scrubs not worth turtling out of the way.
To clarify, this is not how high level games are played. In a high level match, a cheese can only work if the opportunity is left open, meaning that no one who’s good goes into the game thinking they’re going to cheese. At the highest level, a rush is meant to gain an advantage in a number of ways, the primary ones being in economy and early unit production. Going all-in on a base is risky for many reasons, it’s far better to play the rush smart in a good game. However, since 90% of Halo Wars’ population is complete garbage, you can win nearly every game you play by cheesing until you get to around 30-35 TS or sometimes higher.
Honestly, I’d encourage cheesing a lot until you get a high enough TS and start finding players who don’t have brain damage. It’s certainly the fastest way to get mid-level. Mid-level players, at least most of the time, can react to a cheese. The low-level limbo of this game has no clue what cheesing is, so you’d be doing yourself a favor by just walking over them sooner rather than later.
I usually go with the Anders upgraded Hornets when I try to rush. Works for me!
> If you want to make a majority of the population quit really fast in Party Teams, the most effective combos can be any combination of leaders except Anders. Really. As long as you have at least 1 UNSC other than Anders, you can run any other leader with that and win 75% of your games in under 3mins. This is called cheesing.
>
> The idea is to finish one or more of your opponent’s bases within seconds of you showing up. The way it works is your Forge(s)/Cutter(s) go R3 or R4 with 3-4 Gunners, then drop their leader power at the nose of a Covi Keep (cannot be Citadel). It takes just over 3 Carpets/MACs to kill a Keep in one all-in, so that’s why you bring Hogs to finish the base, or just have a Covi leader, who can do more damage than a single Carpet/MAC (the Covi makes for a safer game in case you don’t cheese). If you have Arbies, build a minimum of 2-3 Suies per Arby to put into the center of the Keep, no more than 4-5, and Brutes/Prophets build 0-2 Brutes/Elites, then upgrade their Vortex/Beam and go to town on what’s left of the center after the Carpet(s)/MAC(s) drop. Cheesing also works well with any triple Covi combo that has at least one Arby.
>
> In 3v3, the safest combos to run that can cheese well is double Arby/Forge or Brute/Arby/Forge, which are among the strongest Covi/UNSC combos for 3v3, even in high level play. The easiest combo to cheese with is either double Cutter/Arby or double Cutter/Brute. Both of those “easy cheese” combos are some of the best turtle combos as well. So, if you ever want to turtle, always run a combo that can cheese easily to get the scrubs not worth turtling out of the way.
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>
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> To clarify, this is not how high level games are played. In a high level match, a cheese can only work if the opportunity is left open, meaning that no one who’s good goes into the game thinking they’re going to cheese. At the highest level, a rush is meant to gain an advantage in a number of ways, the primary ones being in economy and early unit production. Going all-in on a base is risky for many reasons, it’s far better to play the rush smart in a good game. However, since 90% of Halo Wars’ population is complete garbage, you can win nearly every game you play by cheesing until you get to around 30-35 TS or sometimes higher.
>
>
> Honestly, I’d encourage cheesing a lot until you get a high enough TS and start finding players who don’t have brain damage. It’s certainly the fastest way to get mid-level. Mid-level players, at least most of the time, can react to a cheese. The low-level limbo of this game has no clue what cheesing is, so you’d be doing yourself a favor by just walking over them sooner rather than later.
I’ve been playing Halo Wars for a long time, and it’s pretty much the only RTS I play; and yet I don’t know what “turtling” or “cheesing” is. lol
> I’ve been playing Halo Wars for a long time, and it’s pretty much the only RTS I play; and yet I don’t know what “turtling” or “cheesing” is. lol
Well, I’ve already explained what cheesing is in terms of Halo Wars, but the word “cheesing” has been around for almost a decade in the RTS genre. When a player goes all-in within the first couple of minutes in a game, sacrificing their entire mid-game for one powerful push in the early game, they are cheesing. The drawbacks of cheesing are obvious: if you don’t win, or at least set your opponent back further than where you are, you will lose in the mid-game. Starting a game off to cheese is the easiest way to defeat players that aren’t worth taking seriously, but it’s also the fastest way to lose against players who should be taken seriously.
I don’t know if the idea of super turtling has been very successful before Halo Wars (I’m sure it has somewhere), but I’ve never seen an RTS game have super turtling become so popular like it has in Halo Wars. Super Turtling is a play on a turtle strategy. I’m sure you know what a turtle is, speaking in normal RTS terms; it’s when a player plays strict defense until their army is large enough and then he pushes out. Super turling (called turtling for short in Halo Wars jargon) takes the idea of strict defense, but instead, never pushes out. Basically, it’s making fun of the people who complain about rushing because it shows how a large majority of the population can’t even win when you never push, you just keep defending until the other team quits.
Most other RTS’s have resources that are finite, meaning that if you turtle eventually your money will start to run out and you’ll need to capture another base. In Halo Wars, resources never run dry. That’s what makes super turtling work.
IMO the infinite resource thing is a flaw with Halo Wars that would be a problem if it wasn’t for the fact that aggression is favored to the point where super turtling isn’t a viable strategy in the long run.
> Most other RTS’s have resources that are finite, meaning that if you turtle eventually your money will start to run out and you’ll need to capture another base. In Halo Wars, resources never run dry. That’s what makes super turtling work.
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> IMO the infinite resource thing is a flaw with Halo Wars that would be a problem if it wasn’t for the fact that aggression is favored to the point where super turtling isn’t a viable strategy in the long run.
Viable or not, when it works perfectly it’s funny as hell. I played a 2v2 in party teams on terminal moraine a while back, ended up a 1v2 when my ally had to quit around 5 mins in. Unable to win a head to head clash due to numbers I set up my defenses on one of the side island bases and basically just sat there for 3 hours defending wave after wave. The enemy even invited me to their party chat once and I tried to give them a few tips but alas they didn’t listen. I only had one base by that point with their income they could have simply spammed me down till they got my base.
I was thinking about getting back to HW to get some cheevos but you guys scare me. lol
Im so bad at rushing it not even funny…
> Im so bad at rushing it not even funny…
Pretty obvious, I mean look how long it took you to reply to this thread!
Have you guys ever tried a Cyclops rush, pelicaning a few ASAP behind a base right as it gets hit by a teammate’s Brute rush? soooooooooo funny!
Banshees, Warthogs, and Scorpions, if you are playing 3v3. You need Forge, Anders, and any Covenant leader of your choice. You need to get Banshees, Warthogs, and at least 2 Scorpions by 5 minutes. Then just destroy them in seconds!
My friends and I did this, and never lost a single match.
If you look back quite a few pages in this forum, you’ll find more than a few posts on this topic by Diablo Soul (if I remember his GT correctly).
He has some great quick-gren hog rushes for Anders in 1v1 or 2v2.